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Autres articles (99)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Multilang : améliorer l’interface pour les blocs multilingues

    18 février 2011, par

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

  • L’agrémenter visuellement

    10 avril 2011

    MediaSPIP est basé sur un système de thèmes et de squelettes. Les squelettes définissent le placement des informations dans la page, définissant un usage spécifique de la plateforme, et les thèmes l’habillage graphique général.
    Chacun peut proposer un nouveau thème graphique ou un squelette et le mettre à disposition de la communauté.

Sur d’autres sites (13375)

  • Live streaming video on multiple platforms [closed]

    4 mars 2019, par Nikolay Nikolov

    I want to build an application similar to Twitch/YouTube, which mainly offers two things (and a couple of other, but they are not related to the question) - to record and send live streams and to watch other people’s live streams. Basically, if I wanted to build Twitch, where would I start in terms of protocols and back-end libraries for the processing and sending/receiving of video segments (more detailed questions follow) ? I am new to the video streaming software development and need a bit of guidance on where/how to start.

    Here are the details/requirements :

    • Video and audio
    • Scalability and low latency are more important than supreme quality
    • Adaptive bit-rate
    • No services like Wowza and such (I am willing to build the whole structure)
    • Has to work on iOS and Android (Desktop support is not as important)
    • The users should be able to watch every stream and every user should be able to stream through his camera
    • VOD is not as important
    • Going back in the stream is not as important

    If I have it right, this is how the whole process should work :

    • Android/iOS camera records video
    • Simultaneously the app saves every x seconds as a single segment and sends it to the server
    • Server processes the video in different bit rates and saves them
    • Another user requests stream based on the bandwidth of its internet connection
    • Server responds with a playlist of segments and sends each new chunk of video to the user

    Questions :

    • What protocols should I be using (HLS, MPEG-DASH, WebRTC, RTSP, etc.) and do these protocols have implementations on Android/iOS or do I have to implement them myself ?
    • What books/other resources would you recommend ?

    Thank you very much for reading my question and I look forward to reading your answers !

  • play MPD file of mpeg-dash on android and IOS

    9 janvier 2019, par user3223551

    I have used ffmpeg to create a MPD file for my video, and I could play and watch it on my pc using :http://dashplayer.azurewebsites.net/

    now I want to make sure it works and plays appropriately on andoid and IOS, could anyone tell me how to test this file on android and IOS ?

  • play MPD file of mpeg-dash on android and IOS

    8 février 2017, par user3223551

    I have used ffmpeg to create a MPD file for my video, and I could play and watch it on my pc using :http://dashplayer.azurewebsites.net/

    now I want to make sure it works and plays appropriately on andoid and IOS, could anyone tell me how to test this file on android and IOS ?