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Head down (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Echoplex (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Discipline (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Letting you (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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1 000 000 (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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999 999 (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
Autres articles (68)
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Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...) -
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs
Sur d’autres sites (11110)
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Creating Video Maker in flutter
22 avril 2023, par Manglam Industrial ProductI have a application which allow user to pick multiple image from device add text and make a fresh final image using RepaintBoundry Widget which save the final image but now i want to add some more features like user can pick multiple videos and it will save video to device i have made full video editor but my problem is in saving that video which user created. If you want any code then you can ask in comments.


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Adding ffmpeg OMX codec to Genymotion Android 4.4.2 emulator
22 avril 2016, par photonBasic Question :
Is there a way to add a new audio codec to the Genymotion Android emulator, short of downloading the entire Android source, learning how to build it, and creating my own version of Android ?
Context :
I have written a java Android app that acts as an audio renderer, as well as being a DLNA/OpenHome server and client. Think "BubbleUpnp" without video. My primary development platform is Win8.1. The program started as an ActiveState "pure-perl" DLNA MediaServer on Windows, which I then ported to Ubuntu, which I got working under Android a few years ago. It was pretty funky ... all UI being presented thru an HTTP server/jquery/jquery-ui, served from an Ubuntu shell running under Android (a trick in itself), serving up HTML pages to Chrome running on the same (Android) device. Besides being "funky" it had a major drawback that it required a valid IP address to work ... as I could not figure out how to get ubuntu to have a local loopback device for a 127.0.0.01 localhost I use the app as a "car stereo" on my boat (which is my home), which is often not hooked up to the internet.
I had a hard time getting started in Android app development because the speed of the Android emulators in Eclipse was horrid, and the ADB drivers did not work from Win8 for the longest time.
Then one day, about a year ago, I ran into Genymotion (kudos to the authors), and all of a sudden I had a workable Android development environment, so I added a Java implementation of the DLNA server, which then grew into a renderer also, using Android’s MediaPlayer class, and, adding the ability to act as a DLNA control point, and more recently also added OpenHome servers and renderers to it.
In a separate effort, I created a build environment for this program called fpCalc, based on ffMpeg, on a variety of platforms, including Win, Linux, and Android x86, arm, and arm7 devices (bitbucket.org/phorton1/) and did an extensive series of tests to determine the validity, and longevity of fpcalc fingerprints, discovering that the fpCalc fingerprint changed based on the version of ffmpeg it was built against, a separate topic to be sure, but in the process, learned at least a bit about how to build ffmpeg as well as Android shared libraries, JNI interfaces, etc.
So now the Android-Java version of the program has advanced past the old perl version, and I am debating whether I want to continue to try to build the perl version (and or add an wxPerl UI) to it.
One issue that has arisen, for me, is that the Genymotion emulator does not support WMA decoding ... as Android dropped support for WMA due to licensing issues, etc, a ways back in time ... yet my music library has significant numbers of tunes in WMA files, and I don’t want to "convert" them, my carefully thought-out philosophy is that my program does not modify the contents, or tags, or anything in the original media files that I have accumulated, or will receive in the future, rather treating them as "artifacts" worth preserving "as is". No conversion is going to make a file "better" than it was, and I wish to preserve ALL of the original sources for ALL of my music going forward.
So, I’m thinking, gee, I can build FFMPEG on 7 different platforms, and I see all these references to "OMX FFMPEG Codec Support for Android" on the net, so I’m thinking, "All I need to do is create the OMX Component and somehow get it into Genymotion".
I have studied up OMX, OpenMaxIL, seen Michael Chen’s posts, seen the stack overflow questions
How to make ffmpeg codec componet as OMX component
and
Android : How to integrate a decoder to multimedia framework
and Cedric Fung’s page https://vec.io/posts/use-android-hardware-decoder-with-omxcodec-in-ndk, and Michael Chen’s repository at https://github.com/omxcodec , as well as virtually every other page on the net that mentions any combination of libstagefright, OMX, Genymotion, and FFMPEG.
(this page would not let me put more than 2 links as i don’t have a "10" reputation, or I would have listed some of the sources I have seen) ..
My Linux development environment is a Ubuntu12.04 vbox running on my win machine. I have downloaded and run the Android-x86 iso as a vbox, and IT contains the ffmpeg codecs, but unfortunately, it neither supports a wifi interface, nor the vbox "guest additions", so it has a really funky mouse. I tried for about 3 days to address those two issues, but in the end do not feel it is usable for my puproses, and I really like the way genymotion "feels", particularly the moust support, so I’d like to keep genymotion as my "windows android" virtual device under which I may run my program, deprecate and stop using my old perl source,
except genymotion does not support WMA files ...
Several side notes :
(a) There is no good way to write a single sourced application in Java that runs natively in Windows, AND as an Android app.
(b) I don’t want to reboot my Windows machine to a "real" Android device just to play my music files. The machine has to stay in Windows as I use it for other things as well.
(c) I am writing this as my machine is in the 36th hour of downloading the entire ASOP source code base to a partition in my Ubuntu vbox while I am sitting in a hotel room on a not-so-good internet connection in Panama City, Panama, before I return to my boat in remote Bocas Del Toro Panama, where the internet connection is even worse.
(d) I did get WMA decoding to work in my app by calling my FFMPEG executable from Java (converting it to either WAV/PCM or AAC), but, because of limitations in Android’s MediaPlayer, it does not work well, particularly for remotely hosted WMA files ... MediaPlayer insists on having the whole file present before it starts to play, which can take several seconds or longer, and I am hoping that by getting a ’real’ WMA codec underneath MediaPlayer, that problem will just disappear ....
So, I’m trying to figure this whole mess out. There are a lot of tantalizing clues, and suggestions, but what I have found, or at least what I am starting to believe, is that if I want to add a simple WMA audio decoding codec to Android (Genymotion), not only do I have to download, basically, the ENTIRE ASOP Android source tree, and learn a new set of tools (repo, etc), but I have to (be able to) rebuild, from scratch, the entire Android system, esp. libstagefright.so in such a way as to be COMPLETELY compatible with the existing one in GenyMotion, while at the same time adding ffmpeg codecs ala Michael Chen’s page.
And I’m just asking, is it, could it really be that difficult ?
Anyways, this makes me crazy. Is there no way to just build a new component, or at worst a new OMX core, and add it to Genymotion, WITHOUT building all of Android, and preferably, based only on the OMX h files ? Or do I REALLY have to replace the existing libstagefright.so, which means, basically, rebuilding all of Android ...
p.s. I thought it would be nice to get this figured out, build it, and then post the installable new FFMPEG codecs someplace for other people to use, so that they don’t also grow warts on their ears and have steam shooting out of their eyeballs, while they get old trying to figure it out ....
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Piwik 3 Development Update #1 – New UI design, API changes & release date
1er septembre 2016, par Thomas Steur — Community, DevelopmentOver the last months, we have been actively working on the Piwik 3 release and we want to introduce you to the changes that we have done so far. They include a new and modern UI redesign, new widgets for your dashboard, and technical improvements under the hood.
New Piwik 3 UI
Based on Material Design we have revamped the user interface which is now more responsive, more usable and faster. While the UI is not yet finished, we invite you to check it out already and to let us know what you think.
This new Piwik material design is a visual language that synthesizes classic principles of good design with the innovation and possibility of technology and science.
More responsive
Piwik 3 will look and feel much better on your mobile phone and tablet. Many elements have been improved : the menus, the segment editor and dashboard selector, the widgets, the settings pages and most other pages so you can fully experience and enjoy Piwik on any device !
Improved usability
We have updated the menu structure, the dashboard selector as well as the footer in reports to make your life easier when using Piwik. We love to keep these complicated things simple. There are also many other tiny improvements that you will appreciate.
The Zen Mode lets you view in full screen your analytics reports and dashboards. Users love this feature and it can now be accessed by pressing “z” key.
Faster
To make the Piwik interface faster, we have refactored most of our CSS, HTML and JavaScript and moved more and more of our code into the client. As a result, Piwik now needs to reload the page much less often ! For example when you change the date or change the segment, Piwik will now load the reports instantly. To improve performance even further, Piwik will now load multiple reports on a single page in parallel.
Native fonts
Over the last months more and more web services have started using system fonts, and so will Piwik 3. System fonts look better, improve language support and give you a more native, familiar feeling.
For more details and screenshots have a look at the pull request for the Piwik 3 UI update.
New widgets
With the “Latest Piwik Plugin Updates” widget you won’t miss any newly added or updated plugin anymore. This will help you learn about and discover the useful plugins and themes available on the Marketplace.
Super users can now see at a glance the current state of the Piwik system, thanks to the new “System Check” and “System Summary” widgets.
API Changes
Piwik is the leading open analytics platform, highly customisable and extensible thanks to a flexible plugins architecture and a design based on APIs. In this new major Piwik 3 release, we significantly improve the foundation of our open platform and several of its core APIs.
The new Widgets and Reporting API makes it possible to add reports and widgets to any existing reporting page. In the past, reporting pages had to be created manually which was time consuming and it was hard to maintain a consistent look across different reporting pages. Now reporting pages are generated automatically by the Piwik platform.
The Plugin Settings API was changed to improve performance and to let plugin developers customize the Websites Manager. This is one step towards our goal to let users not only manage websites but also mobile apps, cars, coffee machines or any other thing.
To see a full list of changes in the Piwik 3 analytics platform, have a look at the developer changelog.
Developer docs
The Piwik Developer Zone is full of guides and API references to help developers understand, integrate and extend Piwik. As some APIs have changed in the Piwik 3 release it is now possible to select the Piwik version in the top right corner of the developer zone.
We are updating guides for Piwik 3 and added a Piwik 2 -> Piwik 3 Migration Guide for plugin developers. Many other guides were updated such as Menus, Custom Report and Widgets.
Release date
The first Piwik 3 beta release will be available in the next four weeks. Beta testers automatically receive the update if they are subscribed to the “Latest Beta” release channel. The final Piwik 3 release will be ready before the end of the year. If you want to give it a try, you can either use Piwik from Git and check out the “3.x-dev” branch, or download Piwik 3 from GitHub.
Closing thoughts
With faster & more beautiful reports, better APIs and more stability, Piwik 3 is a big step forward for all Piwik users. As our mission is to create, as a community, the leading international open source web analytics platform that gives every user full control of their data, we are very excited to introduce you to this upcoming release.
We now offer Custom Development services if you like to sponsor a new feature or bug fix, or if you have any custom requirements. And if you use Piwik Analytics to grow your business and need quality help, contact the Piwik analytics experts to get started.
Until our next Piwik 3 dev update, Happy analysis !