
Recherche avancée
Médias (2)
-
Valkaama DVD Label
4 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Image
-
Podcasting Legal guide
16 mai 2011, par
Mis à jour : Mai 2011
Langue : English
Type : Texte
Autres articles (72)
-
Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page. -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)
Sur d’autres sites (8310)
-
matroskaenc : implement CueRelativePosition
23 juillet 2013, par Bernie Habermeiermatroskaenc : implement CueRelativePosition
This is a minimal change to matroskaenc that implements CueRelativePosition in the output.
Most players will probably ignore this additional information, but it is in the
matroska spec, and it’d be nice to be able to make use of it.Signed-off-by : Bernt Habermeier <bernt@wulfram.com>
Tested-by : wm4 <nfxjfg@googlemail.com>
Signed-off-by : Michael Niedermayer <michaelni@gmx.at> -
Ffmpeg Android - Minimum binary size to convert WAV to MP3
22 novembre 2020, par timsonThe only thing I want to do is convert wav files to mp3 inside my Android application.


I am currently using https://github.com/tanersener/mobile-ffmpeg and with audio-release everything is working fine. As the lib size is about 40 MB and I only need a single command, I'd like to build my own .aar file as described in the Wiki to reduce the application size.


I edited the
android-ffmpeh.sh ./configure:


--disable-everything \ 
--enable-pthreads \
--enable-avcodec \
--enable-avformat \
--enable-swresample \
--enable-avfilter \
--enable-libmp3lame \
--enable-parser=mpegaudio \
--enable-demuxer=mp3,wav,pcm_s16le \
--enable-muxer=mp3,wav,pcm_s16le \
--enable-decoder=pcm*,mp3*,wav,pcm_s16le \
--enable-encoder=pcm*,pcm_s16le,wav,mp3,libmp3lame \
--enable-filter=aresample \
--enable-protocol=file \



and then ran
./android.sh -l --enable-lame --enable-libiconv


In my Android app FFmpeg loads but the conversion doesn't succed with following error :


E/mobile-ffmpeg: [AVFilterGraph @ 0x7209dfec40] No such filter: 'anull'
E/mobile-ffmpeg: Error reinitializing filters!
E/mobile-ffmpeg: Failed to inject frame into filter network: Invalid argument
E/mobile-ffmpeg: Error while processing the decoded data for stream #0:0
I/mobile-ffmpeg: Conversion failed!



Does anyone know what I'm missing or another config to build a minimal size binary for this.
Any help is highly appreciated !


-
Is it possible to re-translate RTMP stream without losing speed ? [closed]
3 août 2024, par LunavodI've been working on a stream proxy - the idea is that instead of streaming directly to Twitch, OBS streams to a local RTMP server running on the same machine. The server decodes flv from the rtmp stream into rawvideo using ffmpeg, modifies pixels, and encodes back into flv, streaming the result to twitch. Again, using ffmpeg.


However, I was not able to make this setup work reliably - I always run into buffering issues on Twitch. Even if ffmpeg shows a stable bitrate and 60fps, twitch slowly loses buffer size, then pauses to buffer, and then slowly loses buffer again... This results in endlessly growing delays and frequent pauses.


I simplified this setup, removing the rawvideo part together with frame modification. A simplified setup accepts the rtmp stream, and dumps it into FFmpeg, which sends it to Twitch with minimal overhead (I hope).
But even with this setup, Twitch still increases latency, although considerably slower.


The connection between rtmp server and ffmpeg is done with TCP sockets.
I tried using stdin, but it works even worse.
I also tried using windows named pipes but ran into a bottleneck - writing rawvideo from ffmpeg and reading it from script worked fine, as well as writing from a script and reading from ffmpeg. However, running both simultaneously in two different pipes slowed down.


Initially, all of this was written in python, but I also tried using go, hoping that rtmp server realisation in python was the problem.


Am I missing something fundamental here ? Is this idea possible at all ?