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  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • Participer à sa traduction

    10 avril 2011

    Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
    Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
    Actuellement MediaSPIP n’est disponible qu’en français et (...)

Sur d’autres sites (10604)

  • My own music bot randomly stops when playing a song, no errors, just like the song has ended

    18 avril 2019, par Stasio

    I made a discord music bot but there is one problem :
    When i play something it works perfectly for a moment but then sometimes music ends in the middle of the song just like the song has ended.
    When there are some songs in queue and this bug happens the bot starts playing another song from the queue. Im using ffmpeg, ytdl-core, simple-youtube-api,
    opusscript. What do u guys think about it ? I don’t think that this problem is caused by my code cuz this error happens randomly, sometimes 3 songs in a row are played normaly and sometimes it crashes in the middle of the 1 song, so he starts playing the next song in queue.

    const arg = msg.content.split(' ');
    const searchString = arg.slice(1).join(' ');
    const url = arg[1] ? arg[1].replace(/<(.+)>/g, '$1') : '';
    const serverQueue = queue.get(msg.guild.id);

    let command = msg.content.toLowerCase().split(' ')[0];
    command = command.slice(PREFIX.length)

    if (command === 'play' || command === 'p') {
    msg.delete()
    const voiceChannel = msg.member.voiceChannel;
    let emoji = msg.guild.emojis.find(x => x.name === "2Head")
       if (!voiceChannel) return msg.channel.send('Nie jesteś nawet na kanale głosowym zjebie ' + emoji);
       const permissions = voiceChannel.permissionsFor(msg.client.user);
       if (!permissions.has('CONNECT')) {
           return msg.channel.send('Nie mam permisji zeby sie polaczyc ;/');
       }
       if (!permissions.has('SPEAK')) {
           return msg.channel.send('Nie moge mowic odmutujcie mnie : )');
       }

       if (url.match(/^https?:\/\/(www.youtube.com|youtube.com)\/playlist(.*)$/)) {
           const playlist = await youtube.getPlaylist(url);
           const videos = await playlist.getVideos();
           for (const video of Object.values(videos)) {
               const video2 = await youtube.getVideoByID(video.id);
               await handleVideo(video2, msg, voiceChannel, true);
           }
           return msg.channel.send(`✅ Playlist: **${playlist.title}** has been added to the queue!`);
       } else {
           try {
               var video = await youtube.getVideo(url);
           } catch (error) {
               try {
                   var videos = await youtube.searchVideos(searchString, 1);
                   var video = await youtube.getVideoByID(videos[0].id);
               } catch (err) {
         console.error(err);
         let emoji = msg.guild.emojis.find(x => x.name === "autism")
                   return msg.channel.send('Nie ma takiego filmu na całym youtubie ' + emoji );
               }
           }
           return handleVideo(video, msg, voiceChannel);
       }
    }
  • overlay line chart over video clip, having that line go up or down based on excel time series data

    26 janvier 2021, par QRrabbit

    I have a question, if this can be done with ffmpeg. If not, please suggest a plugin or a tool.
My basic need is, I have a video shot from the moving car, and speed is recorded into an excel file, with time and current speed as well as various other parameters.

    


    How can I output this video that combines a video footage with a changing graph, I will align the first record of the dataset with the first frame of the video, and then need to plot that line right over the video. As video progresses, the chart is updated from the excel dataset :
enter image description here

    


  • Re-solving My Search Engine Problem

    28 juillet 2012, par Multimedia Mike — General, swish-e

    14 years ago, I created a web database of 8-bit Nintendo Entertainment System games. To make it useful, I developed a very primitive search feature.

    A few months ago, I decided to create a web database of video game music. To make it useful, I knew it would need to have a search feature. I realized I needed to solve the exact same problem again.

    Requirements
    The last time I solved this problem, I came up with an excruciatingly naïve idea. Hey, it worked. I really didn’t want to deploy the same solution again because it felt so silly the first time. Surely there are many better ways to solve it now ? Many different workable software solutions that do all the hard work for me ?

    The first time I attacked this, it was 1998 and hosting resources were scarce. On my primary web host I was able to put static HTML pages, perhaps with server side includes. The web host also offered dynamic scripting capabilities via something called htmlscript (a.k.a. MIVA Script). I had a secondary web host in my ISP which allowed me to host conventional CGI scripts on a Unix host, so that’s where I hosted the search function (Perl CGI script accessing a key/value data store file).

    Nowadays, sky’s the limit. Any type of technology you want to deploy should be tractable. Still, a key requirement was that I didn’t want to pay for additional hosting resources for this silly little side project. That leaves me with options that my current shared web hosting plan allows, which includes such advanced features as PHP, Perl and Python scripts. I can also access MySQL.

    Candidates
    There are a lot of mature software packages out there which can index and search data and be plugged into a website. But a lot of them would be unworkable on my web hosting plan due to language or library package limitations. Further, a lot of them feel like overkill. At the most basic level, all I really want to do is map a series of video game titles to URLs in a website.

    Based on my research, Lucene seems to hold a fair amount of mindshare as an open source indexing and search solution. But I was unsure of my ability to run it on my hosting plan. I think MySQL does some kind of full text search, so I could have probably made a solution around that. Again, it just feels like way more power than I need for this project.

    I used Swish-e once about 3 years ago for a little project. I wasn’t confident of my ability to run that on my server either. It has a Perl API but it requires custom modules.

    My quest for a search solution grew deep enough that I started perusing a textbook on information retrieval techniques in preparation for possibly writing my own solution from scratch. However, in doing so, I figured out how I might subvert an existing solution to do what I want.

    Back to Swish-e
    Again, all I wanted to do was pull data out of a database and map that data to a URL in a website. Reading the Swish-e documentation, I learned that the software supports a mode specifically tailored for this. Rather than asking Swish-e to index a series of document files living on disk, you can specify a script for Swish-e to run and the script will generate what appears to be a set of phantom documents for Swish-e to index.

    When I ’add’ a game music file to the game music website, I have a scripts that scrape the metadata (game title, system, song titles, composers, company, copyright, the original file name on disk, even the ripper/dumper who extracted the chiptune in the first place) and store it all in an SQLite database. When it’s time to update the database, another script systematically generates a series of pseudo-documents that spell out the metadata for each game and prefix each document with a path name. Searching for a term in the index returns a lists of paths that contain the search term. Thus, it makes sense for that path to be a site URL.

    But what about a web script which can search this Swish-e index ? That’s when I noticed Swish-e’s C API and came up with a crazy idea : Write the CGI script directly in C. It feels like sheer madness (or at least the height of software insecurity) to write a CGI script directly in C in this day and age. But it works (with the help of cgic for input processing), just as long as I statically link the search script with libswish-e.a (and libz.a). The web host is an x86 machine, after all.

    I’m not proud of what I did here— I’m proud of how little I had to do here. The searching CGI script is all of about 30 lines of C code. The one annoyance I experienced while writing it is that I had to consult the Swish-e source code to learn how to get my search results (the "swishdocpath" key — or any other key — for SwishResultPropertyStr() is not documented). Also, the C program just does the simplest job possible, only querying the term in the index and returning the results in plaintext, in order of relevance, to the client-side JavaScript code which requested them. JavaScript gets the job of sorting and grouping the results for presentation.

    Tuning the Search
    Almost immediately, I noticed that the search engine could not find one of my favorite SNES games, U.N. Squadron. That’s because all of its associated metadata names Area 88, the game’s original title. Thus, I had to modify the metadata database to allow attaching somewhat free-form tags to games in order to compensate. In this case, an alias title would show up in the game’s pseudo-document.

    Roman numerals are still a thorn in my side, just as they were 14 years ago in my original iteration. I dealt with it back then by converting all numbers to Roman numerals during the index and searching processes. I’m not willing to do that for this case and I’m still looking for a good solution.

    Another annoying problem deals with Mega Man, a popular franchise. The proper spelling is 2 words but it’s common for people to mash it into one word, Megaman (see also : Spider-Man, Spiderman, Spider Man). The index doesn’t gracefully deal with that and I have some hacks in place to cope for the time being.

    Positive Results
    I’m pleased with the results so far, and so are the users I have heard from. I know one user expressed amazement that a search for Castlevania turned up Akumajou Densetsu, the Japanese version of Castlevania III : Dracula’s Curse. This didn’t surprise me because I manually added a hint for that mapping. (BTW, if you are a fan of Castlevania III, definitely check out the Akumajou Densetsu soundtrack which has an upgraded version of the same soundtrack using special audio channels.)

    I was a little more surprised when a user announced that searching for ’probotector’ correctly turned up Contra : Hard Corps. I looked into why this was. It turns out that the original chiptune filename was extremely descriptive : "Contra - Hard Corps [Probotector] (1994-08-08)(Konami)". The filenames themselves often carry a bunch of useful metadata which is why it’s important to index those as well.

    And of course, many rippers, dumpers, and taggers have labored for over a decade to lovingly tag these songs with as much composer information as possible, which all gets indexed. The search engine gets a lot of compliments for its ability to find many songs written by favorite composers.