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DJ Z-trip - Victory Lap : The Obama Mix Pt. 2
15 septembre 2011
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Matmos - Action at a Distance
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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DJ Dolores - Oslodum 2004 (includes (cc) sample of “Oslodum” by Gilberto Gil)
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Danger Mouse & Jemini - What U Sittin’ On ? (starring Cee Lo and Tha Alkaholiks)
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Cornelius - Wataridori 2
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Mis à jour : Septembre 2011
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The Rapture - Sister Saviour (Blackstrobe Remix)
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Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (28)
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Modifier la date de publication
21 juin 2013, parComment changer la date de publication d’un média ?
Il faut au préalable rajouter un champ "Date de publication" dans le masque de formulaire adéquat :
Administrer > Configuration des masques de formulaires > Sélectionner "Un média"
Dans la rubrique "Champs à ajouter, cocher "Date de publication "
Cliquer en bas de la page sur Enregistrer -
Contribute to translation
13 avril 2011You can help us to improve the language used in the software interface to make MediaSPIP more accessible and user-friendly. You can also translate the interface into any language that allows it to spread to new linguistic communities.
To do this, we use the translation interface of SPIP where the all the language modules of MediaSPIP are available. Just subscribe to the mailing list and request further informantion on translation.
MediaSPIP is currently available in French and English (...) -
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)
Sur d’autres sites (7040)
-
FFmpeg "Non-monotonous DTS in output stream" error when processing video from Safari's MediaRecorder
17 juillet 2024, par HackermonI'm recording a video stream in Safari with
MediaRecorder
, then sending it to a remote server which then uses ffmpeg to reencode the video. When reencoding with FFmpeg, I get a lot of warnings and the final video is broken, frame are glitching and out of sync but the audio sounds fine.

Here's my MediaRecorder script :


const camera = await navigator.mediaDevices.getUserMedia({ audio: true, video: true });
const recorder = new MediaRecorder(camera, {
 mimeType: 'video/mp4', // Safari only supports MP4
 bitsPerSecond: 1_000_000,
});

recorder.ondataavailable = async ({ data: blob }) => {
 // open contents in new tab
 var fileURL = URL.createObjectURL(file);
 window.open(fileURL, '_blank');
};

recorder.start();
setTimeout(() => recorder.stop(), 5000);



I download the video blob from Safari and use this command to reencode it :


ffmpeg -i ./blob.mp4 -preset ultrafast -strict -2 -threads 10 -c copy ./output.mp4



Logs :


ffmpeg version 4.2.7-0ubuntu0.1 Copyright (c) 2000-2022 the FFmpeg developers
 built with gcc 9 (Ubuntu 9.4.0-1ubuntu1~20.04.1)
 configuration: --prefix=/usr --extra-version=0ubuntu0.1 --toolchain=hardened --libdir=/usr/lib/x86_64-linux-gnu --incdir=/usr/include/x86_64-linux-gnu --arch=amd64 --enable-gpl --disable-stripping --enable-avresample --disable-filter=resample --enable-avisynth --enable-gnutls --enable-ladspa --enable-libaom --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libcdio --enable-libcodec2 --enable-libflite --enable-libfontconfig --enable-libfreetype --enable-libfribidi --enable-libgme --enable-libgsm --enable-libjack --enable-libmp3lame --enable-libmysofa --enable-libopenjpeg --enable-libopenmpt --enable-libopus --enable-libpulse --enable-librsvg --enable-librubberband --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libssh --enable-libtheora --enable-libtwolame --enable-libvidstab --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx265 --enable-libxml2 --enable-libxvid --enable-libzmq --enable-libzvbi --enable-lv2 --enable-omx --enable-openal --enable-opencl --enable-opengl --enable-sdl2 --enable-libdc1394 --enable-libdrm --enable-libiec61883 --enable-nvenc --enable-chromaprint --enable-frei0r --enable-libx264 --enable-shared
 libavutil 56. 31.100 / 56. 31.100
 libavcodec 58. 54.100 / 58. 54.100
 libavformat 58. 29.100 / 58. 29.100
 libavdevice 58. 8.100 / 58. 8.100
 libavfilter 7. 57.100 / 7. 57.100
 libavresample 4. 0. 0 / 4. 0. 0
 libswscale 5. 5.100 / 5. 5.100
 libswresample 3. 5.100 / 3. 5.100
 libpostproc 55. 5.100 / 55. 5.100
[mov,mp4,m4a,3gp,3g2,mj2 @ 0x559826616000] DTS 29 < 313 out of order
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from './chunk1.mp4':
 Metadata:
 major_brand : iso5
 minor_version : 1
 compatible_brands: isomiso5hlsf
 creation_time : 2024-07-17T14:30:47.000000Z
 Duration: 00:00:01.00, start: 0.000000, bitrate: 3937 kb/s
 Stream #0:0(und): Video: h264 (Baseline) (avc1 / 0x31637661), yuv420p(progressive), 640x480 [SAR 1:1 DAR 4:3], 6218 kb/s, 33.36 fps, 600 tbr, 600 tbn, 1200 tbc (default)
 Metadata:
 creation_time : 2024-07-17T14:30:47.000000Z
 handler_name : Core Media Video
 Stream #0:1(und): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, mono, fltp, 420 kb/s (default)
 Metadata:
 creation_time : 2024-07-17T14:30:47.000000Z
 handler_name : Core Media Audio
File './safari3.mp4' already exists. Overwrite ? [y/N] Output #0, mp4, to './safari3.mp4':
 Metadata:
 major_brand : iso5
 minor_version : 1
 compatible_brands: isomiso5hlsf
 encoder : Lavf58.29.100
 Stream #0:0(und): Video: h264 (Baseline) (avc1 / 0x31637661), yuv420p(progressive), 640x480 [SAR 1:1 DAR 4:3], q=2-31, 6218 kb/s, 33.36 fps, 600 tbr, 19200 tbn, 600 tbc (default)
 Metadata:
 creation_time : 2024-07-17T14:30:47.000000Z
 handler_name : Core Media Video
 Stream #0:1(und): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, mono, fltp, 420 kb/s (default)
 Metadata:
 creation_time : 2024-07-17T14:30:47.000000Z
 handler_name : Core Media Audio
Stream mapping:
 Stream #0:0 -> #0:0 (copy)
 Stream #0:1 -> #0:1 (copy)
Press [q] to stop, [?] for help
[mp4 @ 0x559826644340] Non-monotonous DTS in output stream 0:0; previous: 10016, current: 928; changing to 10017. This may result in incorrect timestamps in the output file.
[mp4 @ 0x559826644340] Non-monotonous DTS in output stream 0:0; previous: 10017, current: 1568; changing to 10018. This may result in incorrect timestamps in the output file.
[mp4 @ 0x559826644340] Non-monotonous DTS in output stream 0:0; previous: 10018, current: 2208; changing to 10019. This may result in incorrect timestamps in the output file.
...x100
frame= 126 fps=0.0 q=-1.0 Lsize= 479kB time=00:00:00.97 bitrate=4026.2kbits/s speed= 130x 
video:425kB audio:51kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: 0.652696%



Not sure what's happening or how to fix it. This issue only happens in Safari, videos from Chrome are perfectly fine.


I've tried various flags :


-fflags +igndts
-bsf:a aac_adtstoasc
-c:v libvpx-vp9 -c:a libopus
etc



None of them seem to fix the issue.


-
Urgent Help Needed : FFmpeg Integration in .NET MAUI for Android [closed]
15 juin 2024, par Billy VanegasI'm currently facing a significant challenge with integrating FFmpeg into my .NET MAUI project for Android. While everything works smoothly on Windows with Visual Studio 2022, I'm having a hard time replicating this on the Android platform. Despite exploring various NuGet packages like FFMpegCore, which appear to be wrappers around FFmpeg but don't include FFmpeg itself, I'm still at a loss.


I've tried following the instructions for integrating ffmpeg-kit for Android, but I keep running into issues, resulting in repeated failures and growing confusion. It feels like there is no straightforward way to seamlessly incorporate FFmpeg into a .NET MAUI project that works consistently across both iOS and Android.


The Problem :


I need to convert MP3 files to WAV format using FFmpeg on the Android platform within a .NET MAUI project. I’m using the FFMpegCore library and have downloaded the FFmpeg binaries from the official FFmpeg website.


However, when attempting to use these binaries on an Android emulator, I encounter a permission denied error in the working directory :
/data/user/0/com.companyname.projectname/files/ffmpeg


Here’s the code snippet where the issue occurs :


await FFMpegArguments
 .FromFileInput(mp3Path)
 .OutputToFile(wavPath, true, options => options
 .WithAudioCodec("pcm_s16le")
 .WithAudioSamplingRate(44100)
 .WithAudioBitrate(320000)
 )
 .ProcessAsynchronously();
 



Additional Details :


I've updated AndroidManifest.xml with permissions, but the issue persists.


I've created a method ConvertMp3ToWav to handle the conversion.
I also have a method ExtractFFmpegBinaries to manage FFmpeg binaries extraction, but it seems the permission issue might be tied to how these binaries are accessed or executed.


AndroidManifest.xml :


<?xml version="1.0" encoding="utf-8"?>
<manifest>
 <application></application>
 
 
 
 
</manifest>



Method ConvertMp3ToWav :


private async Task ConvertMp3ToWav(string mp3Path, string wavPath)
{
 try
 {
 // Check directory and create if not exists
 var directory = Path.GetDirectoryName(wavPath);
 if (!Directory.Exists(directory))
 Directory.CreateDirectory(directory!);

 // Check if WAV file exists
 if (!File.Exists(wavPath))
 Console.WriteLine($"File not found {wavPath}, creating empty file.");
 using var fs = new FileStream(wavPath, FileMode.CreateNew);

 // Check if MP3 file exists
 if (!File.Exists(mp3Path))
 Console.WriteLine($"File not found {mp3Path}");

 // Extract FFmpeg binaries
 string? ffmpegBinaryPath = await ExtractFFmpegBinaries(Platform.AppContext);

 // Configure FFmpeg options
 FFMpegCore.GlobalFFOptions.Configure(new FFOptions { BinaryFolder = Path.GetDirectoryName(ffmpegBinaryPath!)! });

 // Convert MP3 to WAV
 await FFMpegArguments
 .FromFileInput(mp3Path)
 .OutputToFile(wavPath, true, options => options
 .WithAudioCodec("pcm_s16le")
 .WithAudioSamplingRate(44100)
 .WithAudioBitrate(320000)
 )
 .ProcessAsynchronously();
 }
 catch (Exception ex)
 {
 Console.WriteLine($"An error occurred during the conversion process: {ex.Message}");
 throw;
 }
}



Method ExtractFFmpegBinaries :


private async Task<string> ExtractFFmpegBinaries(Context context)
{
 var architectureFolder = "x86"; // Adjust according to device architecture
 var ffmpegBinaryName = "ffmpeg"; 
 var ffmpegBinaryPath = Path.Combine(context.FilesDir!.AbsolutePath, ffmpegBinaryName);
 var tempFFMpegFileName = Path.Combine(FileSystem.AppDataDirectory, ffmpegBinaryName);

 if (!File.Exists(ffmpegBinaryPath))
 {
 try
 {
 var assetPath = $"Libs/{architectureFolder}/{ffmpegBinaryName}";
 using var assetStream = context.Assets!.Open(assetPath);
 
 await using var tempFFMpegFile = File.OpenWrite(tempFFMpegFileName);
 await assetStream.CopyToAsync(tempFFMpegFile);

 // Adjust permissions for FFmpeg binary
 Java.Lang.Runtime.GetRuntime()!.Exec($"chmod 755 {tempFFMpegFileName}");
 }
 catch (Exception ex)
 {
 Console.WriteLine($"An error occurred while extracting FFmpeg binaries: {ex.Message}");
 throw;
 }
 }
 else
 {
 Console.WriteLine($"FFmpeg binaries already extracted to: {ffmpegBinaryPath}");
 }

 return tempFFMpegFileName!;
}
</string>


What I Need :


I urgently need guidance on how to correctly integrate and use FFmpeg in my .NET MAUI project for Android. Specifically :


How to properly set up and configure FFmpeg binaries for use on Android within a .NET MAUI project.
How to resolve the permission denied issue when attempting to execute FFmpeg binaries.


Any advice, solutions, or workarounds would be greatly appreciated as this is a critical part of my project and I'm running out of time to resolve it.


Thank you in advance for your help !


-
FFmpeg Integration in .NET MAUI for Android [closed]
15 juin 2024, par Billy VanegasI'm facing a challenge with integrating FFmpeg into my .NET MAUI project for Android. While everything works smoothly on Windows with Visual Studio 2022, I'm having a hard time replicating this on the Android platform. Despite exploring various NuGet packages like FFMpegCore, which appear to be wrappers around FFmpeg but don't include FFmpeg itself, I'm still at a loss.


I've tried following the instructions for integrating ffmpeg-kit for Android, but I keep running into issues, resulting in repeated failures and growing confusion. It feels like there is no straightforward way to seamlessly incorporate FFmpeg into a .NET MAUI project that works consistently across both iOS and Android.


The Problem :


I need to convert MP3 files to WAV format using FFmpeg on the Android platform within a .NET MAUI project. I’m using the FFMpegCore library and have downloaded the FFmpeg binaries from the official FFmpeg website.


However, when attempting to use these binaries on an Android emulator, I encounter a permission denied error in the working directory :
/data/user/0/com.companyname.projectname/files/ffmpeg


Here’s the code snippet where the issue occurs :


await FFMpegArguments
 .FromFileInput(mp3Path)
 .OutputToFile(wavPath, true, options => options
 .WithAudioCodec("pcm_s16le")
 .WithAudioSamplingRate(44100)
 .WithAudioBitrate(320000)
 )
 .ProcessAsynchronously();
 



I've updated AndroidManifest.xml with permissions, but the issue persists.


I've created a method ConvertMp3ToWav to handle the conversion.
I also have a method ExtractFFmpegBinaries to manage FFmpeg binaries extraction, but it seems the permission issue might be tied to how these binaries are accessed or executed.


AndroidManifest.xml :


<?xml version="1.0" encoding="utf-8"?>
<manifest>
 <application></application>
 
 
 
 
</manifest>



Method ConvertMp3ToWav :


private async Task ConvertMp3ToWav(string mp3Path, string wavPath)
{
 try
 {
 // Check directory and create if not exists
 var directory = Path.GetDirectoryName(wavPath);
 if (!Directory.Exists(directory))
 Directory.CreateDirectory(directory!);

 // Check if WAV file exists
 if (!File.Exists(wavPath))
 Console.WriteLine($"File not found {wavPath}, creating empty file.");
 using var fs = new FileStream(wavPath, FileMode.CreateNew);

 // Check if MP3 file exists
 if (!File.Exists(mp3Path))
 Console.WriteLine($"File not found {mp3Path}");

 // Extract FFmpeg binaries
 string? ffmpegBinaryPath = await ExtractFFmpegBinaries(Platform.AppContext);

 // Configure FFmpeg options
 FFMpegCore.GlobalFFOptions.Configure(new FFOptions { BinaryFolder = Path.GetDirectoryName(ffmpegBinaryPath!)! });

 // Convert MP3 to WAV
 await FFMpegArguments
 .FromFileInput(mp3Path)
 .OutputToFile(wavPath, true, options => options
 .WithAudioCodec("pcm_s16le")
 .WithAudioSamplingRate(44100)
 .WithAudioBitrate(320000)
 )
 .ProcessAsynchronously();
 }
 catch (Exception ex)
 {
 Console.WriteLine($"An error occurred during the conversion process: {ex.Message}");
 throw;
 }
}



Method ExtractFFmpegBinaries :


private async Task<string> ExtractFFmpegBinaries(Context context)
{
 var architectureFolder = "x86"; // Adjust according to device architecture
 var ffmpegBinaryName = "ffmpeg"; 
 var ffmpegBinaryPath = Path.Combine(context.FilesDir!.AbsolutePath, ffmpegBinaryName);
 var tempFFMpegFileName = Path.Combine(FileSystem.AppDataDirectory, ffmpegBinaryName);

 if (!File.Exists(ffmpegBinaryPath))
 {
 try
 {
 var assetPath = $"Libs/{architectureFolder}/{ffmpegBinaryName}";
 using var assetStream = context.Assets!.Open(assetPath);
 
 await using var tempFFMpegFile = File.OpenWrite(tempFFMpegFileName);
 await assetStream.CopyToAsync(tempFFMpegFile);

 // Adjust permissions for FFmpeg binary
 Java.Lang.Runtime.GetRuntime()!.Exec($"chmod 755 {tempFFMpegFileName}");
 }
 catch (Exception ex)
 {
 Console.WriteLine($"An error occurred while extracting FFmpeg binaries: {ex.Message}");
 throw;
 }
 }
 else
 {
 Console.WriteLine($"FFmpeg binaries already extracted to: {ffmpegBinaryPath}");
 }

 return tempFFMpegFileName!;
}
</string>


What I Need :


How to correctly integrate and use FFmpeg in my .NET MAUI project for Android ? Specifically :


- 

- How to properly set up and configure FFmpeg binaries for use on Android within a .NET MAUI project.
- How to resolve the permission denied issue when attempting to execute FFmpeg binaries.