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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Multilang : améliorer l’interface pour les blocs multilingues

    18 février 2011, par

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

Sur d’autres sites (12701)

  • avformat/matroskadec : Check min_luminance more thoroughly

    16 février 2021, par Andreas Rheinhardt
    avformat/matroskadec : Check min_luminance more thoroughly
    

    In the absence of an explicitly coded minimal luminance, the current
    code inferred it to be -1, an invalid value. Yet it did not check the
    value lateron at all, so that if a valid maximum luminance is
    encountered, but no minimal luminance, an invalid minimal luminance of
    - 1 is exported. If an minimal luminance element with a negative value is
    present, it is exported, too. This can be simply fixed by adding a check
    for the value of the element.

    Yet given that a minimal luminance of zero Cd/m² is legal and can be
    coded with a length of zero, we must not use a fake default value to
    find out whether the element is present or not. Therefore this patch
    uses an explicit counter for it.

    While just at it, also check for max_luminance > min_luminance.

    Reviewed-by : Ridley Combs <rcombs@rcombs.me>
    Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@gmail.com>

    • [DH] libavformat/matroskadec.c
  • How can i make ffmpeg pick the right file ?

    20 septembre 2019, par A Person

    I’ve been trying to make ffmpeg pick up files from a folder and merge them together.

    The code i have for merging the audio and video is :

    ffmpeg -i video.m2v -i audio.wav -c copy -map 0:0 -map 1:0 %orginal_name%.mxf

    This works but i chnage the %origninal_name to the name of the video file.

    Im currently using a watch folder in FFAStrans to pick the video file up and using custom ffmpeg comand to run the command. The problem i’m having is that i have to specify the video and audio file name.

    The folder has over 100 video and audio file and they have the same name so if ita s food show it would be

    category_name_episode_HighRandomVariable.m2v for video
    category_name_episode_HighRandomVariableDifferentFromVideo.wav for audio
    example of this is
    food_johnsCooking_EP1_High745548.m2v and
    food_johnsCooking_EP1_High8547885874.wav

    im using regext as well but dont really know how to use in in FFAStrans but the command looks like this.
    $regext("%s_original_name%","(.+)_High")

    Does anyone know how i can set it up so i can get the correct audio and video file to merge and at the same time make sure all other videos and audio files are done without me having to change the ffmpeg -i to the next video and audio name.

    Any Help or advice is appreciated.

    Many thanks in advance.

  • Discord bot returning odd error message and not playing sound

    26 février 2020, par Ravenr_

    I am attempting to create a function of my discord bot that will join your voice channel then play something from youtube as specified in the command

    i.e. $play <youtube link="link"></youtube>

    The problem is that my bot joins the voice channel but doesn’t play any sound and outputs an error to the console that I dont know how to fix

    My Code :

    const ytdl = require("ytdl-core");
    module.exports = {
       name: 'play',
       description: 'initiates music methods of the bot',
       execute(msg, args){
           var servers = {};

           function play(connection, msg){
               var server = servers[msg.guild.id];

               server.dispatcher = connection.playStream(ytdl(server.queue[0], {filter: "audioonly"}));
               server.queue.shift();

               server.dispatcher.on("end", function(){
                   if(server.queue[0]){
                       play(connection, msg);
                   }else{
                       connection.disconnect();
                   }
               });


           }
           if(!args[1]){
               return msg.channel.send("you need to provide a link");
           }
           if(!msg.member.voiceChannel){
               return msg.channel.send("You must be in a voice channel to use this feature");
           }
           if(!servers[msg.guild.id]) servers[msg.guild.id] = {
               queue: []
           }
           var server = servers[msg.guild.id];
           server.queue.push(args[1]);
           if(!msg.guild.voiceConnection) msg.member.voiceChannel.join().then(function(connection){
               play(connection, msg);
           })
       }
    }

    The Error :

    2020-02-26T16:31:59.458215+00:00 app[worker.1]: (node:4) UnhandledPromiseRejectionWarning: TypeError [ERR_INVALID_ARG_TYPE]: The "file" argument must be of type string. Received an instance of Object
    2020-02-26T16:31:59.458223+00:00 app[worker.1]:     at validateString (internal/validators.js:117:11)
    2020-02-26T16:31:59.458224+00:00 app[worker.1]:     at normalizeSpawnArguments (child_process.js:406:3)
    2020-02-26T16:31:59.458224+00:00 app[worker.1]:     at Object.spawn (child_process.js:542:16)
    2020-02-26T16:31:59.458225+00:00 app[worker.1]:     at new FfmpegProcess (/app/node_modules/prism-media/src/transcoders/ffmpeg/FfmpegProcess.js:14:33)
    2020-02-26T16:31:59.458225+00:00 app[worker.1]:     at FfmpegTranscoder.transcode (/app/node_modules/prism-media/src/transcoders/ffmpeg/Ffmpeg.js:34:18)
    2020-02-26T16:31:59.458226+00:00 app[worker.1]:     at MediaTranscoder.transcode (/app/node_modules/prism-media/src/transcoders/MediaTranscoder.js:27:31)
    2020-02-26T16:31:59.458226+00:00 app[worker.1]:     at Prism.transcode (/app/node_modules/prism-media/src/Prism.js:13:28)
    2020-02-26T16:31:59.458227+00:00 app[worker.1]:     at AudioPlayer.playUnknownStream (/app/node_modules/discord.js/src/client/voice/player/AudioPlayer.js:97:35)
    2020-02-26T16:31:59.458231+00:00 app[worker.1]:     at VoiceConnection.playStream (/app/node_modules/discord.js/src/client/voice/VoiceConnection.js:478:24)
    2020-02-26T16:31:59.458232+00:00 app[worker.1]:     at play (/app/commands/play.js:11:44)

    for reference these are the links I tested it with 1 & 2

    I’m not sure how to make queue[0] a string, which is what I assume the problem is.

    I was thinking of using a toString() i.e. server.queue[0].toString() but I think that will just return the memory address.

    If anyone can help me know what the issue is or how to fix it, that would be great.