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The pirate bay depuis la Belgique
1er avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
Autres articles (98)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)
Sur d’autres sites (7437)
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How to get the output resolution after successful encode ?
11 janvier 2021, par Daniel Birowsky PopeskiI'm using fluent-ffmpeg and I'm already able to get the output resolution in the 'on end' event :


createFfmpegCommand()
 .input(fs.createReadStream(readPath))
 .noAudio()
 .fps(30)
 .format('mp4')
 .videoCodec('libx264')
 .videoFilter([
 {filter: 'scale', options: '1920:1920:force_original_aspect_ratio=decrease'},
 {filter: 'setpts', options: '1.5*PTS'},
 ])
 .outputOption('-crf 30')
 .outputOption('-movflags frag_keyframe')
 .outputOption('-movflags +faststart')
 .output(mp4WriteStream)
 .on('start', () => console.log('processing started'))
 .on('error', err => console.error('err', err))
 .on('end', (_,res) => console.log('processing success',res))
 .run();



However, i'd like it to be machine-readable (json or xml). Instead, it looks like this :


ffmpeg version 4.3.1 Copyright (c) 2000-2020 the FFmpeg developers
 built with Apple clang version 12.0.0 (clang-1200.0.32.28)
 configuration: --prefix=/usr/local/Cellar/ffmpeg/4.3.1_8 --enable-shared --enable-pthreads --enable-version3 --enable-avresample --cc=clang --host-cflags= --host-ldflags= --enable-ffplay --enable-gnutls --enable-gpl --enable-libaom --enable-libbluray --enable-libdav1d --enable-libmp3lame --enable-libopus --enable-librav1e --enable-librubberband --enable-libsnappy --enable-libsrt --enable-libtesseract --enable-libtheora --enable-libvidstab --enable-libvorbis --enable-libvpx --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libxvid --enable-lzma --enable-libfontconfig --enable-libfreetype --enable-frei0r --enable-libass --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-librtmp --enable-libspeex --enable-libsoxr --enable-videotoolbox --enable-libzmq --enable-libzimg --disable-libjack --disable-indev=jack
 libavutil 56. 51.100 / 56. 51.100
 libavcodec 58. 91.100 / 58. 91.100
 libavformat 58. 45.100 / 58. 45.100
 libavdevice 58. 10.100 / 58. 10.100
 libavfilter 7. 85.100 / 7. 85.100
 libavresample 4. 0. 0 / 4. 0. 0
 libswscale 5. 7.100 / 5. 7.100
 libswresample 3. 7.100 / 3. 7.100
 libpostproc 55. 7.100 / 55. 7.100
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'pipe:0':
 Metadata:
 major_brand : mp42
 minor_version : 0
 compatible_brands: mp42mp41
 creation_time : 2020-05-28T09:51:18.000000Z
 Duration: 00:00:02.23, start: 0.000000, bitrate: N/A
 Stream #0:0(eng): Video: h264 (Main) (avc1 / 0x31637661), yuv420p(tv, bt709), 1920x1080, 9108 kb/s, 30 fps, 30 tbr, 30k tbn, 60 tbc (default)
 Metadata:
 creation_time : 2020-05-28T09:51:18.000000Z
 handler_name : ?Mainconcept Video Media Handler
 encoder : AVC Coding
Stream mapping:
 Stream #0:0 -> #0:0 (h264 (native) -> h264 (libx264))
[libx264 @ 0x7f92d9808e00] using cpu capabilities: MMX2 SSE2Fast SSSE3 SSE4.2 AVX FMA3 BMI2 AVX2
[libx264 @ 0x7f92d9808e00] profile High, level 4.0, 4:2:0, 8-bit
[libx264 @ 0x7f92d9808e00] 264 - core 161 r3027 4121277 - H.264/MPEG-4 AVC codec - Copyleft 2003-2020 - http://www.videolan.org/x264.html - options: cabac=1 ref=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=12 lookahead_threads=2 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=40 rc=crf mbtree=1 crf=30.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00
Output #0, mp4, to 'pipe:1':
 Metadata:
 major_brand : mp42
 minor_version : 0
 compatible_brands: mp42mp41
 encoder : Lavf58.45.100
 Stream #0:0(eng): Video: h264 (libx264) (avc1 / 0x31637661), yuv420p, 1920x1080, q=-1--1, 30 fps, 15360 tbn, 30 tbc (default)
 Metadata:
 creation_time : 2020-05-28T09:51:18.000000Z
 handler_name : ?Mainconcept Video Media Handler
 encoder : Lavc58.91.100 libx264
 Side data:
 cpb: bitrate max/min/avg: 0/0/0 buffer size: 0 vbv_delay: N/A
frame= 64 fps=0.0 q=36.0 size= 0kB time=00:00:00.16 bitrate= 1.7kbits/s dup=21 drop=0 speed=0.316x 
frame= 100 fps=0.0 q=-1.0 Lsize= 108kB time=00:00:03.23 bitrate= 274.7kbits/s dup=33 drop=0 speed=3.25x 
video:106kB audio:0kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: 1.906519%
[libx264 @ 0x7f92d9808e00] frame I:1 Avg QP:25.71 size: 8782
[libx264 @ 0x7f92d9808e00] frame P:25 Avg QP:30.10 size: 2308
[libx264 @ 0x7f92d9808e00] frame B:74 Avg QP:27.92 size: 564
[libx264 @ 0x7f92d9808e00] consecutive B-frames: 1.0% 0.0% 3.0% 96.0%
[libx264 @ 0x7f92d9808e00] mb I I16..4: 19.4% 77.2% 3.3%
[libx264 @ 0x7f92d9808e00] mb P I16..4: 0.3% 0.8% 0.1% P16..4: 4.6% 1.3% 0.4% 0.0% 0.0% skip:92.5%
[libx264 @ 0x7f92d9808e00] mb B I16..4: 0.0% 0.0% 0.0% B16..8: 4.0% 0.2% 0.0% direct: 0.0% skip:95.7% L0:44.2% L1:54.8% BI: 1.0%
[libx264 @ 0x7f92d9808e00] 8x8 transform intra:75.0% inter:78.3%
[libx264 @ 0x7f92d9808e00] coded y,uvDC,uvAC intra: 8.8% 8.8% 2.4% inter: 0.3% 0.2% 0.0%
[libx264 @ 0x7f92d9808e00] i16 v,h,dc,p: 77% 7% 10% 6%
[libx264 @ 0x7f92d9808e00] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 48% 3% 42% 1% 1% 1% 1% 1% 1%
[libx264 @ 0x7f92d9808e00] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 28% 16% 26% 7% 4% 4% 3% 5% 6%
[libx264 @ 0x7f92d9808e00] i8c dc,h,v,p: 89% 5% 5% 1%
[libx264 @ 0x7f92d9808e00] Weighted P-Frames: Y:0.0% UV:0.0%
[libx264 @ 0x7f92d9808e00] ref P L0: 66.9% 11.1% 16.7% 5.3%
[libx264 @ 0x7f92d9808e00] ref B L0: 87.5% 9.9% 2.6%
[libx264 @ 0x7f92d9808e00] ref B L1: 96.4% 3.6%
[libx264 @ 0x7f92d9808e00] kb/s:259.80



Which doesn't let me be comfortable that my regex to extract the output resolution is always going to work.


Also, I don't wanna make another call/fileread just to get the resolution. Mainly because my files are stored in S3, where
ffprobe
doesn't work.

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Decoding VP8 On A Sega Dreamcast
20 février 2011, par Multimedia Mike — Sega Dreamcast, VP8I got Google’s libvpx VP8 codec library to compile and run on the Sega Dreamcast with its Hitachi/Renesas SH-4 200 MHz CPU. So give Google/On2 their due credit for writing portable software. I’m not sure how best to illustrate this so please accept this still photo depicting my testbench Dreamcast console driving video to my monitor :
Why ? Because I wanted to try my hand at porting some existing software to this console and because I tend to be most comfortable working with assorted multimedia software components. This seemed like it would be a good exercise.
You may have observed that the video is blue. Shortest, simplest answer : Pure laziness. Short, technical answer : Path of least resistance for getting through this exercise. Longer answer follows.
Update : I did eventually realize that the Dreamcast can work with YUV textures. Read more in my followup post.
Process and Pitfalls
libvpx comes with a number of little utilities includingdecode_to_md5.c
. The first order of business was porting over enough source files to make the VP8 decoder compile along with the MD5 testbench utility.Again, I used the KallistiOS (KOS) console RTOS (aside : I’m still working to get modern Linux kernels compiled for the Dreamcast). I started by configuring and compiling libvpx on a regular desktop Linux system. From there, I was able to modify a number of configuration options to make the build more amenable to the embedded RTOS.
I had to create a few shim header files that mapped various functions related to threading and synchronization to their KOS equivalents. For example, KOS has a threading library cleverly named kthreads which is mostly compatible with the more common pthread library functions. KOS apparently also predates stdint.h, so I had to contrive a file with those basic types.So I got everything compiled and then uploaded the binary along with a small VP8 IVF test vector. Imagine my surprise when an MD5 sum came out of the serial console. Further, visualize my utter speechlessness when I noticed that the MD5 sum matched what my desktop platform produced. It worked !
Almost. When I tried to decode all frames in a test vector, the program would invariably crash. The problem was that the file that manages motion compensation (reconinter.c) needs to define MUST_BE_ALIGNED which compiles byte-wise block copy functions. This is necessary for CPUs like the SH-4 which can’t load unaligned data. Apparently, even ARM CPUs these days can handle unaligned memory accesses which is why this isn’t a configure-time option.
Showing The Work
I completed the first testbench application which ran the MD5 test on all 17 official IVF test vectors. The SH-4/Dreamcast version aces the whole suite.However, this is a video game console, so I had better be able to show the decoded video. The Dreamcast is strictly RGB— forget about displaying YUV data directly. I could take the performance hit to convert YUV -> RGB. Or, I could just display the intensity information (Y plane) rendered on a random color scale (I chose blue) on an RGB565 texture (the DC’s graphics hardware can also do paletted textures but those need to be rearranged/twiddled/swizzled).
Results
So, can the Dreamcast decode VP8 video in realtime ? Sure ! Well, I really need to qualify. In the test depicted in the picture, it seems to be realtime (though I wasn’t enforcing proper frame timings, just decoding and displaying as quickly as possible). Obviously, I wasn’t bothering to properly convert YUV -> RGB. Plus, that Big Buck Bunny test vector clip is only 176x144. Obviously, no audio decoding either.So, realtime playback, with a little fine print.
On the plus side, it’s trivial to get the Dreamcast video hardware to upscale that little blue image to fullscreen.
I was able to tally the total milliseconds’ worth of wall clock time required to decode the 17 VP8 test vectors. As you can probably work out from this list, when I try to play a 320x240 video, things start to break down.
- Processed 29 176x144 frames in 987 milliseconds.
- Processed 49 176x144 frames in 1809 milliseconds.
- Processed 49 176x144 frames in 704 milliseconds.
- Processed 29 176x144 frames in 255 milliseconds.
- Processed 49 176x144 frames in 339 milliseconds.
- Processed 48 175x143 frames in 2446 milliseconds.
- Processed 29 176x144 frames in 432 milliseconds.
- Processed 2 1432x888 frames in 2060 milliseconds.
- Processed 49 176x144 frames in 1884 milliseconds.
- Processed 57 320x240 frames in 5792 milliseconds.
- Processed 29 176x144 frames in 989 milliseconds.
- Processed 29 176x144 frames in 740 milliseconds.
- Processed 29 176x144 frames in 839 milliseconds.
- Processed 49 175x143 frames in 2849 milliseconds.
- Processed 260 320x240 frames in 29719 milliseconds.
- Processed 29 176x144 frames in 962 milliseconds.
- Processed 29 176x144 frames in 933 milliseconds.
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Revision 30227 : oups
25 juillet 2009, par kent1@… — Logoups