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  • La sauvegarde automatique de canaux SPIP

    1er avril 2010, par

    Dans le cadre de la mise en place d’une plateforme ouverte, il est important pour les hébergeurs de pouvoir disposer de sauvegardes assez régulières pour parer à tout problème éventuel.
    Pour réaliser cette tâche on se base sur deux plugins SPIP : Saveauto qui permet une sauvegarde régulière de la base de donnée sous la forme d’un dump mysql (utilisable dans phpmyadmin) mes_fichiers_2 qui permet de réaliser une archive au format zip des données importantes du site (les documents, les éléments (...)

  • Script d’installation automatique de MediaSPIP

    25 avril 2011, par

    Afin de palier aux difficultés d’installation dues principalement aux dépendances logicielles coté serveur, un script d’installation "tout en un" en bash a été créé afin de faciliter cette étape sur un serveur doté d’une distribution Linux compatible.
    Vous devez bénéficier d’un accès SSH à votre serveur et d’un compte "root" afin de l’utiliser, ce qui permettra d’installer les dépendances. Contactez votre hébergeur si vous ne disposez pas de cela.
    La documentation de l’utilisation du script d’installation (...)

  • Automated installation script of MediaSPIP

    25 avril 2011, par

    To overcome the difficulties mainly due to the installation of server side software dependencies, an "all-in-one" installation script written in bash was created to facilitate this step on a server with a compatible Linux distribution.
    You must have access to your server via SSH and a root account to use it, which will install the dependencies. Contact your provider if you do not have that.
    The documentation of the use of this installation script is available here.
    The code of this (...)

Sur d’autres sites (6212)

  • how to specify duration in live m3u8 stream using ffmpeg ?

    19 mars 2013, par user1788736

    I want to specify a duration for example 4 min when using ffmpeg but i keep getting error :

    ffmpeg -i "./test.m3u8" -t 04:00 "output.mp4"

    and error i get is this :

    Invalid duration specification for t: 04:00

    also these warnings in yellow color :

    max_analyze_duration 5000000 reached at 5014800
    Could not find codec parameters (Video: h264 (
    Could not find codec parameters (Audio: aac (
    Could not find codec parameters (Video: h264 (
    Could not find codec parameters (Audio: aac (

    hope you guys help me what i am doing wrong. Thanks in advance.

  • Learn Multimedia Programming By Writing A JPEG Decoder

    6 janvier 2011, par Multimedia Mike — Programming

    For those of you who hack on multimedia tech, how did you get started ? Did you begin by studying the mathematical underpinnings of multimedia codec algorithms ? Or did you find a practical problem and jump right in by writing code ? (Personally, I was always more of a nuts & bolts hacker than a math guy.) I ask because I occasionally get emails from aspiring multimedia hackers who want to know where to begin. Invariably, they want to go the math-first route. I heavily discourage this approach.

    I have a crazy idea for anyone who wants a crash course on multimedia hacking : write a JPEG decoder. In doing so, you will be exposed to a lot of key domain concepts such as bitstream parsing, Huffman decoding, dequantization, zigzagging, the dreaded (inverse) discrete cosine transform, YUV vs. RGB colorspaces, macroblock organization, delta coding, and run length coding.

    Sure, JPEG decoding is a solved problem. But that’s hardly the point. Why would you enter an unfamiliar field and hope to come up to speed on the basics by leaping straight into the domain’s unsolved problems ? If you are successful in this exercise, no one will ever use the fruits of your labor, but that doesn’t really matter.

    So, do you want to learn multimedia hacking quickly ? Then grab a JPEG file (maybe create a few contrived ones that are small, have friendly dimensions, and feature predictable patterns), grab a good JPEG reference, and implement the decoding algorithm in the language and platform of your choice.

    On the matter of the reference, my personal favorite reference has always been A note about the JPEG decoding algorithm by Cristi Cuturicu. The English grammar is a bit dodgy but overall, it might be the best reference you’ll find on the matter— as simple as it needs to be, but no simpler.

    Good luck !

  • Tele-Arena Lives On

    25 février 2011, par Multimedia Mike — Game Hacking

    Readers know I have a peculiar interest in taking apart video games and that I would rather study a game’s inner workings than actually play it. I take an interest on others’ efforts in this same area. It’s still in my backlog to take a closer look at Clone2727’s body of work. But I wanted to highlight my friend’s work on re-implementing a game called Tele-Arena.



    Back In The Day
    As some of you are likely aware, there was a dark age of online communication that predated the era of widespread internet access. This was known as "The BBS Age". People dialed into these BBSes using modems that operated at abysmal transfer speeds and would communicate with other users, upload and download files, and play an occasional game.

    BBS software evolved and perhaps the ultimate (and final) evolution was Galacticomm’s MajorBBS (MBBS). There were assorted games that plugged into the MBBS, all rendered in glorious color ANSI graphics. One of the most famous of these games was Tele-Arena (TA). TA was a multiplayer fantasy-themed text adventure game. Perhaps you could think of it as World of Warcraft, only rendered as interactive fiction instead of a rich 3D landscape. (Disclaimer : I might not be qualified to make that comparison since I have never experienced WoW firsthand, though I did play TA on and off about 17 years ago).

    TA was often compared to multi-user dungeons — or MUDs — that were played by telneting into internet servers hosting games. Such comparisons were usually unfavorable as people who had experience with both TA and MUDs were sniffy elitists with internet access who thought they were sooooo much better than those filthy, BBS-dialing serfs.

    Sorry, didn’t mean to open old wounds.

    Modern Retelling of A Classic Tale
    Anyway, my friend Ron Kinney is perhaps the world’s biggest fan of TA. So much so that he has re-implemented the engine in Java under the project name Ether. He’s in a similar situation as the ScummVM project in that, while the independent, open source engine is fair game for redistribution, it would be questionable to redistribute the original data files. That’s why he created an AreaBuilder application that generates independent game data files.

    Ironically, you can also telnet into a server on which Ron hosts an instance of Tele-Arena (ironic in the sense that the internet/BBS conflict gets a little blurry).

    I hope that one day Ron will regale us with the strangest tales from the classic TA days. My personal favorite was "Wrath of a Sysop."