
Recherche avancée
Médias (2)
-
Valkaama DVD Label
4 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Image
-
Podcasting Legal guide
16 mai 2011, par
Mis à jour : Mai 2011
Langue : English
Type : Texte
Autres articles (95)
-
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
ANNEXE : Les plugins utilisés spécifiquement pour la ferme
5 mars 2010, parLe site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)
Sur d’autres sites (9057)
-
Live Video Chat for iPhone and HTTP Live Streaming
14 janvier 2024, par mayuurI want to make an app which has video chat functionality for iPhone. But after many searches, I am still not able to find any successful results. Is there any public or even for that matter, private API available for doing this on iPhone ? If you have an YES answer, please help me.


Basically, what I want is to read the streams of the video on both the devices connected for chatting. Please help me if you can.


p.s - I have already checked iDoubs but it failed and always shows some unknown problem and for that reason, doesn't allow me to connect to anyone.


ALSO : The suggested method I have found is via HTTP Live Streaming. But, in that too, I have multiple doubts.


1.) I need to find how do I upload my video from iPhone to the HTTP server from where I would be broadcasting ?


2.) Can you please post something related to setting up the server ? How do I feed the video to the FFMPEG Server ?


Mainly, I need to find the upload method. I am right now simply sending hex-code in the form of NSDATA to the server and I am stuck there. The main problem is, It is live. How do I handle that ?


It would be best, if you could help me make the iDoubs work properly.


-
Cannot play DAV to MP4 converted H.265 video file with hvc1 tag in iPhone
21 août 2023, par Venkata SubbaraoI have converted H.265 video file in dav format from Dahua camera using following commands. Both of the generated mp4 video files are NOT playable in iPhone default player. However, the generated video files are playable in VLC player.


ffmpeg -y -i hevc.dav -c:v copy -tag:v hvc1 hevc.mp4
ffmpeg -y -i hevc.dav -tag:v hvc1 -c:v copy -f mp4 -movflags frag_keyframe+empty_moov hevc.mp4



Generated video file plays only if I re-encode the video using following command.


ffmpeg -y -i hevc.dav -c:v libx265 -tag:v hvc1 hevc.mp4



Re-encoding is time consuming. So, please let me know, if I am missing any flags in the above commands.


-
How to simultaneously capture mic, stream it to RTSP server and play it on iPhone's speaker ?
24 août 2021, par Norbert TowiańskiI want to capture sound from mic, stream it to RTSP server and play it simultaneously on iPhone's speaker after getting samples from RTSP server. I mean such kind of loop. I use FFMPEGKit and I want to use MobileVLCKit, but unfortunately microphone is off when I start play stream.
I think I've done first step (capturing from microphone and send OutputStream to RTSP server) :


@IBAction func transmitBtnPressed(_ sender: Any) {
 ffmpeg_transmit()
}

@IBAction func recordBtnPressed(_ sender: Any) {
 switch recordingState {
 case .idle:
 recordingState = .start
 startRecording()
 recordBtn.setTitle("Started", for: .normal)
 let urlToFile = URL(fileURLWithPath: outPipePath!)
 outputStream = OutputStream(url: urlToFile, append: false)
 outputStream!.open()
 case .capturing:
 recordingState = .end
 stopRecording()
 recordBtn.setTitle("End", for: .normal)
 default:
 break
 }
}

override func viewDidLoad() {
 super.viewDidLoad()
 outPipePath = FFmpegKitConfig.registerNewFFmpegPipe()
 self.setup()
}

override func viewDidAppear(_ animated: Bool) {
 super.viewDidAppear(animated)
 setUpAuthStatus()
}

func setUpAuthStatus() {
 if AVCaptureDevice.authorizationStatus(for: AVMediaType.audio) != .authorized {
 AVCaptureDevice.requestAccess(for: AVMediaType.audio, completionHandler: { (authorized) in
 DispatchQueue.main.async {
 if authorized {
 self.setup()
 }
 }
 })
 }
}

func setup() {
 self.session.sessionPreset = AVCaptureSession.Preset.high
 
 self.recordingURL = URL(fileURLWithPath: "\(NSTemporaryDirectory() as String)/file.m4a")
 if self.fileManager.isDeletableFile(atPath: self.recordingURL!.path) {
 _ = try? self.fileManager.removeItem(atPath: self.recordingURL!.path)
 }
 
 self.assetWriter = try? AVAssetWriter(outputURL: self.recordingURL!,
 fileType: AVFileType.m4a)
 self.assetWriter!.movieFragmentInterval = CMTime.invalid
 self.assetWriter!.shouldOptimizeForNetworkUse = true
 
 let audioSettings = [
 AVFormatIDKey: kAudioFormatLinearPCM,
 AVSampleRateKey: 48000.0,
 AVNumberOfChannelsKey: 1,
 AVLinearPCMIsFloatKey: false,
 AVLinearPCMBitDepthKey: 16,
 AVLinearPCMIsBigEndianKey: false,
 AVLinearPCMIsNonInterleaved: false,
 
 ] as [String : Any]
 
 
 self.audioInput = AVAssetWriterInput(mediaType: AVMediaType.audio,
 outputSettings: audioSettings)
 
 self.audioInput?.expectsMediaDataInRealTime = true
 
 if self.assetWriter!.canAdd(self.audioInput!) {
 self.assetWriter?.add(self.audioInput!)
 }
 
 self.session.startRunning()
 
 DispatchQueue.main.async {
 self.session.beginConfiguration()
 
 self.session.commitConfiguration()
 
 let audioDevice = AVCaptureDevice.default(for: AVMediaType.audio)
 let audioIn = try? AVCaptureDeviceInput(device: audioDevice!)
 
 if self.session.canAddInput(audioIn!) {
 self.session.addInput(audioIn!)
 }
 
 if self.session.canAddOutput(self.audioOutput) {
 self.session.addOutput(self.audioOutput)
 }
 
 self.audioConnection = self.audioOutput.connection(with: AVMediaType.audio)
 }
}

func startRecording() {
 if self.assetWriter?.startWriting() != true {
 print("error: \(self.assetWriter?.error.debugDescription ?? "")")
 }
 
 self.audioOutput.setSampleBufferDelegate(self, queue: self.recordingQueue)
}

func stopRecording() {
 self.audioOutput.setSampleBufferDelegate(nil, queue: nil)
 
 self.assetWriter?.finishWriting {
 print("Saved in folder \(self.recordingURL!)")
 }
}
func captureOutput(_ captureOutput: AVCaptureOutput, didOutput
 sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
 
 if !self.isRecordingSessionStarted {
 let presentationTime = CMSampleBufferGetPresentationTimeStamp(sampleBuffer)
 self.assetWriter?.startSession(atSourceTime: presentationTime)
 self.isRecordingSessionStarted = true
 recordingState = .capturing
 }
 
 var blockBuffer: CMBlockBuffer?
 var audioBufferList: AudioBufferList = AudioBufferList.init()
 
 CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(sampleBuffer, bufferListSizeNeededOut: nil, bufferListOut: &audioBufferList, bufferListSize: MemoryLayout<audiobufferlist>.size, blockBufferAllocator: nil, blockBufferMemoryAllocator: nil, flags: kCMSampleBufferFlag_AudioBufferList_Assure16ByteAlignment, blockBufferOut: &blockBuffer)
 let buffers = UnsafeMutableAudioBufferListPointer(&audioBufferList)
 
 for buffer in buffers {
 let u8ptr = buffer.mData!.assumingMemoryBound(to: UInt8.self)
 let output = outputStream!.write(u8ptr, maxLength: Int(buffer.mDataByteSize))
 
 if (output == -1) {
 let error = outputStream?.streamError
 print("\(#file) > \(#function) > Error on outputStream: \(error!.localizedDescription)")
 }
 else {
 print("\(#file) > \(#function) > Data sent")
 }
 }
}

func ffmpeg_transmit() {
 
 let cmd1: String = "-f s16le -ar 48000 -ac 1 -i "
 let cmd2: String = " -probesize 32 -analyzeduration 0 -c:a libopus -application lowdelay -ac 1 -ar 48000 -f rtsp -rtsp_transport udp rtsp://localhost:18556/mystream"
 let cmd = cmd1 + outPipePath! + cmd2
 
 print(cmd)
 
 ffmpegSession = FFmpegKit.executeAsync(cmd, withExecuteCallback: { ffmpegSession in
 
 let state = ffmpegSession?.getState()
 let returnCode = ffmpegSession?.getReturnCode()
 if let returnCode = returnCode, let get = ffmpegSession?.getFailStackTrace() {
 print("FFmpeg process exited with state \(String(describing: FFmpegKitConfig.sessionState(toString: state!))) and rc \(returnCode).\(get)")
 }
 }, withLogCallback: { log in
 
 }, withStatisticsCallback: { statistics in
 
 })
}
</audiobufferlist>


I want to use MobileVLCKit in that way :


func startStream(){
 guard let url = URL(string: "rtsp://localhost:18556/mystream") else {return}
 audioPlayer!.media = VLCMedia(url: url)

 audioPlayer!.media.addOption( "-vv")
 audioPlayer!.media.addOption( "--network-caching=10000")

 audioPlayer!.delegate = self
 audioPlayer!.audio.volume = 100

 audioPlayer!.play()

}



Could you give me some hints how to implement that ?