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GetID3 - Bloc informations de fichiers
9 avril 2013, par
Mis à jour : Mai 2013
Langue : français
Type : Image
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GetID3 - Boutons supplémentaires
9 avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
Autres articles (72)
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Dépôt de média et thèmes par FTP
31 mai 2013, parL’outil MédiaSPIP traite aussi les média transférés par la voie FTP. Si vous préférez déposer par cette voie, récupérez les identifiants d’accès vers votre site MédiaSPIP et utilisez votre client FTP favori.
Vous trouverez dès le départ les dossiers suivants dans votre espace FTP : config/ : dossier de configuration du site IMG/ : dossier des média déjà traités et en ligne sur le site local/ : répertoire cache du site web themes/ : les thèmes ou les feuilles de style personnalisées tmp/ : dossier de travail (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Ajouter notes et légendes aux images
7 février 2011, parPour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
Modification lors de l’ajout d’un média
Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...)
Sur d’autres sites (11812)
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ffmpeg, live MPEG-TS demux & decode
8 mai 2017, par NadavRubEnvironment
- Ubuntu-14
- C++
- ffmpeg
Use-case
- Live SPTS is received via UDP by a 3rd party module
- TS Packets are received iteratively
- The TS Video (ES) should be decoded in minimal latency
Considered Implementation
- Upon TS packet reception, immediately push it to the TS demux
- Once enough packets are received the video format is resolvable, create the video codec
- Push each video packet into the video decoder
- Once enough video packets were processed the video codec result a valid output frame
Problem at-hand
Can this be done w/ ffmpeg ?!?!, … using “avformat_open_input” mandate a file to read from… I need a way where I can iteratively push packets to the TS demuxer ( w/ minimal latency )…
Does ffmpeg support the above mentioned use-case ? How ?
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ffmpeg app using node occasionally crashes as file doesn't appear to be read correctly
31 mai 2022, par ZabsI have an simple Node application that allows me to pass an AWS S3 URL link to a file (in this case video files). It uses the FFMPEG library to read the video file and return data like codecs, duration, bitrate etc..


The script is called from PHP script which in turn send the data to the Node endpoint and passes the Amazon S3 URL to node. Sometimes for no obvious reasons the video file fails to return the expected values regarding container, codec, duration etc... and just returns '0'. But when I try the exact same file/request again it returns this data correctly e.g
container:mp4


I'm not sure but I think the script somehow needs the
createWriteStream
to be closed but I cannot be sure, the problem is the issue I have found doesn't happen all the time but sporadically so its hard to get to the issue when its difficult to replicate it.

Any ideas ?


router.post('/', async function(req, res) {
 const fileURL = new URL(req.body.file);
 var path = fileURL.pathname;
 path = 'tmp/'+path.substring(1); // removes the initial / from the path

 let file = fs.createWriteStream(path); // create the file locally
 const request = https.get(fileURL, function(response) {
 response.pipe(file);
 });
 
 // after file has saved
 file.on('finish', function () {
 var process = new ffmpeg(path);
 process.then(function (video) {
 let metadata = formatMetadata(video.metadata);

 res.send ({
 status: '200',
 data: metadata,
 errors: errors,
 response: 'success'
 });

 }, function (err) {
 console.warn('Error: ' + err);

 res.send ({
 status: '400',
 data: 'Something went wrong processing this video',
 response: 'fail',
 });
 });
 });

 file.on('error', function (err) {
 console.warn(err);
 });

});

function formatMetadata(metadata) {
 const data = {
 'video' : metadata.video,
 'audio' : metadata.audio,
 'duration' : metadata.duration
 };
 return data;
}



// Expected output


{"data":{"video":{"container":"mov","bitrate":400,"stream":0,"codec":"h264","resolution":{"w":1280,"h":720},"resolutionSquare":{"w":1280,"h":720},"aspect":{"x":16,"y":9,"string":"16:9","value":1.7777777777777777},"rotate":0,"fps":25,"pixelString":"1:1","pixel":1},"audio":{"codec":"aac","bitrate":"127","sample_rate":44100,"stream":0,"channels":{"raw":"stereo","value":2}},"duration":{"raw":"00:00:25.68","seconds":25}}



// Actual output


{"data":{"video":{"container":"","bitrate":0,"stream":0,"codec":"","resolution":{"w":0,"h":0},"resolutionSquare":{"w":0,"h":null},"aspect":{},"rotate":0,"fps":0,"pixelString":"","pixel":0},"audio":{"codec":"","bitrate":"","sample_rate":0,"stream":0,"channels":{"raw":"","value":""}},"duration":{"raw":"","seconds":0}}



Note - this happens sporadically


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lavc/aarch64 : motion estimation functions in neon
26 juin 2022, par Swinney, Jonathanlavc/aarch64 : motion estimation functions in neon
- ff_pix_abs16_neon
- ff_pix_abs16_xy2_neonIn direct micro benchmarks of these ff functions verses their C implementations,
these functions performed as follows on AWS Graviton 3.ff_pix_abs16_neon :
pix_abs_0_0_c : 141.1
pix_abs_0_0_neon : 19.6ff_pix_abs16_xy2_neon :
pix_abs_0_3_c : 269.1
pix_abs_0_3_neon : 39.3Tested with :
./tests/checkasm/checkasm —test=motion —bench —disable-linux-perfSigned-off-by : Jonathan Swinney <jswinney@amazon.com>
Signed-off-by : Martin Storsjö <martin@martin.st>- [DH] libavcodec/aarch64/Makefile
- [DH] libavcodec/aarch64/me_cmp_init_aarch64.c
- [DH] libavcodec/aarch64/me_cmp_neon.S
- [DH] libavcodec/me_cmp.c
- [DH] libavcodec/me_cmp.h
- [DH] tests/checkasm/Makefile
- [DH] tests/checkasm/checkasm.c
- [DH] tests/checkasm/checkasm.h
- [DH] tests/checkasm/motion.c
- [DH] tests/fate/checkasm.mak