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Médias (3)
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MediaSPIP Simple : futur thème graphique par défaut ?
26 septembre 2013, par
Mis à jour : Octobre 2013
Langue : français
Type : Video
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GetID3 - Bloc informations de fichiers
9 avril 2013, par
Mis à jour : Mai 2013
Langue : français
Type : Image
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GetID3 - Boutons supplémentaires
9 avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
Autres articles (97)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (9547)
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FFprobe reading incorrect resolution value despite players rendering it correctly
28 octobre 2024, par BoehmiI'm creating a video from a stream with the help of FFMPEG and I also use FFPROBE to gather information for use on a status page like resolution, codecs et cetera.



When FFProbe parses my video for information, I get a resolution value of 544x576 (almost a square !), but an aspect ratio of 16:9.



These values are consistent on both the input stream and my saved video.



When I watch the video in the standard HTML5 Player, VLC or FFPLAY however, I get a video with the proportions of 16:9 and a resolution (measured using an image editing program) of 1024x576 that does look native and not stretched in any way.



Even if I re-encode the video using slightly different codecs, this incorrect resolution value persists, even though every player I use displays it correctly.



This is slightly inconvenient because I am relying on getting the correct resolution value from the video for further processing.



I'm also using a recent FFMPEG+FFPROBE version that was compiled on the 15th of July.



Is this a bug within FFMPEG or is there anything I'm doing wrong ?



Used command lines :



FFMPEG :



ffmpeg -i source -loglevel debug -vcodec copy -acodec copy -bsf:a aac_adtstoasc -movflags +faststart -t 360 -y video.mp4




FFPROBE (I parse the output of this directly and save the values) :



ffprobe -i source -show_format -show_streams 




FFProbe output :



width=544
height=576
coded_width=544
coded_height=576
has_b_frames=2
sample_aspect_ratio=32:17
display_aspect_ratio=16:9




I can see that the sample aspect ratio is different from the display aspect ratio, but how come the video looks proper in 16:9 when it's supposedly encoded at a near square resolution ?


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ffmpeg ignores input svg files resolution and produces 100x100 video [closed]
11 novembre 2024, par Francesco PotortìI have used this command for some years to produce .ogg files (or any other format) from a series of .svg files on Linux :


ffmpeg -y -r 1.2 -i %06d.svg -qscale:v 10 path.ogg


It has worked flawlessly until now, when it produces a video with 100x100 resolution, rather then the 1920x1080 resolution of the input files.


If I force the output resolution to be 1920x1080 using the
-s
option, the resulting video is a magnified version of the 100x100 video output I obtain without the-s
option. If I convert the svg files to png usinginkscape
everything is well, but I'd like to avoid making my workflow more complex.

Here you can find some of the .svg files.


Any ideas ?


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Is Replacing Dynamic Resolution with scale_amf in FFmpeg Command a Good Direction ?
21 novembre 2024, par fredI'm working on a Lua script for MPV that processes 360-degree videos using FFmpeg's v360 filter. The original command dynamically calculates the output resolution based on a res variable, like this :


mp.command_native_async({
 "no-osd", "vf", "add", 
 string.format(
 "@vrrev:v360=%s:%s:reset_rot=1:in_stereo=%s:out_stereo=2d:
id_fov=%s:d_fov=%.3f:yaw=%.3f:pitch=%s:roll=%.3f:
w=%s*192.0:h=%.3f*108.0:h_flip=%s:interp=%s",
 in_flip, inputProjection, outputProjection, in_stereo, idfov, dfov, yaw, pitch, roll, res, res, h_flip, scaling
 )
}, updateComplete)



Change Proposal :


I am considering replacing the dynamic width and height calculations with a scale_amf filter to handle scaling more efficiently and leverage GPU acceleration. The updated command would look like this :


mp.command_native_async({
 "no-osd", "vf", "add", 
 string.format(
 "@vrrev:v360=%s:%s:reset_rot=1:in_stereo=%s:out_stereo=2d:
id_fov=%s:d_fov=%.3f:yaw=%.3f:pitch=%s:roll=%.3f,
%sscale_amf=w=%.0f:h=%.0f",
 inputProjection, outputProjection, in_stereo, idfov, dfov, yaw, pitch, roll, in_flip, res * 192.0, res * 108.0
 )



Hardware Specifications :


I am using an AMD Ryzen 5 5600G, no display card, 16GB RAM, Windows 10.


Questions :


Is using scale_amf for scaling a good direction in terms of performance and efficiency ?
Are there any potential drawbacks to this approach that I should be aware of ?
How does using scale_amf compare to the original dynamic resolution method in terms of output quality and processing speed ?
}, updateComplete)


Any insights or experiences with this change would be greatly appreciated !