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Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
-
Ecrire une actualité
21 juin 2013, parPrésentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
Vous pouvez personnaliser le formulaire de création d’une actualité.
Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...)
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-
dyld[16458] : Library not loaded : @rpath/libavcodec.framework/libavcodec while running my flutter app on iOS
31 janvier 2023, par Stéphane de LucaCompilation is successful. But When I run the code, I get this.


Here is the full trace.


Any idea ?


dyld[16458]: Library not loaded: @rpath/libavcodec.framework/libavcodec
 Referenced from: <3500F5CF-B1D2-30EC-8D7F-1C29BD45D05E> /private/var/containers/Bundle/Application/984D87E5-818C-49A9-9CB5-F0CC3160D2FF/Runner.app/Runner
 Reason: tried: '/usr/lib/swift/libavcodec.framework/libavcodec' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/libavcodec.framework/libavcodec' (errno=2), '/usr/lib/swift/libavcodec.framework/libavcodec' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/libavcodec.framework/libavcodec' (errno=2), '/private/var/containers/Bundle/Application/984D87E5-818C-49A9-9CB5-F0CC3160D2FF/Runner.app/Frameworks/libavcodec.framework/libavcodec' (errno=2), '/private/var/containers/Bundle/Application/984D87E5-818C-49A9-9CB5-F0CC3160D2FF/Runner.app/Frameworks/libavcodec.framework/libavcodec' (errno=2), '/private/var/containers/Bundle/Application/984D87E5-818C-49A9-9CB5-F0CC3160D2FF/Runner.app/Frameworks/libavcodec.framework/libavcodec' (errno=2), '/usr/lib/swift/libavcodec.framework/libavcodec' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/libavcodec.framework/libavcodec' (errno=2), '/usr/lib/swift/libavcodec.framework/libavcodec' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/libavcodec.framework/libavcodec' (errno=2), '/private/var/containers/Bundle/Application/984D87E5-818C-49A9-9CB5-F0CC3160D2FF/Runner.app/Frameworks/libavcodec.framework/libavcodec' (errno=2), '/private/var/containers/Bundle/Application/984D87E5-818C-49A9-9CB5-F0CC3160D2FF/Runner.app/Frameworks/libavcodec.framework/libavcodec' (errno=2), '/private/var/containers/Bundle/Application/984D87E5-818C-49A9-9CB5-F0CC3160D2FF/Runner.app/Frameworks/libavcodec.framework/libavcodec' (errno=2), '/private/preboot/Cryptexes/OS@rpath/libavcodec.framework/libavcodec' (errno=2), '/usr/lib/swift/libavcodec.framework/libavcodec' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/libavcodec.framework/libavcodec' (errno=2), '/usr/lib/swift/libavcodec.framework/libavcodec' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/libavcodec.framework/libavcodec' (errno=2), '/private/var/containers/Bundle/Application/984D87E5-818C-49A9-9CB5-F0CC3160D2FF/Runner.app/Frameworks/libavcodec.framework/libavcodec' (errno=2), '/private/var/containers/Bundle/Application/984D87E5-818C-49A9-9CB5-F0CC3160D2FF/Runner.app/Frameworks/libavcodec.framework/libavcodec' (errno=2), '/private/var/containers/Bundle/Application/984D87E5-818C-49A9-9CB5-F0CC3160D2FF/Runner.app/Frameworks/libavcodec.framework/libavcodec' (errno=2), '/usr/lib/swift/libavcodec.framework/libavcodec' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/libavcodec.framework/libavcodec' (errno=2), '/usr/lib/swift/libavcodec.framework/libavcodec' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/libavcodec.framework/libavcodec' (errno=2), '/private/var/containers/Bundle/Application/984D87E5-818C-49A9-9CB5-F0CC3160D2FF/Runner.app/Frameworks/libavcodec.framework/libavcodec' (errno=2), '/private/var/containers/Bundle/Application/984D87E5-818C-49A9-9CB5-F0CC3160D2FF/Runner.app/Frameworks/libavcodec.framework/libavcodec' (errno=2), '/private/var/containers/Bundle/Application/984D87E5-818C-49A9-9CB5-F0CC3160D2FF/Runner.app/Frameworks/libavcodec.framework/libavcodec' (errno=2), '/System/Library/Frameworks/libavcodec.framework/libavcodec' (errno=2, not in dyld cache)
Library not loaded: @rpath/libavcodec.framework/libavcodec
 Referenced from: <3500F5CF-B1D2-30EC-8D7F-1C29BD45D05E> /private/var/containers/Bundle/Application/984D87E5-818C-49A9-9CB5-F0CC3160D2FF/Runner.app/Runner
 Reason: tried: '/usr/lib/swift/libavcodec.framework/libavcodec' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/libavcodec.framework/libavcodec' (errno=2), '/usr/lib/swift/libavcodec.framework/libavcodec' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/libavcodec.framework/libavcodec' (errno=2), '/private/var/containers/Bundle/Application/984D87E5-818C-49A9-9CB5-F0CC3160D2FF/Runner.app/Frameworks/libavcodec.framework/libavcodec' (errno=2), '/private/var/containers/Bundle/Application/984D87E5-818C-49A9-9CB5-F0CC3160D2FF/Runner.app/Frameworks/libavcodec.framework/libavcodec' (errno=2), '/private/var/containers/Bundle/Application/984D87E5-818C-49A9-9CB5-F0CC3160D2FF/Runner.app/Frameworks/libavcodec.framework/libavcodec' (errno=2), '/usr/lib/swif
dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Developer/Library/PrivateFrameworks/DTDDISupport.framework/libViewDebuggerSupport.dylib
(lldb) 



The pod is as follows :


# Uncomment this line to define a global platform for your project
platform :ios, '14.0'

# CocoaPods analytics sends network stats synchronously affecting flutter build latency.
ENV['COCOAPODS_DISABLE_STATS'] = 'true'

project 'Runner', {
 'Debug' => :debug,
 'Profile' => :release,
 'Release' => :release,
}

def flutter_root
 generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'Generated.xcconfig'), __FILE__)
 unless File.exist?(generated_xcode_build_settings_path)
 raise "#{generated_xcode_build_settings_path} must exist. If you're running pod install manually, make sure flutter pub get is executed first"
 end

 File.foreach(generated_xcode_build_settings_path) do |line|
 matches = line.match(/FLUTTER_ROOT\=(.*)/)
 return matches[1].strip if matches
 end
 raise "FLUTTER_ROOT not found in #{generated_xcode_build_settings_path}. Try deleting Generated.xcconfig, then run flutter pub get"
end

require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root)

flutter_ios_podfile_setup

target 'Runner' do
 use_frameworks!
 use_modular_headers!

 flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__))
end

post_install do |installer|
 installer.pods_project.targets.each do |target|
 flutter_additional_ios_build_settings(target)
 end
end



The yaml :



environment:
 sdk: '>=2.18.2 <3.0.0'

# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
 flutter:
 sdk: flutter
 flutter_localizations:
 sdk: flutter
 # The following adds the Cupertino Icons font to your application.
 # Use with the CupertinoIcons class for iOS style icons.
 cupertino_icons: ^1.0.2
 video_editor: ^1.5.2
 image_picker: ^0.8.6
 helpers: ^1.2.0
 intl: ^0.17.0
 i18n_extension: ^5.0.1
 optimized_cached_image: ^3.0.1
 youtube_player_flutter: ^8.1.1
 flutter_launcher_icons: ^0.11.0
 flutter_lorem: ^2.0.0
 advance_image_picker: ^0.1.7+1
 wechat_assets_picker: ^8.1.4
 lecle_flutter_absolute_path: ^0.0.2+1
 #ffmpeg_kit_flutter: 5.1.0-LTS
 path_provider: ^2.0.11
 video_thumbnail: ^0.5.3
 flutter_document_picker: ^5.1.0
 flutter_login: ^4.1.1
 #flutter_absolute_path: ^1.0.6
 # flutter_absolute_path:
 # git:
 # url: https://github.com/ValeriusGC/flutter_absolute_path.git
 uuid: ^3.0.6
 flutter_form_builder: ^7.7.0
 form_builder_validators: ^8.4.0
 state_persistence: ^0.1.0
 shared_preferences: ^2.0.15
 firebase_core: ^2.4.0
 firebase_storage: ^11.0.8
 video_compress: ^3.1.2
 connectivity_plus: ^3.0.2
 internet_connection_checker: ^1.0.0+1
 cached_video_player: ^2.0.3
 visibility_detector: ^0.3.3
 firebase_database: ^10.0.7
 firebase_auth: ^4.2.1
 firebase_dynamic_links: ^5.0.9
 cloud_firestore: ^4.2.0
 cloud_functions: ^4.0.6
 cached_network_image: ^3.2.3
 ffmpeg_kit_flutter_min_gpl: ^5.1.0
 video_player: ^2.4.10
 provider: ^6.0.5
 camera: ^0.9.8+1
 share_plus: ^6.3.0
 package_info_plus: ^3.0.2

dependency_overrides:
 ffmpeg_kit_flutter_min_gpl: ^5.1.0-LTS

dev_dependencies:
 flutter_test:
 sdk: flutter


 # The "flutter_lints" package below contains a set of recommended lints to
 # encourage good coding practices. The lint set provided by the package is
 # activated in the `analysis_options.yaml` file located at the root of your
 # package. See that file for information about deactivating specific lint
 # rules and activating additional ones.
 flutter_lints: ^2.0.0

``



-
Node.js readable maximize throughput/performance for compute intense readable - Writable doesn't pull data fast enough
31 décembre 2022, par flohallGeneral setup


I developed an application using AWS Lambda node.js 14.
I use a custom
Readable
implementationFrameCreationStream
that uses node-canvas to draw images, svgs and more on a canvas. This result is then extracted as a raw image buffer in BGRA. A single image buffer contains 1920 * 1080 * 4 Bytes = 8294400 Bytes 8 MB.
This is then piped tostdin
of achild_process
runningffmpeg
.
ThehighWaterMark
of myReadable
inobjectMode:true
is set to 25 so that the internal buffer can use up to 8 MB * 25 = 200 MB.

All this works fine and also doesn't contain too much RAM. But I noticed after some time, that the performance is not ideally.


Performance not optimal


I have an example input that generates a video of 315 frames. If I set
highWaterMark
to a value above 25 the performance increases to the point, when I set to a value of 315 or above.

For some reason
ffmpeg
doesn't start to pull any data untilhighWaterMark
is reached. Obviously thats not what I want.ffmpeg
should always consume data if minimum 1 frame is cached in theReadable
and if it has finished processing the frame before. And theReadable
should produce more frames as longhighWaterMark
isn't reached or the last frame has been reached. So ideally theReadable
and theWriteable
are busy all the time.

I found another way to improve the speed. If I add a timeout in the
_read()
method of theReadable
after let's say every tenth frame for 100 ms. Then theffmpeg
-Writable
will use this timeout to write some frames toffmpeg
.

It seems like frames aren't passed to
ffmpeg
during frame creation because some node.js main thread is busy ?

The fastest result I have if I increase
highWaterMark
above the amount of frames - which doesn't work for longer videos as this would make the AWS Lambda RAM explode. And this makes the whole streaming idea useless. Using timeouts always gives me stomach pain. Also depending on the execution on different environments a good fitting timeout might differ. Any ideas ?

FrameCreationStream


import canvas from 'canvas';
import {Readable} from 'stream';
import {IMAGE_STREAM_BUFFER_SIZE, PerformanceUtil, RenderingLibraryError, VideoRendererInput} from 'vm-rendering-backend-commons';
import {AnimationAssets, BufferType, DrawingService, FullAnimationData} from 'vm-rendering-library';

/**
 * This is a proper back pressure compatible implementation of readable for a having a stream to read single frames from.
 * Whenever read() is called a new frame is created and added to the stream.
 * read() will be called internally until options.highWaterMark has been reached.
 * then calling read will be paused until one frame is read from the stream.
 */
export class FrameCreationStream extends Readable {

 drawingService: DrawingService;
 endFrameIndex: number;
 currentFrameIndex: number = 0;
 startFrameIndex: number;
 frameTimer: [number, number];
 readTimer: [number, number];
 fullAnimationData: FullAnimationData;

 constructor(animationAssets: AnimationAssets, fullAnimationData: FullAnimationData, videoRenderingInput: VideoRendererInput, frameTimer: [number, number]) {
 super({highWaterMark: IMAGE_STREAM_BUFFER_SIZE, objectMode: true});

 this.frameTimer = frameTimer;
 this.readTimer = PerformanceUtil.startTimer();

 this.fullAnimationData = fullAnimationData;

 this.startFrameIndex = Math.floor(videoRenderingInput.startFrameId);
 this.currentFrameIndex = this.startFrameIndex;
 this.endFrameIndex = Math.floor(videoRenderingInput.endFrameId);

 this.drawingService = new DrawingService(animationAssets, fullAnimationData, videoRenderingInput, canvas);
 console.time("read");
 }

 /**
 * this method is only overwritten for debugging
 * @param size
 */
 read(size?: number): string | Buffer {

 console.log("read("+size+")");
 const buffer = super.read(size);
 console.log(buffer);
 console.log(buffer?.length);
 if(buffer) {
 console.timeLog("read");
 }
 return buffer;
 }

 // _read() will be called when the stream wants to pull more data in.
 // _read() will be called again after each call to this.push(dataChunk) once the stream is ready to accept more data. https://nodejs.org/api/stream.html#readable_readsize
 // this way it is ensured, that even though this.createImageBuffer() is async, only one frame is created at a time and the order is kept
 _read(): void {
 // as frame numbers are consecutive and unique, we have to draw each frame number (also the first and the last one)
 if (this.currentFrameIndex <= this.endFrameIndex) {
 PerformanceUtil.logTimer(this.readTimer, 'WAIT -> READ\t');
 this.createImageBuffer()
 .then(buffer => this.optionalTimeout(buffer))
 // push means adding a buffered raw frame to the stream
 .then((buffer: Buffer) => {
 this.readTimer = PerformanceUtil.startTimer();
 // the following two frame numbers start with 1 as first value
 const processedFrameNumberOfScene = 1 + this.currentFrameIndex - this.startFrameIndex;
 const totalFrameNumberOfScene = 1 + this.endFrameIndex - this.startFrameIndex;
 // the overall frameId or frameIndex starts with frameId 0
 const processedFrameIndex = this.currentFrameIndex;
 this.currentFrameIndex++;
 this.push(buffer); // nothing besides logging should happen after calling this.push(buffer)
 console.log(processedFrameNumberOfScene + ' of ' + totalFrameNumberOfScene + ' processed - full video frameId: ' + processedFrameIndex + ' - buffered frames: ' + this.readableLength);
 })
 .catch(err => {
 // errors will be finally handled, when subscribing to frameCreation stream in ffmpeg service
 // this log is just generated for tracing errors and if for some reason the handling in ffmpeg service doesn't work
 console.log("createImageBuffer: ", err);
 this.emit("error", err);
 });
 } else {
 // push(null) makes clear that this stream has ended
 this.push(null);
 PerformanceUtil.logTimer(this.frameTimer, 'FRAME_STREAM');
 }
 }

 private optionalTimeout(buffer: Buffer): Promise<buffer> {
 if(this.currentFrameIndex % 10 === 0) {
 return new Promise(resolve => setTimeout(() => resolve(buffer), 140));
 }
 return Promise.resolve(buffer);
 }

 // prevent memory leaks - without this lambda memory will increase with every call
 _destroy(): void {
 this.drawingService.destroyStage();
 }

 /**
 * This creates a raw pixel buffer that contains a single frame of the video drawn by the rendering library
 *
 */
 public async createImageBuffer(): Promise<buffer> {

 const drawTimer = PerformanceUtil.startTimer();
 try {
 await this.drawingService.drawForFrame(this.currentFrameIndex);
 } catch (err: any) {
 throw new RenderingLibraryError(err);
 }

 PerformanceUtil.logTimer(drawTimer, 'DRAW -> FRAME\t');

 const bufferTimer = PerformanceUtil.startTimer();
 // Creates a raw pixel buffer, containing simple binary data
 // the exact same information (BGRA/screen ratio) has to be provided to ffmpeg, because ffmpeg cannot detect format for raw input
 const buffer = await this.drawingService.toBuffer(BufferType.RAW);
 PerformanceUtil.logTimer(bufferTimer, 'CANVAS -> BUFFER');

 return buffer;
 }
}
</buffer></buffer>


FfmpegService


import {ChildProcess, execFile} from 'child_process';
import {Readable} from 'stream';
import {FPS, StageSize} from 'vm-rendering-library';
import {
 FfmpegError,
 LOCAL_MERGE_VIDEOS_TEXT_FILE, LOCAL_SOUND_FILE_PATH,
 LOCAL_VIDEO_FILE_PATH,
 LOCAL_VIDEO_SOUNDLESS_MERGE_FILE_PATH
} from "vm-rendering-backend-commons";

/**
 * This class bundles all ffmpeg usages for rendering one scene.
 * FFmpeg is a console program which can transcode nearly all types of sounds, images and videos from one to another.
 */
export class FfmpegService {

 ffmpegPath: string = null;


 constructor(ffmpegPath: string) {
 this.ffmpegPath = ffmpegPath;
 }

 /**
 * Convert a stream of raw images into an .mp4 video using the command line program ffmpeg.
 *
 * @param inputStream an input stream containing images in raw format BGRA
 * @param stageSize the size of a single frame in pixels (minimum is 2*2)
 * @param outputPath the filepath to write the resulting video to
 */
 public imageToVideo(inputStream: Readable, stageSize: StageSize, outputPath: string): Promise<void> {
 const args: string[] = [
 '-f',
 'rawvideo',
 '-r',
 `${FPS}`,
 '-pix_fmt',
 'bgra',
 '-s',
 `${stageSize.width}x${stageSize.height}`,
 '-i',
 // input "-" means input will be passed via pipe (streamed)
 '-',
 // codec that also QuickTime player can understand
 '-vcodec',
 'libx264',
 '-pix_fmt',
 'yuv420p',
 /*
 * "-movflags faststart":
 * metadata at beginning of file
 * needs more RAM
 * file will be broken, if not finished properly
 * higher application compatibility
 * better for browser streaming
 */
 '-movflags',
 'faststart',
 // "-preset ultrafast", //use this to speed up compression, but quality/compression ratio gets worse
 // don't overwrite an existing file here,
 // but delete file in the beginning of execution index.ts
 // (this is better for local testing believe me)
 outputPath
 ];

 return this.execFfmpegPromise(args, inputStream);
 }

 private execFfmpegPromise(args: string[], inputStream?: Readable): Promise<void> {
 const ffmpegServiceSelf = this;
 return new Promise(function (resolve, reject) {
 const executionProcess: ChildProcess = execFile(ffmpegServiceSelf.ffmpegPath, args, (err) => {
 if (err) {
 reject(new FfmpegError(err));
 } else {
 console.log('ffmpeg finished');
 resolve();
 }
 });
 if (inputStream) {
 // it's important to listen on errors of input stream before piping it into the write stream
 // if we don't do this here, we get an unhandled promise exception for every issue in the input stream
 inputStream.on("error", err => {
 reject(err);
 });
 // don't reject promise here as the error will also be thrown inside execFile and will contain more debugging info
 // this log is just generated for tracing errors and if for some reason the handling in execFile doesn't work
 inputStream.pipe(executionProcess.stdin).on("error", err => console.log("pipe stream: " , err));
 }
 });
 }
}
</void></void>


-
aacenc : use the decoder’s lcg PRNG
8 octobre 2016, par Rostislav Pehlivanovaacenc : use the decoder’s lcg PRNG
Using lfg was an overkill in this case where the random numbers
were only used for encoder descisions. Should increase result
uniformity between different FPUs and gives a slight speedup.Signed-off-by : Rostislav Pehlivanov <atomnuker@gmail.com>