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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Multilang : améliorer l’interface pour les blocs multilingues

    18 février 2011, par

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (11143)

  • AndroidBitmap_lockPixels always failing

    20 septembre 2017, par Hadj Ali Oussama

    In my jni module I copy images to bitmaps, which were previously
    passed from my java application.

    I do this using AndroidBitmap_lockPixels/AndroidBitmap_unlockPixels.
    Basically, it renders the image correctly, but there’re strange
    effects : sometimes the application gets stuck, or after some time
    AndroidBitmap_lockPixels always returns -3

    (ANDROID_BITMAP_RESULT_ALLOCATION_FAILED). I guess this is because I
    update these bitmaps not from the GUI thread, isn’t it ?

    If so, what would be correct way to "post" this operation to the GUI

    thread ? Is it possible in jni ?

    Thanks.

  • AndroidBitmap_lockPixels always failing

    25 avril 2013, par user1568549

    In my jni module I copy images to bitmaps, which were previously
    passed from my java application.

    I do this using AndroidBitmap_lockPixels/AndroidBitmap_unlockPixels.
    Basically, it renders the image correctly, but there're strange
    effects : sometimes the application gets stuck, or after some time
    AndroidBitmap_lockPixels always returns -3

    (ANDROID_BITMAP_RESULT_ALLOCATION_FAILED). I guess this is because I
    update these bitmaps not from the GUI thread, isn't it ?

    If so, what would be correct way to "post" this operation to the GUI

    thread ? Is it possible in jni ?

    Thanks.

  • Use FFmpeg or ffplay as a library, instead of calling exe

    13 septembre 2023, par San Zhang

    My ultimate goal is to be able to play a RTSP stream(h264) in a native window(Windows VC++) in my application, using FFmpeg, but without calling any exe, rather, use FFmpeg as a library that's linked with the application as part of it.

    


    This answer gave me some ideas :
https://stackoverflow.com/a/3167088/3842917

    


    My first approach was to build ffplay into a library and link it to my application. However I am running into problems with building ffplay. (I have posted a separate question for it. )

    


    My second, and less preferred approach, is to find out how to decode and play the stream using their API calls that are built into libraries(DLL's), so that I can avoid calling ffmpeg.exe. The problem with this approach is I'd have to understand the process of dealing with a raw video stream, something I'm not very familiar with.

    


    Is there any other approach I can achieve what I need ?