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  • Gestion générale des documents

    13 mai 2011, par

    MédiaSPIP ne modifie jamais le document original mis en ligne.
    Pour chaque document mis en ligne il effectue deux opérations successives : la création d’une version supplémentaire qui peut être facilement consultée en ligne tout en laissant l’original téléchargeable dans le cas où le document original ne peut être lu dans un navigateur Internet ; la récupération des métadonnées du document original pour illustrer textuellement le fichier ;
    Les tableaux ci-dessous expliquent ce que peut faire MédiaSPIP (...)

  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (6412)

  • Android, AOSP tree, external project (ffmpeg) is built for AMD64

    22 avril 2015, par kagali-san

    I’m trying to build ffmpeg4android on current AOSP tree (from /external), which is lunch-configured to aosp_arm-eng and set to PLATFORM_VERSION=4.2.

    Resulting files are generated for AMD64 (host native) architecture, even though the major rest of tree is built (as expected) ARM :

    readelf -a android/aosp_arm-eng/ffplay|egrep "Class :|Machine :"
    Class : ELF64 Machine :
    Advanced Micro Devices X86-64

    versus

    readelf -a
    aosp/out/target/product/generic/symbols/system/lib/libril.so | egrep "Class :|Machine :"

    Class : ELF32
    Machine : ARM


    I will probably switch to other ways of getting ffmpeg-arm (presumably the one described here) ; the reason of asking this question is to understand, at which build stage does cross-compilation environment breaks.

  • What is “interoperable TTML” ?

    1er janvier 2014, par silvia

    I’ve just tried to come to terms with the latest state of TTML, the Timed Text Markup Language.

    TTML has been specified by the W3C Timed Text Working Group and released as a RECommendation v1.0 in November 2010. Since then, several organisations have tried to adopt it as their caption file format. This includes the SMPTE, the EBU (European Broadcasting Union), and Microsoft.

    Both, Microsoft and the EBU actually looked at TTML in detail and decided that in order to make it usable for their use cases, a restriction of its functionalities is needed.

    EBU-TT

    The EBU released EBU-TT, which restricts the set of valid attributes and feature. “The EBU-TT format is intended to constrain the features provided by TTML, especially to make EBU-TT more suitable for the use with broadcast video and web video applications.” (see EBU-TT).

    In addition, EBU-specific namespaces were introduce to extend TTML with EBU-specific data types, e.g. ebuttdt:frameRateMultiplierType or ebuttdt:smpteTimingType. Similarly, a bunch of metadata elements were introduced, e.g. ebuttm:documentMetadata, ebuttm:documentEbuttVersion, or ebuttm:documentIdentifier.

    The use of namespaces as an extensibility mechanism will ascertain that EBU-TT files continue to be valid TTML files. However, any vanilla TTML parser will not know what to do with these custom extensions and will drop them on the floor.

    Simple Delivery Profile

    With the intention to make TTML ready for “internet delivery of Captions originated in the United States”, Microsoft proposed a “Simple Delivery Profile for Closed Captions (US)” (see Simple Profile). The Simple Profile is also a restriction of TTML.

    Unfortunately, the Microsoft profile is not the same as the EBU-TT profile : for example, it contains the “set” element, which is not conformant in EBU-TT. Similarly, the supported style features are different, e.g. Simple Profile supports “display-region”, while EBU-TT does not. On the other hand, EBU-TT supports monospace, sans-serif and serif fonts, while the Simple profile does not.

    Thus files created for the Simple Delivery Profile will not work on players that expect EBU-TT and the reverse.

    Fortunately, the Simple Delivery Profile does not introduce any new namespaces and new features, so at least it is an explicit subpart of TTML and not both a restriction and extension like EBU-TT.

    SMPTE-TT

    SMPTE also created a version of the TTML standard called SMPTE-TT. SMPTE did not decide on a subset of TTML for their purposes – it was simply adopted as a complete set. “This Standard provides a framework for timed text to be supported for content delivered via broadband means,…” (see SMPTE-TT).

    However, SMPTE extended TTML in SMPTE-TT with an ability to store a binary blob with captions in another format. This allows using SMPTE-TT as a transport format for any caption format and is deemed to help with “backwards compatibility”.

    Now, instead of specifying a profile, SMPTE decided to define how to convert CEA-608 captions to SMPTE-TT. Even if it’s not called a “profile”, that’s actually what it is. It even has its own namespace : “m608 :”.

    Conclusion

    With all these different versions of TTML, I ask myself what a video player that claims support for TTML will do to get something working. The only chance it has is to implement all the extensions defined in all the different profiles. I pity the player that has to deal with a SMPTE-TT file that has a binary blob in it and is expected to be able to decode this.

    Now, what is a caption author supposed to do when creating TTML ? They obviously cannot expect all players to be able to play back all TTML versions. Should they create different files depending on what platform they are targeting, i.e. a EBU-TT version, a SMPTE-TT version, a vanilla TTML version, and a Simple Delivery Profile version ? Should they by throwing all the features of all the versions into one TTML file and hope that the players will pick out the right things that they require and drop the rest on the floor ?

    Maybe the best way to progress would be to make a list of the “safe” features : those features that every TTML profile supports. That may be the best way to get an “interoperable TTML” file. Here’s me hoping that this minimal set of features doesn’t just end up being the usual (starttime, endtime, text) triple.

    UPDATE :

    I just found out that UltraViolet have their own profile of SMPTE-TT called CFF-TT (see UltraViolet FAQ and spec). They are making some SMPTE-TT fields optional, but introduce a new @forcedDisplayMode attribute under their own namespace “cff :”.

  • Can I use AForge in Unity3D ?

    19 décembre 2013, par user2967920

    I am Using Unity Pro,

    i want to Decode and play H264 Encoded Content in Unity3D. As unity dosn't have native support for the h264 codec so i got AForge.NET.

    In visual Studio 2010 i created an application which would do the decoding and give the output as a bitmap to a rectangle which was drwn using SDL, so i know the .net AFOrge works well.

    Now the Problem is when i import the AForge.dll, AForge.Video and the AForge.Video.FFMPEG in Unity i git this Error.

    "MissingMethodException : Method contains unsupported native code

    <module>.<crtimplementationdetails>.LanguageSupport._Initialize (<crtimplementationdetails>.LanguageSupport* )
       <module>.<crtimplementationdetails>.LanguageSupport.Initialize (<crtimplementationdetails>.LanguageSupport* )
       Rethrow as ModuleLoadException: The C++ module failed to load.
       <module>.<crtimplementationdetails>.ThrowModuleLoadException (System.String errorMessage, System.Exception innerException)
       <module>.<crtimplementationdetails>.LanguageSupport.Initialize (<crtimplementationdetails>.LanguageSupport* )
       <module>..cctor ()
       Rethrow as TypeInitializationException: An exception was thrown by the type initializer for <module>
       NewScript..ctor ()"
    </module></module></crtimplementationdetails></crtimplementationdetails></module></crtimplementationdetails></module></crtimplementationdetails></crtimplementationdetails></module></crtimplementationdetails></crtimplementationdetails></module>

    Aforge (Core), Aforge.Video and Aforge.Video.FFMPEG are compiled using Target Framework (3.5).

    The AForge.Video.FFMPEG has a Reference to kernel32.dll, MSVCR100.dll which is not exactly showing in monoDevelop. the rest are expanding and i can browse their contents in the Assembly Browser.

    Is there any way to get AForge working in monodevelop ? the ffmpeg wrapper is written in C++. I mean make it not use those references ?

    If Anyone has worked on such a thing before, it would be of great help thanks.