
Recherche avancée
Médias (10)
-
Demon Seed
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
Demon seed (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
-
The four of us are dying (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
-
Corona radiata (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
-
Lights in the sky (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
-
Head down (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
Autres articles (112)
-
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
-
Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
-
Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)
Sur d’autres sites (14998)
-
Anomalie #2713 : Gestion des auteurs - Bugs
18 mai 2012, par Julien -ben non ! (re-testé en 19418) En fait, voir capture d’écran : auteur6.png : J’ai une ligne vide initiale : celle-ci ne pose pas de pb en effet. J’ai une autre ligne vide entre rubrique1 et rubrique2 : c’est celle-ci qui pose pb. Elle ajoute un élément vide, 1ere chose, et à l’enregistrement, (...)
-
Playback drops frames or stutter on good hardware [closed]
30 décembre 2023, par LemonekI'm planning to use TDARR and tring to prevent any issues before with (re)encoding. And I have stumbled on issue with one TV Show - recently I have downloaded refreshed old show but playback stutters on TV or drops frames (few frames every few secs - so video plays nicely but suddenly few frames are dropeed and then for next few secs it playsnicely - no issues with sound)


I guess this particular video has some options which causes issues or I dont know but here are some facts I have gathered (ffprobe -v quiet -print_format json -show_format -show_streams) :


- 

- The TV is capable of playing FullHD HECV 10bit smoothly https://pastebin.com/0efSGjk9
- Original video stutters https://pastebin.com/vvLn8y4a
- Converted video (QSV) stutters (linux/ffmpeg https://pastebin.com/XbazLEft
Below cutout part of script parameters for converting - $FPS is supplied as without it ffmpeg does not create I Frames but that is not a problem here)








-hide_banner -y -init_hw_device qsv:hw \
 -hwaccel qsv -hwaccel_output_format qsv \
 -i "$FILENAME_BACK" \
 -map 0:v:0 -map 0:a:0 \
 -c:v hevc_qsv -preset slow -global_quality 22 -g $FPS\
 -c:a copy \
 -movflags faststart "$FILENAME_OUTPUT"



- 

- Converted video (NVENC) plays nicely (win/handbrake) https://pastebin.com/HbBNMZvT




In the end I wish I could create "safe" parameters list which I will supply to TDARR and not to worry about issues while converting videos.


Forgot to mention - Hardware on which Im planning to mass encode has Intel proc with QSV capabilities - I'm not planning to encode on NV.


If needed - I can provide any other information.


-
swscale/lut3d : add 3DLUT dispatch system
29 novembre 2024, par Niklas Haasswscale/lut3d : add 3DLUT dispatch system
This is a lightweight wrapper around the underlying color management system,
whose job it is merely to manage the 3DLUT state and apply them to the frame
data. This is where we might add platform-specific optimizations in the future.I also plan on adding support for more pixel formats in the future. In
particular, we could support YUV or XYZ input formats directly using only
negligible additional code in the 3DLUT setup functions. This would eliminate
the major source of slowdown, which is currently the roundtrip to RGBA64.