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Autres articles (47)
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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Mise à disposition des fichiers
14 avril 2011, parPar défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)
Sur d’autres sites (8010)
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How to make media recorder api individual chunks playable by it self
10 août 2024, par tedGuyI'm trying to send individual chunks to the server instead of sending the whole chunks at once. This way, I have Ffmpeg on my Rails server to convert these chunks to HLS and upload them to S3 to stream the video instantly. However, I've encountered an issue the Media Recorder only provides playable chunks for the first segment after that, they are not playable and need to be concatenated to play.


To avoid this, I've taken a different approach where I start a new Media Recorder every 3 seconds so that I get a playable chunk every time. However, this approach has its issues the video glitches a bit due to the delay when I stop and start a new Media Recorder. Is there a way to achieve this with ease ? This is my current status. please help !


const startVideoRecording = async (
 screenStream: MediaStream,
 audioStream: MediaStream
 ) => {
 setStartingRecording(true);

 try {
 const res = await getVideoId();
 videoId.current = res;
 } catch (error) {
 console.log(error);
 return;
 }

 const outputStream = new MediaStream();
 outputStream.addTrack(screenStream.getVideoTracks()[0]);
 outputStream.addTrack(audioStream.getAudioTracks()[0]); // Add audio track

 const mimeTypes = [
 "video/webm;codecs=h264",
 "video/webm;codecs=vp9",
 "video/webm;codecs=vp8",
 "video/webm",
 "video/mp4",
 ];

 let selectedMimeType = "";
 for (const mimeType of mimeTypes) {
 if (MediaRecorder.isTypeSupported(mimeType)) {
 selectedMimeType = mimeType;
 break;
 }
 }

 if (!selectedMimeType) {
 console.error("No supported mime type found");
 return;
 }

 const videoRecorderOptions = {
 mimeType: selectedMimeType,
 };

 let chunkIndex = 0;

 const startNewRecording = () => {
 // Stop the current recorder if it's running
 if (
 videoRecorderRef.current &&
 videoRecorderRef.current.state === "recording"
 ) {
 videoRecorderRef.current.stop();
 }

 // Create a new MediaRecorder instance
 const newVideoRecorder = new MediaRecorder(
 outputStream,
 videoRecorderOptions
 );
 videoRecorderRef.current = newVideoRecorder;

 newVideoRecorder.ondataavailable = async (event) => {
 if (event.data.size > 0) {
 chunkIndex++;
 totalSegments.current++;
 const segmentIndex = totalSegments.current;
 console.log(event.data);
 handleUpload({ segmentIndex, chunk: event.data });
 }
 };

 // Start recording with a 3-second interval
 newVideoRecorder.start();
 };

 // Start the first recording
 startNewRecording();

 // Set up an interval to restart the recording every 3 seconds
 recordingIntervalIdRef.current = setInterval(() => {
 startNewRecording();
 }, 3000);

 setIsRecording(true);
 setStartingRecording(false);
 };



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Live stream doesn't seem to be passed to AWS correctly
12 août 2024, par NoobAmII'm trying to stream my live video into Amazon IVS and I don't see it on the live channels.


Is it possible I have a mistake in my FFMPEG configuration ?
I'm expecting to see this in my playback url or on the console screen for playback but I see nothing at the moment.


As I understand it, shouldn't I see some kind of playback in the live channels if a stream is being sent that channel ?


` async sendDataToIvs(channelArn: string, payload: any): Promise<void> {
 const injestServer = '***.global-contribute.live-video.net';
 const streamKey = 'sk_us-east-1_*****';
 
 const ffmpeg = spawn('ffmpeg', [
 '-re', // Read input at native frame rate
 '-i', '-', // Input from stdin (live stream data)
 '-r', '30', // Frame rate
 '-c:v', 'libx264', // Video codec - H.264
 '-pix_fmt', 'yuv420p', // Pixel format
 '-profile:v', 'main', // H.264 profile
 '-preset', 'veryfast', // Encoder quality setting
 '-x264opts', 'nal-hrd=cbr:no-scenecut', // Additional x264 options
 '-minrate', '3000', // Minimum bitrate
 '-maxrate', '3000', // Maximum bitrate
 '-g', '60', // GOP size
 '-c:a', 'aac', // Audio codec
 '-b:a', '160k', // Audio bitrate
 '-ac', '2', // Audio channels
 '-ar', '44100', // Audio sample rate
 '-f', 'flv', // Output format
 `rtmps://${injestServer}:443/app/${streamKey}` // Output destination
 ]);
 
 ffmpeg.stdin.write(payload, (err) => {
 console.log(payload)
 if (err) console.error('Error writing payload to FFmpeg stdin:', err);
 });
 
 ffmpeg.on('close', (code) => {
 console.log(`FFmpeg process exited with code ${code}`);
 });
 
 ffmpeg.stdin.on('error', (err) => {
 console.error('Error writing to FFmpeg stdin:', err);
 });
 
 ffmpeg.stderr.on('data', (data) => {
 console.error(`FFmpeg error: ${data}`);
 });
 } `
</void>


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after restarting the page in the browser, the player stops loading
28 juillet 2024, par UximyI have a problem which is that when I start icecast server on ubuntu and not only on ubuntu but also on windows regardless of the operating system, when I first go to the radio station in icecast2 http://localhost:8000/radio the music plays but after restarting the page in the browser, the player stops loading, I tried the solution with nocache in the browser in the address bar, nothing helps, I looked at many users configs, they did not encounter such problems, I will leave my config below, I also wrote a code on nodejs I will also leave it below, the problem plays the same that if I go to a direct icecast link, what I will do through the node js code + ffmpeg, also about the logs, nothing outputs even a hint of any error that is related to this problem


Config IceCast :


<icecast>
 <location>Earth</location>
 <admin>icemaster@localhost</admin>
 <hostname>localhost</hostname>

 <limits>
 <clients>100</clients>
 <sources>10</sources>
 524288
 60
 30
 10
 1
 65536
 </limits>

 <authentication>
 hackme
 hackme
 admin
 hackme
 </authentication>

 
 <port>8000</port>
 0.0.0.0
 
 
 
 <port>8443</port>
 0.0.0.0
 <ssl>1</ssl>
 

 
 <header value="*"></header>
 <header value="Origin, X-Requested-With, Content-Type, Accept"></header>
 <header value="GET, POST, OPTIONS"></header>
 <header value="no-cache, no-store, must-revalidate"></header>
 <header value="no-cache"></header>
 <header value="0"></header>
 

 
 <mount type="normal">
 /radio
 <password>mypassword</password>
 <public>1</public>
 100
 Anime Vibes
 Anime Vibes
 <genre>various</genre>
 audio/ogg
 65536
 
 
 <header value="*"></header>
 <header value="Origin, X-Requested-With, Content-Type, Accept"></header>
 <header value="GET, POST, OPTIONS"></header>
 <header value="no-cache, no-store, must-revalidate"></header>
 <header value="no-cache"></header>
 <header value="0"></header>
 
 </mount>

 <fileserve>1</fileserve>

 <paths>
 <logdir>/var/log/icecast2</logdir>
 <webroot>/etc/icecast2/web</webroot>
 <adminroot>/etc/icecast2/admin</adminroot>
 
 <alias source="/" destination="/status.xsl"></alias>
 
 /etc/icecast2/cert/icecast.pem
 
 </paths>

 <logging>
 <accesslog>access.log</accesslog>
 <errorlog>error.log</errorlog>
 <playlistlog>playlist.log</playlistlog>
 <loglevel>1</loglevel> 
 <logsize>10000</logsize> 
 <logarchive>1</logarchive>
 </logging>
</icecast>



Code Node.js :


const express = require('express');
const { spawn } = require('child_process');
const path = require('path');
const fs = require('fs');
const https = require('https');
const app = express();
const port = 3000;

const privateKey = fs.readFileSync('./cert/privateKey.key', 'utf8');
const certificate = fs.readFileSync('./cert/certificate.crt', 'utf8');

const credentials = {
 key: privateKey,
 cert: certificate
};

app.use(express.static(path.join(__dirname)));

// Check if playlist file exists
const playlistPath = path.join(__dirname, 'playlist.txt');
if (!fs.existsSync(playlistPath)) {
 console.error('Playlist file does not exist');
 process.exit(1);
}

console.log(`Playlist path: ${playlistPath}`);

// Start FFmpeg process to create continuous stream from playlist
const ffmpegProcess = spawn('ffmpeg', [
 '-re',
 '-f', 'concat',
 '-safe', '0',
 '-protocol_whitelist', 'file,http,https,tcp,tls',
 '-i', playlistPath,
 '-c:a', 'libvorbis',
 '-f', 'ogg',
 '-tls', '1',
 'icecast://source:mypassword@localhost:8443/radio'
]);

ffmpegProcess.stdout.on('data', (data) => {
 console.log(`FFmpeg stdout: ${data}`);
});

ffmpegProcess.stderr.on('data', (data) => {
 console.error(`FFmpeg stderr: ${data}`);
});

ffmpegProcess.on('close', (code) => {
 console.log(`FFmpeg process exited with code ${code}`);
});

app.get('/radio', (req, res) => {
 res.setHeader('Content-Type', 'audio/ogg');
 res.setHeader('Transfer-Encoding', 'chunked');

 const requestOptions = {
 hostname: 'localhost',
 port: 8443,
 path: '/radio',
 method: 'GET',
 headers: {
 'Accept': 'audio/ogg'
 },
 rejectUnauthorized: false
 };

 const request = https.request(requestOptions, (response) => {
 response.pipe(res);

 response.on('end', () => {
 res.end();
 });
 });

 request.on('error', (err) => {
 console.error(`Request error: ${err.message}`);
 res.status(500).send('Internal Server Error');
 });

 request.end();
});
https.globalAgent.options.ca = [certificate];
// Create HTTPS server
const httpsServer = https.createServer(credentials, app);

httpsServer.listen(port, () => {
 console.log(`Server is running at https://localhost:${port}`);
});



I hope for your help and any advice, thanks in advance