Recherche avancée

Médias (0)

Mot : - Tags -/masques

Aucun média correspondant à vos critères n’est disponible sur le site.

Autres articles (100)

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Ecrire une actualité

    21 juin 2013, par

    Présentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
    Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
    Vous pouvez personnaliser le formulaire de création d’une actualité.
    Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...)

  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

Sur d’autres sites (19017)

  • Node Media Server not stream when i try to pass the argument "transpose=1" to ffmpeg

    28 mai 2020, par joao.jlf4

    I'm using node-media-server to stream to instagram, and i need to rotate the original vídeo, to be portrait. I know that there is a flag on ffmpeg called transpose (there is rotate too), but when i pass it on node_relay_session.js on 24 line at the argv array, it returns me a "[Relay end]" on console, and it does'nt stream. When I remove the transpose flag from argv array it backs to stream normaly. Here is my config to nms :

    



    import NodeMediaServer from 'node-media-server';
import removeBarOfRtmpUrl from './utils/removeBarRtmpUrl';
import path from 'path';
import { remote } from 'electron';

export default function(data) {

const streams = data.map(stream => ({
endpoint: removeBarOfRtmpUrl(stream.endpoint),
key: stream.key,
}))

const config = {
rtmp: {
port: 1935,
chunk_size: 60000,
gop_cache: true,
ping: 30,
ping_timeout: 60
},
http: {
port: 8000,
allow_origin: '*'
},
relay: {
// C:\Users\Usuario\Desktop\multistream\node_modules.bin\ffmpeg.exe
ffmpeg: path.join(remote.app.getPath('appData'), '..', 'Local', 'Programs', 'multistream', 'app', 'ffmpeg', 'bin', 'ffmpeg.exe'),
tasks: streams.map(stream => ({
app: 'live',
mode: 'push',
edge: ${stream.endpoint}/${stream.key},

  }))
},
};

const nms = new NodeMediaServer(config);
return nms;
}

// {
// app: 'live',
// mode: 'push',
// edge: 'rtmp://a.rtmp.youtube.com/live2/keyyoutube',
// },```


    


  • How to Record Video of a Dynamic Div Containing Multiple Media Elements in React Konva ?

    14 septembre 2024, par Humayoun Saeed

    I'm working on a React application where I need to record a video of a specific div with the class name "layout." This div contains multiple media elements (such as images and videos) that are dynamically rendered inside divisions. I've tried several approaches, including using MediaRecorder, canvas-based recording with html2canvas, RecordRTC, and even ffmpeg, but none seem to capture the entire div along with its dynamic content effectively.

    


    What would be the best approach to achieve this ? How can I record a video of this dynamically rendered div including all its media elements, ensuring a smooth capture of the transitions ?

    


    What I’ve Tried :
MediaRecorder API : Didn't work effectively for capturing the entire div and its elements.
html2canvas : Captures snapshots but struggles with smooth transitions between media elements.
RecordRTC HTML Element Recording : Attempts to capture the canvas, but the output video size is 0 bytes.
CanvasRecorder, FFmpeg, and various other libraries also didn't provide the desired result.

    


    import React, { useEffect, useState, useRef } from "react";&#xA;&#xA;const Preview = ({ layout, onClose }) => {&#xA;  const [currentContent, setCurrentContent] = useState([]);&#xA;  const totalDuration = useRef(0);&#xA;  const videoRefs = useRef([]); // Store refs to each video element&#xA;  const [totalTime, setTotalTime] = useState(0); // Add this line&#xA;  const [elapsedTime, setElapsedTime] = useState(0); // Track elapsed time in seconds&#xA;&#xA;  // video recording variable and state declaration&#xA;  //  video recorder end&#xA;  // for video record useffect&#xA;  // Function to capture the renderDivision content&#xA;&#xA;  const handleDownload = async () => {&#xA;    console.log("video downlaod function in developing mode.");&#xA;  };&#xA;&#xA;  // end video record useffect&#xA;&#xA;  // to apply motion and swtich in media of division start&#xA;  useEffect(() => {&#xA;    if (layout &amp;&amp; layout.divisions) {&#xA;      const content = layout.divisions.map((division) => {&#xA;        let divisionDuration = 0;&#xA;&#xA;        division.imageSrcs.forEach((src, index) => {&#xA;          const mediaDuration = division.durations[index]&#xA;            ? division.durations[index] * 1000 // Convert to milliseconds&#xA;            : 5000; // Fallback to 5 seconds if duration is missing&#xA;          divisionDuration &#x2B;= mediaDuration;&#xA;        });&#xA;&#xA;        return {&#xA;          division,&#xA;          contentIndex: 0,&#xA;          divisionDuration,&#xA;        };&#xA;      });&#xA;&#xA;      // Find the maximum duration&#xA;      const maxDuration = Math.max(...content.map((c) => c.divisionDuration));&#xA;&#xA;      // Filter divisions that have the max duration&#xA;      const maxDurationDivisions = content.filter(&#xA;        (c) => c.divisionDuration === maxDuration&#xA;      );&#xA;&#xA;      // Select the first one if there are multiple with the same max duration&#xA;      const selectedMaxDurationDivision = maxDurationDivisions[0];&#xA;&#xA;      totalDuration.current = selectedMaxDurationDivision.divisionDuration; // Update the total duration in milliseconds&#xA;&#xA;      setTotalTime(Math.floor(totalDuration.current / 1000000)); // Convert to seconds and set in state&#xA;&#xA;      // console.log(&#xA;      //   "Division with max duration (including ties):",&#xA;      //   selectedMaxDurationDivision&#xA;      // );&#xA;&#xA;      setCurrentContent(content);&#xA;    }&#xA;  }, [layout]);&#xA;&#xA;  useEffect(() => {&#xA;    if (currentContent.length > 0) {&#xA;      const timers = currentContent.map(({ division, contentIndex }, i) => {&#xA;        const duration = division.durations[contentIndex]&#xA;          ? division.durations[contentIndex] // Duration is already in ms&#xA;          : 5000; // Default to 5000ms if no duration is defined&#xA;&#xA;        const mediaElement = videoRefs.current[i];&#xA;        if (mediaElement &amp;&amp; mediaElement.pause) {&#xA;          mediaElement.pause();&#xA;        }&#xA;&#xA;        // Set up a timeout for each division to move to the next media after duration&#xA;        const timeoutId = setTimeout(() => {&#xA;          // Update content for each division independently&#xA;          updateContent(i, division, contentIndex, duration); // Move to the next content after duration&#xA;&#xA;          // Ensure proper cleanup&#xA;          if (contentIndex &#x2B; 1 >= division.imageSrcs.length) {&#xA;            clearTimeout(timeoutId); // Clear timeout to stop looping&#xA;          }&#xA;        }, duration);&#xA;&#xA;        // Cleanup timers on component unmount&#xA;        return timeoutId;&#xA;      });&#xA;&#xA;      // Return cleanup function to clear all timeouts&#xA;      return () => timers.forEach((timer) => clearTimeout(timer));&#xA;    }&#xA;  }, [currentContent]);&#xA;  // to apply motion and swtich in media of division end&#xA;&#xA;  // Handle video updates when the duration is changed or a new video starts&#xA;  const updateContent = (i, division, contentIndex, duration) => {&#xA;    const newContent = [...currentContent];&#xA;&#xA;    // Check if we are on the last media item&#xA;    if (contentIndex &#x2B; 1 &lt; division.imageSrcs.length) {&#xA;      // Move to next media if not the last one&#xA;      newContent[i].contentIndex = contentIndex &#x2B; 1;&#xA;    } else {&#xA;      // If this is the last media item, pause here&#xA;      newContent[i].contentIndex = contentIndex; // Keep it at the last item&#xA;      setCurrentContent(newContent);&#xA;&#xA;      // Handle video pause if the last media is a video&#xA;      const mediaElement = videoRefs.current[i];&#xA;      if (mediaElement &amp;&amp; mediaElement.tagName === "VIDEO") {&#xA;        mediaElement.pause();&#xA;        mediaElement.currentTime = mediaElement.duration; // Pause at the end of the video&#xA;      }&#xA;      return; // Exit the function as we don&#x27;t want to loop anymore&#xA;    }&#xA;&#xA;    // Update state to trigger rendering of the next media&#xA;    setCurrentContent(newContent);&#xA;&#xA;    // Handle video playback for the next media item&#xA;    const mediaElement = videoRefs.current[i];&#xA;    if (mediaElement) {&#xA;      mediaElement.pause();&#xA;      mediaElement.currentTime = 0;&#xA;      mediaElement&#xA;        .play()&#xA;        .catch((error) => console.error("Error playing video:", error));&#xA;    }&#xA;  };&#xA;&#xA;  const renderDivision = (division, contentIndex, index) => {&#xA;    const mediaSrc = division.imageSrcs[contentIndex];&#xA;&#xA;    if (!division || !division.imageSrcs || division.imageSrcs.length === 0) {&#xA;      return (&#xA;        &#xA;          <p>No media available</p>&#xA;        &#xA;      );&#xA;    }&#xA;&#xA;    if (!mediaSrc) {&#xA;      return (&#xA;        &#xA;          <p>No media available</p>&#xA;        &#xA;      );&#xA;    }&#xA;&#xA;    if (mediaSrc.endsWith(".mp4")) {&#xA;      return (&#xA;        > (videoRefs.current[index] = el)}&#xA;          src={mediaSrc}&#xA;          autoPlay&#xA;          controls={false}&#xA;          style={{&#xA;            width: "100%",&#xA;            height: "100%",&#xA;            objectFit: "cover",&#xA;            pointerEvents: "none",&#xA;          }}&#xA;          onLoadedData={() => {&#xA;            // Ensure video is properly loaded&#xA;            const mediaElement = videoRefs.current[index];&#xA;            if (mediaElement &amp;&amp; mediaElement.readyState >= 3) {&#xA;              mediaElement.play().catch((error) => {&#xA;                console.error("Error attempting to play the video:", error);&#xA;              });&#xA;            }&#xA;          }}&#xA;        />&#xA;      );&#xA;    } else {&#xA;      return (&#xA;        &#xA;      );&#xA;    }&#xA;  };&#xA;&#xA;  // progress bar code start&#xA;  useEffect(() => {&#xA;    if (totalDuration.current > 0) {&#xA;      // Reset elapsed time at the start&#xA;      setElapsedTime(0);&#xA;&#xA;      const interval = setInterval(() => {&#xA;        setElapsedTime((prevTime) => {&#xA;          // Increment the elapsed time by 1 second if it&#x27;s less than the total time&#xA;          if (prevTime &lt; totalTime) {&#xA;            return prevTime &#x2B; 1;&#xA;          } else {&#xA;            clearInterval(interval); // Clear the interval when totalTime is reached&#xA;            return prevTime;&#xA;          }&#xA;        });&#xA;      }, 1000); // Update every second&#xA;&#xA;      // Clean up the interval on component unmount&#xA;      return () => clearInterval(interval);&#xA;    }&#xA;  }, [totalTime]);&#xA;&#xA;  // progress bar code end&#xA;&#xA;  return (&#xA;    &#xA;      &#xA;        &#xA;          Close&#xA;        &#xA;        <h2>Preview Layout: {layout.name}</h2>&#xA;        &#xA;          {currentContent.map(({ division, contentIndex }, i) => (&#xA;            &#xA;              {renderDivision(division, contentIndex, i)}&#xA;            &#xA;          ))}&#xA;          {/* canvas code for video start */}&#xA;          {/* canvas code for video end */}&#xA;          {/* Progress Bar and Time */}&#xA;          / Background color for progress bar track&#xA;              display: "flex",&#xA;              justifyContent: "space-between",&#xA;              alignItems: "center",&#xA;            }}&#xA;          >&#xA;             totalTime) * 100}%)`,&#xA;                backgroundColor: "#28a745", // Green color for progress bar&#xA;                transition: "width 0.5s linear", // Smooth transition&#xA;              }}&#xA;            >&#xA;&#xA;            {/* Time display */}&#xA;            {/* / Fixed right margin&#xA;                zIndex: 1, // Ensure it&#x27;s above the progress bar&#xA;                padding: "5px",&#xA;                fontSize: "18px",&#xA;                fontWeight: "600",&#xA;                color: "#333",&#xA;                // backgroundColor: "rgba(255, 255, 255, 0.8)", // Add a subtle background for readability&#xA;              }}&#xA;            >&#xA;              {elapsedTime} / {totalTime}s&#xA;             */}&#xA;          &#xA;        &#xA;&#xA;        {/* Download button */}&#xA;        > (e.target.style.backgroundColor = "#218838")}&#xA;          onMouseOut={(e) => (e.target.style.backgroundColor = "#28a745")}&#xA;        >&#xA;          Download Video&#xA;        &#xA;        {/* {recording &amp;&amp; <p>Recording in progress...</p>} */}&#xA;      &#xA;    &#xA;  );&#xA;};&#xA;&#xA;export default Preview;&#xA;&#xA;

    &#xA;

    I tried several methods to record the content of the div with the class "layout," which contains dynamic media elements such as images and videos. The approaches I attempted include :

    &#xA;

    MediaRecorder API : I expected this API to capture the entire div and its contents, but it didn't handle the rendering of all dynamic media elements properly.

    &#xA;

    html2canvas : I used this to capture the layout as a canvas and then attempted to convert it into a video stream. However, it could not capture smooth transitions between media elements, leading to a choppy or incomplete video output.

    &#xA;

    RecordRTC : I integrated RecordRTC to capture the canvas stream of the div. Despite setting up the recorder, the resulting video file either had a 0-byte size or only captured parts of the content inconsistently.

    &#xA;

    FFmpeg and other libraries : I explored these tools hoping they would provide a seamless capture of the dynamic content, but they also failed to capture the full media elements, including videos playing within the layout.

    &#xA;

    In all cases, I expected to get a complete video recording of the div, including all media transitions, but the results were incomplete or not functional.

    &#xA;

    Now, I’m seeking an approach or best practice to record the entire div with its dynamic content and media playback.

    &#xA;

  • Audio format not supported in Flash Media Live Encoder from Directshow Audio Filter

    1er novembre 2015, par Hamed GH

    I create a virtual audio filter in DirectShow and introduce it as a AudioInputDevice.

    When I select this filter as a Directshow Device in FFMPEG, it’s working without any problem. But in Flash Media Live Encoder(FMLE) it’s not working.

    FMLE said "Audio format not supported" when selecting my filter as the Audio Device.

    I searched in internet and found the following link. But implementing GetStreamCaps not working for me.

    https://forums.adobe.com/thread/778085?tstart=0

    Would you please tell me what is the problem ? or which audio connections FMLE accept ?