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The Great Big Beautiful Tomorrow
28 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Texte
Autres articles (56)
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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs
Sur d’autres sites (8037)
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Playing m3u8 on Android Froyo using FFmpeg
8 février 2012, par user1184526I need to create an http live streaming client in Android froyo without being dependent on 3rd party applications (e.g Vitamio). I am able to configure and build Bambuser's release of FFmpeg using Android ndk r7. My problem is I don't know how to use it.
I found sample codes here in stackoverflow and other forums where people are able to play .avi/.mp3 files from a url using av_open_input_file(). My question is, is it the same for m3u8 files ? Or, do i need to use other functions to be able to work around them ? I don't know how to begin.
Note : I am an android developer. My C programming is a little bit weak.
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Android and ffmpeg libb - can't build
15 décembre 2011, par nmnirI'm trying to build my native app with ffmpeg. the ndk-build output is
$ ../../../ndk-build
Prebuilt : libffmpeg.so <=
cp: omitting directory/cygdrive/c/android2/android-ndk-r6/samples/native-audio/jni'
make : * [/cygdrive/c/android2/android-ndk-r6/samples/native-audio/obj/local/armeabi/libffmpeg.so] Error 1Here is my Android.mk :
LOCAL_PATH := $(call my-dir)
#declare the prebuilt library
include $(CLEAR_VARS)
LOCAL_MODULE := ffmpeg-prebuilt
LOCAL_SRC_FILES := ffmpeg/android/armv7-a/libffmpeg.so
LOCAL_EXPORT_C_INCLUDES := ffmpeg/android/armv7-a/include
LOCAL_EXPORT_LDLIBS := ffmpeg/android/armv7-a/libffmpeg.so
LOCAL_PRELINK_MODULE := true
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_ALLOW_UNDEFINED_SYMBOLS=false
LOCAL_MODULE := native-audio-jni
LOCAL_SRC_FILES := native-audio-jni.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/ffmpeg/android/armv7-a/include
LOCAL_SHARED_LIBRARY := ffmpeg-prebuilt
LOCAL_LDLIBS := -lOpenSLES -landroid -llog -ljnigraphics -lz -lm $(LOCAL_PATH)/ffmpeg/android/armv7-a/libffmpeg.so
LOCAL_STATIC_LIBRARY := stdc++
include $(BUILD_SHARED_LIBRARY) -
Using ffmpeg to convert sound files for use in an android app
10 janvier 2012, par stefsshort : i'm trying to simply play a sound file converted with ffmpeg in my android app, but happen to have problems getting it to work.
long : we have an iphone app and an android app doing the same thing, and i have to port the feature playing a sound on an user interaction. i have the source file in the
aiff
format, and tried to convert it tomp3
for android. but the app keeps crashing when it tries to load the fileAssetFileDescriptor fileDescriptor = context.getResources().openRawResourceFd(resid);
final MediaPlayer mp = new MediaPlayer();
mp.setDataSource(fileDescriptor.getFileDescriptor(), fileDescriptor.getStartOffset(), fileDescriptor.getLength());
fileDescriptor.close();
mp.prepare();more specifically,
mp.setDataSource
crashes. some digging around led me to believe that something's wrong with the encoding. the sound file itself resides in res/raw.11-29 17:11:48.012: ERROR/SoundManager(15580): java.io.IOException: setDataSourceFD failed.: status=0x80000000
11-29 17:11:48.012: ERROR/SoundManager(15580): at android.media.MediaPlayer.setDataSource(Native Method)
...what i tried :
- using a different mp3 that's already used with the same code in a different place. this works.
- converted it to wav file. this didn't cause the app to crash, but it neither played a sound. that might be a different problem.
- converted it to ogg ; crashed
so, the the
ffmpeg
conversion parameters are as follows :$ ffmpeg -i click_24db.aif -f mp3 ~/foobar/wheel_click.mp3
ffmpeg version 0.7.8, Copyright (c) 2000-2011 the FFmpeg developers
built on Nov 24 2011 14:31:00 with gcc 4.2.1 (Apple Inc. build 5666) (dot 3)
configuration: --prefix=/opt/local --enable-gpl --enable-postproc --enable-swscale --enable-avfilter --enable-libmp3lame --enable-libvorbis --enable-libtheora --enable-libdirac --enable-libschroedinger --enable-libopenjpeg --enable-libxvid --enable-libx264 --enable-libvpx --enable-libspeex --mandir=/opt/local/share/man --enable-shared --enable-pthreads --cc=/usr/bin/gcc-4.2 --arch=x86_64 --enable-yasm
libavutil 50. 43. 0 / 50. 43. 0
libavcodec 52.123. 0 / 52.123. 0
libavformat 52.111. 0 / 52.111. 0
libavdevice 52. 5. 0 / 52. 5. 0
libavfilter 1. 80. 0 / 1. 80. 0
libswscale 0. 14. 1 / 0. 14. 1
libpostproc 51. 2. 0 / 51. 2. 0
Input #0, aiff, from 'click_24db.aif':
Duration: 00:00:00.01, start: 0.000000, bitrate: 1570 kb/s
Stream #0.0: Audio: pcm_s16be, 44100 Hz, 2 channels, s16, 1411 kb/s
Output #0, mp3, to '/Users/xyz/foobar/wheel_click.mp3':
Metadata:
TSSE : Lavf52.111.0
Stream #0.0: Audio: libmp3lame, 44100 Hz, 2 channels, s16, 64 kb/s
Stream mapping:
Stream #0.0 -> #0.0
Press [q] to stop, [?] for help
size= 1kB time=00:00:00.05 bitrate= 92.9kbits/s
video:0kB audio:0kB global headers:0kB muxing overhead 45.563549%the resulting file plays nice in itunes, does not play in vlc and crashes when loaded with the android.media.MediaPlayer (note : i first tried it with the SoundPool lib, with both mp3 and ogg, but that didn't work either).
i also tried the following paramters, which didn't work :
ffmpeg -i inputfile.aif -f mp3 -acodec libmp3lame -ab 192000 -ar 44100 outputfile.mp3
i'm working on osx, built ffmpeg with macports today, android api level is 7 (google api, 2.1-update1). looking at the "supported formats" table on dev.android didn't indicate my file to be out of the spec, but i may be mistaken in that.
i don't have the slightest clue regarding bitrates and so on, so could anybody please point me to the right combination of ffmpeg parameters to get a working mp3 for android ? i don't care if the resulting file would be mp3, ogg or 3gp or whatever.