Recherche avancée

Médias (0)

Mot : - Tags -/médias

Aucun média correspondant à vos critères n’est disponible sur le site.

Autres articles (40)

  • Submit enhancements and plugins

    13 avril 2011

    If you have developed a new extension to add one or more useful features to MediaSPIP, let us know and its integration into the core MedisSPIP functionality will be considered.
    You can use the development discussion list to request for help with creating a plugin. As MediaSPIP is based on SPIP - or you can use the SPIP discussion list SPIP-Zone.

  • La sauvegarde automatique de canaux SPIP

    1er avril 2010, par

    Dans le cadre de la mise en place d’une plateforme ouverte, il est important pour les hébergeurs de pouvoir disposer de sauvegardes assez régulières pour parer à tout problème éventuel.
    Pour réaliser cette tâche on se base sur deux plugins SPIP : Saveauto qui permet une sauvegarde régulière de la base de donnée sous la forme d’un dump mysql (utilisable dans phpmyadmin) mes_fichiers_2 qui permet de réaliser une archive au format zip des données importantes du site (les documents, les éléments (...)

  • Script d’installation automatique de MediaSPIP

    25 avril 2011, par

    Afin de palier aux difficultés d’installation dues principalement aux dépendances logicielles coté serveur, un script d’installation "tout en un" en bash a été créé afin de faciliter cette étape sur un serveur doté d’une distribution Linux compatible.
    Vous devez bénéficier d’un accès SSH à votre serveur et d’un compte "root" afin de l’utiliser, ce qui permettra d’installer les dépendances. Contactez votre hébergeur si vous ne disposez pas de cela.
    La documentation de l’utilisation du script d’installation (...)

Sur d’autres sites (6430)

  • Deploy application with accord.video.ffmpeg c#

    14 avril 2017, par Alex Gimondi

    I’m using accord.video.ffmpeg 3.4.0, downloaded via nuget, to save a video with videorecorder class. If I compile (x86) my solution the application is running smoothly in visual studio, instead if I publish the app (same architecture ) when I try to run the setup.exe it installs the program but suddenly crashes. The problem is in the constructor of a class when I do new videorecorder(). It is like If during the deployment process not all the libraries needed are included.
    Anyonw knows which libraries are missing ?
    Thank,
    Alex

  • Building FFMPEG library for iOS6.0 ARMv7 Processor

    15 août 2013, par Jimmy

    WARNING :

    I was just informed by another user that there are some legal issues revolving around using FFMPEG for iOS, leaving the link here http://multinc.com/2009/08/24/compatibility-between-the-iphone-app-store-and-the-lgpl/

    I cleaned up my question a little bit, when I wrote it the first time I was flustered. Now I can be more clear after taking a small break.

    Edit : learned that you have to build for ARMv7, ARMv7s and iOS6.0

    I'm trying to use the FFMPEG library in an XCode 4.5.1 project. And I'm trying to build it for ARMv7. What I'm looking for is the exact process, and some explanation. I understand that this is not a well documented problem. But I know that other pople have had the same problem as me.

    What I have been able to do.

    I have been able to build the library for testing.

    1) I have been able to clone ffmpeg. For beginners this will get you started by creating a directory with the ffmpeg source. (Kudos to the guys who wrote it)

    git clone git ://source.ffmpeg.org/ffmpeg.git ffmpeg

    2) I have been able to write a config file that doesn't have any errors. We will go back to this part later. This is the command I attach to ./configure

    ./configure
    —disable-doc
    —disable-ffmpeg
    —disable-ffplay
    —disable-ffserver
    —enable-cross-compile
    —arch=arm
    —target-os=darwin
    —cc=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/llvm-gcc-4.2/bin/arm-apple-darwin10-llvm-gcc-4.2

    —as='gas-preprocessor/gas-preprocessor.pl /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/llvm-gcc-4.2/bin/arm-apple-darwin10-llvm-gcc-4.2'

    —sysroot=/applications/xcode.app/contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.0.sdk

    —cpu=cortex-a8
    —extra-ldflags='-arch=armv7 -isysroot /applications/xcode.app/contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.0.sdk'
    —enable-pic —disable-bzlib —disable-gpl —disable-shared —enable-static —disable-mmx —disable-debug —disable-neon —extra-cflags='-pipe -Os -gdwarf-2 -isysroot /applications/xcode.app/contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.1.sdk
    -m$thumb_opt :-no-thumb -mthumb-interwork'

    These are some things to note.

    • I had to download ( https://github.com/yuvi/gas-preprocessor ) copy the file gas-preprocessor.pl at /usr/local/bin. Set permissions to read write (777)
    • Make sure I'm using the right GCC compiler : /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/llvm-gcc-4.2/bin/arm-apple-darwin10-llvm-gcc-4.2
    • Make sure I'm using the right SDK : /applications/xcode.app/contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.0.sdk
    • —extra-cflags="-arch armv7" causes : error : unrecognized command line option “-arch”

    Here in lies the problem.

    I can include the library like so

    libavcodec/avcodec.h

    But when I started to write the encoder. I received this warning, and countless errors.

    ignoring file /Users/Jimmy/Development/source.ffmpeg/Library/libavutil.a, file was built for archive which is not the architecture being linked (armv7s) : /Users/Jimmy/Development/source.ffmpeg/Library/libavutil.a

    That means that I didn't build the right binary.

    What I'm looking for is someone whose done it before, to walk all of us through the process of building FFMPEG for iOS6.0 and ARMv7 and the majority of things to look out for. Thanks a ton.

  • X264 & ARM encoding on Android

    20 janvier 2013, par Tishu

    I recently built a Video encoding class that runs on Android using ffmpeg and native code. I am surprised by the time it takes to encode a video, about 1 frame / second at best. I have tried with x264 and settings optimised for speed and with mpeg as well - no real difference.

    The x264 library now has support for ARM architecture and is meant to be quite efficient on these boasting over 20fps encoding speed. I am not sure I am using it correctly. Here the script I use for compiling :

    ./configure --prefix=$PREFIX \
    --enable-shared \
    --enable-static \
    --disable-gpac \
    --enable-debug \
    --extra-cflags=" -I$ARM_INC -fPIC -DANDROID -fpic -mthumb-interwork -ffunction-sections -funwind-tables -fno-short-enums -D__ARM_ARCH_5__ -D__ARM_ARCH_5T__ -D__ARM_ARCH_5E__ -D__ARM_ARCH_5TE__ -Wno-psabi -march=armv5te -msoft-float -mthumb -O3 -fomit-frame-pointer -fno-strict-aliasing -finline-limit=64 -DANDROID -Wa,--noexecstack -MMD -MP " \
    --extra-ldflags=" -nostdlib -Bdynamic -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,nocopyreloc -Wl,-soname,/usr/lib/libz.so -Wl,-rpath-link=$ARM_LIB,-dynamic-linker=/system/bin/linker -L$ARM_LIB -lc -lm -ldl -lgcc" \
    --cross-prefix=${ARM_PRE}- \
    --disable-asm \
    --host=arm-linux \

    I believe the last line should so what I am after ie enable ARM optimisations. Maybe I am missing something.

    For info I am encoding a 640x480 video on a Nexus 7 tablet. Here are my encoder settings (x264)

    c->gop_size       = 12;
    c->pix_fmt        = PIX_FMT_YUV420P;
    c->max_b_frames   = 0;
    c->scenechange_threshold = 0;
    c->rc_buffer_size = 0;

    Thanks