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  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Ajouter notes et légendes aux images

    7 février 2011, par

    Pour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
    Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
    Modification lors de l’ajout d’un média
    Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...)

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

Sur d’autres sites (9193)

  • Revision 36037 : s’assurer que la class ffmpeg_movie est disponible sinon cela ne sert pas ...

    9 mars 2010, par kent1@… — Log

    s’assurer que la class ffmpeg_movie est disponible sinon cela ne sert pas à grand chose

  • ffmpeg command to add moving text watermark to video [closed]

    13 octobre 2023, par Imran Khan
    

    

            // Constants for watermark movement, direction change intervals, fade intervals, and overlap duration
        const MOVE_SPEED = 3;
        const DIRECTION_CHANGE_MIN = 3000;
        const DIRECTION_CHANGE_MAX = 6000;
        const FADE_INTERVAL_MIN = 10000;
        const FADE_INTERVAL_MAX = 20000;
        const OVERLAP_DURATION = 2000;

        // Get references to the video container and watermarks
        const container = document.querySelector('.video-container');
        const watermark1 = document.getElementById('watermark1');
        const watermark2 = document.getElementById('watermark2');

        // Helper function to get a random integer between min and max (inclusive)
        function getRandomInt(min, max) {
            return Math.floor(Math.random() * (max - min + 1)) + min;
        }

        // Helper function to get a random direction (either 1 or -1)
        function getRandomDirection() {
            return Math.random() > 0.5 ? 1 : -1;
        }

        // Set the initial position of the watermark inside the video container
        function setInitialPosition(watermark) {
            const x = getRandomInt(0, container.offsetWidth - watermark.offsetWidth);
            const y = getRandomInt(0, container.offsetHeight - watermark.offsetHeight);
            watermark.style.left = `${x}px`;
            watermark.style.top = `${y}px`;
            watermark.style.opacity = 1;
        }

        // Function to handle continuous movement of the watermark
        function continuousMove(watermark) {
            let dx = getRandomDirection() * MOVE_SPEED;
            let dy = getRandomDirection() * MOVE_SPEED;

            // Inner function to handle the actual movement logic
            function move() {
                let x = parseInt(watermark.style.left || 0) + dx;
                let y = parseInt(watermark.style.top || 0) + dy;

                // Check boundaries and reverse direction if necessary
                if (x < 0 || x > container.offsetWidth - watermark.offsetWidth) {
                    dx = -dx;
                }
                if (y < 0 || y > container.offsetHeight - watermark.offsetHeight) {
                    dy = -dy;
                }

                // Apply the new position
                watermark.style.left = `${x}px`;
                watermark.style.top = `${y}px`;

                // Continue moving
                setTimeout(move, 100);
            }

            move();

            // Change direction at random intervals
            setInterval(() => {
                const randomChoice = Math.random();
                if (randomChoice < 0.33) {
                    dx = getRandomDirection() * MOVE_SPEED;
                    dy = 0;
                } else if (randomChoice < 0.66) {
                    dy = getRandomDirection() * MOVE_SPEED;
                    dx = 0;
                } else {
                    dx = getRandomDirection() * MOVE_SPEED;
                    dy = getRandomDirection() * MOVE_SPEED;
                }
            }, getRandomInt(DIRECTION_CHANGE_MIN, DIRECTION_CHANGE_MAX));
        }

        // Handle the fading out of the old watermark and fading in of the new watermark
        function fadeOutAndIn(oldWatermark, newWatermark) {
            setTimeout(() => {
                setInitialPosition(newWatermark);
                newWatermark.style.opacity = 1;
            }, 0);

            setTimeout(() => {
                oldWatermark.style.opacity = 0;
            }, OVERLAP_DURATION);

            // Continue the cycle
            setTimeout(() => fadeOutAndIn(newWatermark, oldWatermark), getRandomInt(FADE_INTERVAL_MIN, FADE_INTERVAL_MAX));
        }

        // Initialize the watermarks
        setInitialPosition(watermark1);
        continuousMove(watermark1);
        setTimeout(() => fadeOutAndIn(watermark1, watermark2), getRandomInt(FADE_INTERVAL_MIN, FADE_INTERVAL_MAX));
        continuousMove(watermark2);
    

    


    body, html {
            height: 100%;
            margin: 0;
            font-family: Arial, sans-serif;
            display: flex;
            justify-content: center;
            align-items: center;
            background-color: #eee;
        }

        .video-container {
            width: 50vw;
            height: 50vh;
            background-color: black;
            position: relative;
            overflow: hidden;
        }

        .watermark {
            font-size: 22px;
            position: absolute;
            color: white;
            opacity: 0;
            transition: opacity 2s;
        }

    


    &#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;    <div class="video-container">&#xA;        <span class="watermark">watermark</span>&#xA;        <span class="watermark">watermark</span>&#xA;    </div>&#xA;    &#xA;&#xA;

    &#xD;&#xA;

    &#xD;&#xA;

    &#xD;&#xA;&#xA;

    I am trying to achieve an animation effect using ffmpeg. I am adding text watermark to an input video and animate the text diagonally, horizontally or vertically changed randomly. Here is what I have achieved so far.

    &#xA;

    ffmpeg -i video.mp4 -c:v libx264 -preset veryfast -crf 25 -tune zerolatency -vendor ap10 -pix_fmt yuv420p -filter:v "drawtext=fontfile=./fonts/Roboto/Roboto-Light.ttf:text=&#x27;Watermark&#x27;:fontcolor=white:alpha=0.5:fontsize=60:y=h/10*mod(t\,10):x=w/10*mod(t\,10):enable=1" -c:a copy watermark.mp4

    &#xA;

    Here is what I want it to work.

    &#xA;

    Initial Position :&#xA;The watermark randomly placed in the video the first time they appear.

    &#xA;

    Continuous Movement :&#xA;The watermark continuously moves within the video.&#xA;The direction and speed of the watermark's movement are random. It can move diagonally, purely horizontally, or purely vertically.&#xA;When the watermark reaches the boundaries of the video, it bounces back, changing its direction.

    &#xA;

    Direction Change :&#xA;During its continuous movement, the watermark will suddenly change its direction at random intervals between 3 to 6 seconds.&#xA;When changing direction, the watermark can randomly determined move diagonally, purely horizontally, or purely vertically.

    &#xA;

    Fade In and Out :&#xA;Every 10 to 20 seconds (randomly determined), the current watermark begins to fade out.&#xA;As the old watermark starts to fade out, a new watermark fades in at a random position, ensuring that there's always a visible watermark on the screen.&#xA;These two watermarks (the fading old one and the emerging new one) overlap on the screen for a duration of 2 seconds, after which the old watermark completely disappears.&#xA;These patterns and characteristics together provide a dynamic, constantly moving, and changing watermark for the video

    &#xA;

    To achieve the result I think we can use the drawtext multiple times. I have attached the HTML and JavaScript variant just for the reference to understand the result but I am trying to do this using ffmpeg.

    &#xA;

  • Creating buttons with Imagick

    9 juin 2010, par Mikko Koppanen — Imagick, PHP stuff

    A fellow called kakapo asked me to create a button with Imagick. He had an image of the button and a Photoshop tutorial but unfortunately the tutorial was in Chinese. My Chinese is a bit rusty so it will take a little longer to create that specific button ;)

    The button in this example is created after this tutorial http://xeonfx.com/tutorials/easy-button-tutorial/ (yes, I googled “easy button tutorial”). The code and the button it creates are both very simple but the effect looks really nice.

    Here we go with the code :

    1. < ?php
    2.  
    3. /* Create a new Imagick object */
    4. $im = new Imagick() ;
    5.  
    6. /* Create empty canvas */
    7. $im->newImage( 200, 200, "white", "png" ) ;
    8.  
    9. /* Create the object used to draw */
    10. $draw = new ImagickDraw() ;
    11.  
    12. /* Set the button color.
    13.   Changing this value changes the color of the button */
    14. $draw->setFillColor( "#4096EE" ) ;
    15.  
    16. /* Create the outer circle */
    17. $draw->circle( 50, 50, 70, 70 ) ;
    18.  
    19. /* Create the smaller circle on the button */
    20. $draw->setFillColor( "white" ) ;
    21.  
    22. /* Semi-opaque fill */
    23. $draw->setFillAlpha( 0.2 ) ;
    24.  
    25. /* Draw the circle */
    26. $draw->circle( 50, 50, 68, 68 ) ;
    27.  
    28. /* Set the font */
    29. $draw->setFont( "./test1.ttf" ) ;
    30.  
    31. /* This is the alpha value used to annotate */
    32. $draw->setFillAlpha( 0.17 ) ;
    33.  
    34. /* Draw a curve on the button with 17% opaque fill */
    35. $draw->bezier( array(
    36.           array( "x" => 10 , "y" => 25 ),
    37.           array( "x" => 39, "y" => 49 ),
    38.           array( "x" => 60, "y" => 55 ),
    39.           array( "x" => 75, "y" => 70 ),
    40.           array( "x" => 100, "y" => 70 ),
    41.           array( "x" => 100, "y" => 10 ),
    42.          ) ) ;
    43.  
    44. /* Render all pending operations on the image */       
    45. $im->drawImage( $draw ) ;
    46.  
    47. /* Set fill to fully opaque */
    48. $draw->setFillAlpha( 1 ) ;
    49.  
    50. /* Set the font size to 30 */
    51. $draw->setFontSize( 30 ) ;
    52.  
    53. /* The text on the */
    54. $draw->setFillColor( "white" ) ;
    55.  
    56. /* Annotate the text */
    57. $im->annotateImage( $draw, 38, 55, 0, "go" ) ;
    58.  
    59. /* Trim extra area out of the image */
    60. $im->trimImage( 0 ) ;
    61.  
    62. /* Output the image */
    63. header( "Content-Type : image/png" ) ;
    64. echo $im ;
    65.  
    66.  ?>

    And here is a few buttons I created by changing the fill color value :

    red

    green

    blue