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Autres articles (49)
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La file d’attente de SPIPmotion
28 novembre 2010, parUne file d’attente stockée dans la base de donnée
Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...) -
Les vidéos
21 avril 2011, parComme les documents de type "audio", Mediaspip affiche dans la mesure du possible les vidéos grâce à la balise html5 .
Un des inconvénients de cette balise est qu’elle n’est pas reconnue correctement par certains navigateurs (Internet Explorer pour ne pas le nommer) et que chaque navigateur ne gère en natif que certains formats de vidéos.
Son avantage principal quant à lui est de bénéficier de la prise en charge native de vidéos dans les navigateur et donc de se passer de l’utilisation de Flash et (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
Sur d’autres sites (6182)
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Trying to download Fragmented MP4 video [closed]
26 janvier 2021, par Aryan Agarwali want to download a course that I have purchased for my personal use because my access will be removed by 28th Jan.


I was trying to download the video from the dev tools network tab and encountered that the video is fragmented in multiple MP4 files and not TS or M4s.


The most peculiar thing is that it is the exact same link for the download but I am not able to download the video.




This is the link if somebody wants to check it out https://d1z78r8i505acl.cloudfront.net/media/Ubr3VhTyJD5NW/7c71af39/video_1630_1080_1372.mp4


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Some modifications for ffmpeg scripts
21 mars 2021, par FoxFrI wish to modify the following script to put some options, obviously if you can explain ... is better my learning


ffmpeg \
-i /dev/video0 \
-r 1 -stream_loop -1 -f image2 -i "/home/pi/videopi/map/map.jpg" \
-stream_loop -1 -re -i "/home/pi/videopi/bed.mp3" \
-filter_complex "[0][1]overlay=enable='lt(mod(t,20),10)'[v];[v]drawtext=textfile=/home/pi/videopi/gps.txt:reload=1:x=30:y=350:fontfile=/usr/share/fonts/truetype/lato/Lato-Black.ttf:fontsize=30:fontcolor=white[v]" \
-map "[v]" \
-map 2:a \
-c:v libx264 -b:v 4000k -maxrate 4000k -bufsize 8000k -g 50 -c:a aac \
-s 640x480 \
-f flv rtmp://a.rtmp.youtube.com/live2/[google_key_stream]



My desired customization :


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- Add an another webcam (-i /dev/video1) : 30" video0 -> 30" video1 -> 10" image2 -> 30" video0 ... (a loop)
- Add a png overlay on the final comp
- how add a transparent png behind the text
- plug an audio input (by jack) to add over the bed.mp3
- save the file in same time of live (-f flv live.mp4 ??)












The part -filter_complex is the most difficult for me to understand


Thanks you very much for you help, it's for finish my personal and important project


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Stream microphone from client browser to remote server and pass audio in real time to ffmpeg to combine with a second video source
4 mai 2021, par fakeguybrushthreepwoodAs a beginner at working with these kinds of real-time streaming services, I've spent hours trying to work out how this is possible, but can't seem to work out I'd precisely go about it.


I'm prototyping a personal basic web app that does the following :


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In a web browser, the web application has a button that says 'Stream Microphone' - when pressed it streams the audio from the user's microphone (the user obviously has to consent to give permission to send their microphone audio) through to the server which I was presuming would be running node.js (no specific reason at this point, just thought this is how I'd go about doing it).


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The server receives the audio close enough to real-time somehow (not sure how I'd do this).


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I can then run ffmpeg on the command line and take the real-time audio coming in real-time and add it as the sound to a video file (let's just say I'm going to play testmovie.mp4) that I want to play.










I've looked at various solutions - such as maybe using WebRTC, RTP/RTSP, Piping audio into ffmpeg, Gstreamer, Kurento, Flashphoner and/or Wowza - but somehow they look overly complicated and usually seem to focus on video along with audio. I just need to work with audio.


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