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Autres articles (76)
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Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Les tâches Cron régulières de la ferme
1er décembre 2010, parLa gestion de la ferme passe par l’exécution à intervalle régulier de plusieurs tâches répétitives dites Cron.
Le super Cron (gestion_mutu_super_cron)
Cette tâche, planifiée chaque minute, a pour simple effet d’appeler le Cron de l’ensemble des instances de la mutualisation régulièrement. Couplée avec un Cron système sur le site central de la mutualisation, cela permet de simplement générer des visites régulières sur les différents sites et éviter que les tâches des sites peu visités soient trop (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir
Sur d’autres sites (6645)
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Anomalie #2416 : $GLOBALS[’toujours_paragrapher’] et SPIP 3.0
15 novembre 2011, par Fil UpEn fait ça reste tout à fait possible : il suffit de créer une autre wheel qui ne comporte pas la fonction toujours paragrapher. Mais en effet ça ne passe plus par une modif à la volée de la globale en question.
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Given an x264 stream and an ogg vorbis stream, how do I make a muxed stream that mplayer/VLC can read ?
14 avril 2012, par dascandyI'm confused and a bit stuck with this question. All I can find on Google is basic usage of transcoding software, which is not related to the question.
I'm making a game and I'd like to include native capture ability to stream video. I would much like to stream this to a standard-ish client, such as VLC. It needs to be both in a format it recognizes and it needs to be multiplexed in order for this to work.
My question therefore is, I know how to encode stuff from raw video frames to x264 (see also How to encode series of images into H264 using x264 API ? (C/C++) ). I know how to encode raw audio samples into ogg/vorbis. Now, how do I put one and one together for VLC ?
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Programming Language Levels
20 mai 2011, par Multimedia Mike — ProgrammingI’ve been doing this programming thing for some 20 years now. Things sure do change. One change I ponder from time to time is the matter of programming language levels. Allow me to explain.
The 1990s
When I first took computer classes in the early 1990s, my texts would classify computer languages into 3 categories, or levels. The lower the level, the closer to the hardware ; the higher the level, the more abstract (and presumably, easier to use). I recall that the levels went something like this :- High level : Pascal, BASIC, Logo, Fortran
- Medium level : C, Forth
- Low level : Assembly language
Keep in mind that these were the same texts which took the time to explain the history of computers from mainframes -> minicomputers -> a relatively recent phenomenon called microcomputers or "PCs".
Somewhere in the mid-late 1990s, when I was at university, I was introduced to a new tier :
- Very high level : Perl, shell scripting
I think there was some debate among my peers about whether C++ and Java were properly classified as high or very high level. The distinction between high and very high, in my observation, seemed to be that very high level languages had more complex data structures (at the very least, a hash / dictionary / associative array / key-value map) built into the language, as well as implicit memory management.
Modern Day
These days, the old hierarchy is apparently forgotten (much like minicomputers). I observe that there is generally a much simpler 2-tier classification :- Low level : C, assembly language
- High level : absolutely every other programming language in wide use today
I find myself wondering where C++ and Objective-C fit in this classification scheme. Then I remember that it doesn’t matter and this is all academic.
Relevancy
I think about this because I have pretty much stuck to low-level programming all of my life, mostly due to my interest in game and multimedia-type programming. But the trends in computing have favored many higher level languages and programming paradigms. I woke up one day and realized that the kind of work I often do — lower level stuff — is not very common.I’m not here to argue that low or high level is superior. You know I’m all about using the appropriate tool for the job. But I sometimes find myself caught between worlds, having the defend and explain one to the other.
- On one hand, it’s not unusual for the multitudes of programmers working at the high level to gasp and wonder why I or anyone else would ever use C or assembly language for anything when there are so many beautiful high level languages. I patiently explain that those languages have to be written in some other language (at first) and that they need to run on some operating system and that most assuredly won’t be written in a high level language. For further reading, I refer them to Joel Spolsky’s great essay called Back to Basics which describes why it can be useful to know at least a little bit about how the computer does what it does at the lowest levels.
- On the other hand, believe it or not, I sometimes have to defend the merits of high level languages to my low level brethren. I’ll often hear variations of, "Any program can be written in C. Using a high level language to achieve the same will create a slow and bloated solution." I try to explain that the trade-off in time to complete the programming task weighed against the often-negligible performance hit of what is often an I/O-bound operation in the first place makes it worthwhile to use the high level language for a wide variety of tasks.
Or I just ignore them. That’s actually the best strategy.