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Autres articles (33)
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Contribute to translation
13 avril 2011You can help us to improve the language used in the software interface to make MediaSPIP more accessible and user-friendly. You can also translate the interface into any language that allows it to spread to new linguistic communities.
To do this, we use the translation interface of SPIP where the all the language modules of MediaSPIP are available. Just subscribe to the mailing list and request further informantion on translation.
MediaSPIP is currently available in French and English (...) -
Les tâches Cron régulières de la ferme
1er décembre 2010, parLa gestion de la ferme passe par l’exécution à intervalle régulier de plusieurs tâches répétitives dites Cron.
Le super Cron (gestion_mutu_super_cron)
Cette tâche, planifiée chaque minute, a pour simple effet d’appeler le Cron de l’ensemble des instances de la mutualisation régulièrement. Couplée avec un Cron système sur le site central de la mutualisation, cela permet de simplement générer des visites régulières sur les différents sites et éviter que les tâches des sites peu visités soient trop (...) -
(Dés)Activation de fonctionnalités (plugins)
18 février 2011, parPour gérer l’ajout et la suppression de fonctionnalités supplémentaires (ou plugins), MediaSPIP utilise à partir de la version 0.2 SVP.
SVP permet l’activation facile de plugins depuis l’espace de configuration de MediaSPIP.
Pour y accéder, il suffit de se rendre dans l’espace de configuration puis de se rendre sur la page "Gestion des plugins".
MediaSPIP est fourni par défaut avec l’ensemble des plugins dits "compatibles", ils ont été testés et intégrés afin de fonctionner parfaitement avec chaque (...)
Sur d’autres sites (7950)
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Need help accessing the key when trying to decrypt .ts files via ffmpeg
4 juillet 2024, par DizI have downloaded all the individual .ts files and the corresponding m3u8 file from a VOD and I now want to merge them together into a single watchable file.
The problem is, that the .ts files are encrypted and don't understand how to access the key.


Here's the beginning of the m3u8 file :


#EXTM3U
#EXT-X-VERSION:3
#EXT-X-TARGETDURATION:4
#EXT-X-PLAYLIST-TYPE:EVENT
#EXT-X-MEDIA-SEQUENCE:6484
#EXT-X-KEY:METHOD=AES-128,URI="irvine://aes",KEYFORMATVERSIONS="1",IV=0x1E9ABA2B3C916D47D592D9B1E7674F4B
#EXT-X-PROGRAM-DATE-TIME:2024-05-25T07:24:59.682Z
#EXTINF:4.004,
index_1_6484.ts
#EXT-X-PROGRAM-DATE-TIME:2024-05-25T07:25:03.686Z
#EXTINF:4.004,
index_1_6485.ts
#EXT-X-PROGRAM-DATE-TIME:2024-05-25T07:25:07.690Z
#EXTINF:4.004,
index_1_6486.ts
#EXT-X-PROGRAM-DATE-TIME:2024-05-25T07:25:11.694Z
#EXTINF:4.004,
index_1_6487.ts
...




As far as I understood I only have the initialization vector and I need to access the URI to get the actual key.


I have tried to decrypt the playlist with the following command :


ffmpeg -i index_1.m3u8 -c copy output.ts



But I would always get the following errors :


Unable to open key file irvine://aes
Error when loading first segment 'index_1_6484.ts'
Error opening input: Invalid data found when processing input
Error opening input file index_1.m3u8.
Error opening input files: Invalid data found when processing input



I have also tried just decrypting a single .ts file to start with, with similar results.


ffmpeg -decryption_key 1E9ABA2B3C916D47D592D9B1E7674F4B -i index_1_6484.ts -codec copy index_1_6484_out.ts



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aarch64 : vp9itxfm : Skip empty slices in the first pass of idct_idct 16x16 and 32x32
18 novembre 2016, par Martin Storsjöaarch64 : vp9itxfm : Skip empty slices in the first pass of idct_idct 16x16 and 32x32
This work is sponsored by, and copyright, Google.
Previously all subpartitions except the eob=1 (DC) case ran with
the same runtime :vp9_inv_dct_dct_16x16_sub16_add_neon : 1373.2
vp9_inv_dct_dct_32x32_sub32_add_neon : 8089.0By skipping individual 8x16 or 8x32 pixel slices in the first pass,
we reduce the runtime of these functions like this :vp9_inv_dct_dct_16x16_sub1_add_neon : 235.3
vp9_inv_dct_dct_16x16_sub2_add_neon : 1036.7
vp9_inv_dct_dct_16x16_sub4_add_neon : 1036.7
vp9_inv_dct_dct_16x16_sub8_add_neon : 1036.7
vp9_inv_dct_dct_16x16_sub12_add_neon : 1372.1
vp9_inv_dct_dct_16x16_sub16_add_neon : 1372.1
vp9_inv_dct_dct_32x32_sub1_add_neon : 555.1
vp9_inv_dct_dct_32x32_sub2_add_neon : 5190.2
vp9_inv_dct_dct_32x32_sub4_add_neon : 5180.0
vp9_inv_dct_dct_32x32_sub8_add_neon : 5183.1
vp9_inv_dct_dct_32x32_sub12_add_neon : 6161.5
vp9_inv_dct_dct_32x32_sub16_add_neon : 6155.5
vp9_inv_dct_dct_32x32_sub20_add_neon : 7136.3
vp9_inv_dct_dct_32x32_sub24_add_neon : 7128.4
vp9_inv_dct_dct_32x32_sub28_add_neon : 8098.9
vp9_inv_dct_dct_32x32_sub32_add_neon : 8098.8I.e. in general a very minor overhead for the full subpartition case due
to the additional cmps, but a significant speedup for the cases when we
only need to process a small part of the actual input data.Signed-off-by : Martin Storsjö <martin@martin.st>
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FFmpeg. avcodec_find_encoder(AV_CODEC_ID_H264) return false
14 juillet 2016, par Иван ЧвановThe problem : I can not connect the h264 codec for encoding and decoding of frames.
Description :
I downloaded from here ffmpeg library https://ffmpeg.zeranoe.com/builds/, version dev.
Connect it to your project QT :
extern "C"
{
#include
#include
#include
#include
#include
}
#pragma comment (lib, "avcodec.lib")
#pragma comment (lib, "avformat.lib")
#pragma comment (lib, "swscale.lib")
#pragma comment (lib, "avutil.lib")Next prescribe
av_register_all();
to include all codecs.Next, call the function :
avcodec_find_encoder(AV_CODEC_ID_H264)
, returns false.In the ReadMe file, the library said that it was collected with —enable-libx264 and —enable-gpl compile the keys including h264 codec that is supposed to be.
If the call :
avcodec_find_encoder(AV_CODEC_ID_MPEG1VIDEO)
, it returns an object AVCodec, as it should.I use the MinGW compiler. OC Windows 7.
How can I resolve or work around the problem ? Compile the library itself has not yet obtained. I understand you to connect sources and "poking" them, that too is meaningless.
** Once again, I will describe my problem : **
I need to encode the codec h264 (can VP9) individual frames in one program, and then decode them in another program. You can use other libraries. The language C ++. It is necessary to use interframe compression codec, rather than simply pressed apart frames.
Sorry for my english.
Ideas. Advice. Suggestions.