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Autres articles (55)
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Configurer la prise en compte des langues
15 novembre 2010, parAccéder à la configuration et ajouter des langues prises en compte
Afin de configurer la prise en compte de nouvelles langues, il est nécessaire de se rendre dans la partie "Administrer" du site.
De là, dans le menu de navigation, vous pouvez accéder à une partie "Gestion des langues" permettant d’activer la prise en compte de nouvelles langues.
Chaque nouvelle langue ajoutée reste désactivable tant qu’aucun objet n’est créé dans cette langue. Dans ce cas, elle devient grisée dans la configuration et (...) -
Contribute to translation
13 avril 2011You can help us to improve the language used in the software interface to make MediaSPIP more accessible and user-friendly. You can also translate the interface into any language that allows it to spread to new linguistic communities.
To do this, we use the translation interface of SPIP where the all the language modules of MediaSPIP are available. Just subscribe to the mailing list and request further informantion on translation.
MediaSPIP is currently available in French and English (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir
Sur d’autres sites (8826)
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avcodec/cfhd, cfhddata : Simplify check for escape
3 septembre 2022, par Andreas Rheinhardtavcodec/cfhd, cfhddata : Simplify check for escape
cfhd.c checked for level being equal to a certain codebook-
dependent constant and to run being two. The first check is
actually redundant, as all codebooks contain only one (real)
entry with run == 2 (as is usual with VLCs, this one real entry
has several corresponding entries in the table). But given
that no entry has a run of zero (except incomplete entries
which just signal that one needs to do another round of parsing),
one can actually use that as sentinel. This patch does so.Reviewed-by : Paul B Mahol <onemda@gmail.com>
Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@outlook.com> -
TV audio extracted using ffmeg does not work in iOS (but it works in the simulator)
26 janvier 2014, par GenarI can process a TV signal (well I have a .ts video which comes from a TV channel), using ffmpeg but the audio cannot be understood in an iPhone/iPad. The most strange is that the audio (and video) works properly in the simulator (and also in an Android real device, but this is another point), but in a real iPhone/iPad device the video is OK but the audio sounds like a metallic box and nothing can be understood.
I have created the ffmpeg libraries for iOS (I have tried the version 2.0.2 and also the version 2.1.3) using the information provided in the following link :
Installing ffmpeg ios libraries armv7, armv7s, i386 and universal on Mac with 10.8
The aforementioned link explains how to create the ffmpeg include folders and the universal libraries which I have included into my project (the libraries created are : libavcodec.a, libavdevice.a, libavfilter.a, libavformat.a, libavresample.a, libavutil.a, libswresample.a and libswscale.a).
The sampling frequency used is 48000.
The audio got from ffmpeg is then stored into a buffer and then "inserted" using OpenAL ; but, from the same TV content (the same .ts video file) the audio data which is generated from ffmpeg in an iPhone/iPad is totally different from the audio data generated from ffmpeg in the simulator (which can reproduce both the audio and video perfectly).
Thanks in advance,
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Equalizers, bassboost and reverb effect not working (using FFmpegMediaPlayer)
9 février 2018, par ArrenI’m currently using FFmpegMediaPlayer from github and the effects are not working in the phone but works perfectly in the emulator which of both are the same API 22.
The strange thing is that when I switch the code from FFmpegMediaplayer to standard android media player the effects start working again in the real phone device. But when I switch back to ffpmeg the effect only works in the emulator and not in the real device. My code is as below,
public void setupVisualizerFxAndUI() {
try {
mVisualizer = new Visualizer(mMediaPlayer.getAudioSessionId());
mEqualizer = new Equalizer(0, mMediaPlayer.getAudioSessionId());
mEqualizer.setEnabled(true);
try {
bassBoost = new BassBoost(0, mMediaPlayer.getAudioSessionId());
bassBoost.setEnabled(false);
BassBoost.Settings bassBoostSettingTemp = bassBoost.getProperties();
BassBoost.Settings bassBoostSetting = new BassBoost.Settings(bassBoostSettingTemp.toString());
bassBoostSetting.strength = (1000 / 19);
bassBoost.setProperties(bassBoostSetting);
mMediaPlayer.setAuxEffectSendLevel(1.0f);
presetReverb = new PresetReverb(0, mMediaPlayer.getAudioSessionId());
presetReverb.setPreset(PresetReverb.PRESET_NONE);
presetReverb.setEnabled(false);
mMediaPlayer.setAuxEffectSendLevel(1.0f);
} catch (Exception e) {
e.printStackTrace();
}
} catch (Exception e) {
e.printStackTrace();
}
if (homeActivity.isEqualizerEnabled) {
try {
bassBoost.setEnabled(true);
BassBoost.Settings bassBoostSettingTemp = bassBoost.getProperties();
BassBoost.Settings bassBoostSetting = new BassBoost.Settings(bassBoostSettingTemp.toString());
if (homeActivity.bassStrength == -1) {
bassBoostSetting.strength = (1000 / 19);
} else {
bassBoostSetting.strength = homeActivity.bassStrength;
}
bassBoost.setProperties(bassBoostSetting);
mMediaPlayer.setAuxEffectSendLevel(1.0f);
if (homeActivity.reverbPreset == -1) {
presetReverb.setPreset(PresetReverb.PRESET_NONE);
} else {
presetReverb.setPreset(homeActivity.reverbPreset);
}
presetReverb.setEnabled(true);
mMediaPlayer.setAuxEffectSendLevel(1.0f);
} catch (Exception e) {
e.printStackTrace();
}
}
if (homeActivity.isEqualizerEnabled && homeActivity.isEqualizerReloaded) {
try {
homeActivity.isEqualizerEnabled = true;
int pos = homeActivity.presetPos;
if (pos != 0) {
mEqualizer.usePreset((short) (pos - 1));
} else {
for (short i = 0; i < 5; i++) {
mEqualizer.setBandLevel(i, (short) homeActivity.seekbarpos[i]);
}
}
if (homeActivity.bassStrength != -1 && homeActivity.reverbPreset != -1) {
bassBoost.setEnabled(true);
bassBoost.setStrength(homeActivity.bassStrength);
presetReverb.setEnabled(true);
presetReverb.setPreset(homeActivity.reverbPreset);
}
mMediaPlayer.setAuxEffectSendLevel(1.0f);
} catch (Exception e) {
e.printStackTrace();
}
}where mMediaPlayer is ffmpeg...Other than that the library is working fine in regards to streaming. The only problem is that it doesn’t get any effect put in. I thought this might be a coding problem so I just switched ffmpeg with Android standard media player like I mentioned above and it works. FFmpeg - bass boost and equalizer only works in the emulator and not in real phone device.
Another strange thing was that the effect initially worked at first in debug run mode and stopped working after I signed the apk. From which point on it stopped working both in the debug as well as any other run modes i.e - release also....I’m not using any pro guard rules also.
Points to note :
1. Replacing FFmpegmediaplayer with Standard Media player the effects works.
2. Effects worked before signing the apk then stopped working in all run modes
3. Using the same code above for FFMpegmediaplayer effects only work in the
Emulator and not in real device.
4. Other than the effects problem, FFmpegmediaplayer is functional regarding
streaming and local playback - in real phone device as well as emulator.