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MediaSPIP Simple : futur thème graphique par défaut ?
26 septembre 2013, par
Mis à jour : Octobre 2013
Langue : français
Type : Video
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Mis à jour : Septembre 2013
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Type : Image
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sans chosen
13 septembre 2013, par
Mis à jour : Septembre 2013
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config chosen
13 septembre 2013, par
Mis à jour : Septembre 2013
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SPIP - plugins - embed code - Exemple
2 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
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GetID3 - Bloc informations de fichiers
9 avril 2013, par
Mis à jour : Mai 2013
Langue : français
Type : Image
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If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
ANNEXE : Les plugins utilisés spécifiquement pour la ferme
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Activation de l’inscription des visiteurs
12 avril 2011, parIl est également possible d’activer l’inscription des visiteurs ce qui permettra à tout un chacun d’ouvrir soit même un compte sur le canal en question dans le cadre de projets ouverts par exemple.
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Sur d’autres sites (10509)
-
create a timelapse video using MediaRecorder API ( and ffmpeg ? )
24 août 2022, par The Blind HawkSummary


I have a version of my code already working on Chrome and Edge (Mac Windows and Android), but I need some fixes for it to work on IOS (Safari/Chrome).

My objective is to record around 25 minutes and download a timelapse version of the recording.

final product requirements :

speed: 3fps
length: ~25s

(I need to record one frame every 20 seconds for 25 mins)



this.secondStream settings :


this.secondStream = await navigator.mediaDevices.getUserMedia({
 audio: false,
 video: {width: 430, height: 430, facingMode: "user"}
});



My code for IOS so far :


startIOSVideoRecording: function() {
 console.log("setting up recorder");
 var self = this;
 this.data = [];

 if (MediaRecorder.isTypeSupported('video/mp4')) {
 // IOS does not support webm, so I will be using mp4
 var options = {mimeType: 'video/mp4', videoBitsPerSecond : 1000000};
 } else {
 console.log("ERROR: mp4 is not supported, trying to default to webm");
 var options = {mimeType: 'video/webm'};
 }
 console.log("options settings:");
 console.log(options);

 this.recorder = new MediaRecorder(this.secondStream, options);

 this.recorder.ondataavailable = function(evt) {
 if (evt.data && evt.data.size > 0) {
 self.data.push(evt.data);
 console.log('chunk size: ' + evt.data.size);
 }
 }

 this.recorder.onstop = function(evt) {
 console.log('recorder stopping');
 var blob = new Blob(self.data, {type: "video/mp4"});
 self.download(blob, "mp4");
 self.sendMail(videoBlob);
 }

 console.log("finished setup, starting")
 this.recorder.start(1200);

 function sleep(ms) { return new Promise(resolve => setTimeout(resolve, ms));}

 async function looper() {
 // I am trying to pick one second every 20 more or less
 await sleep(500);
 self.recorder.pause();
 await sleep(18000);
 self.recorder.resume();
 looper();
 }
 looper();
 },



Issues


Only one call to getUserMedia()


I am already using
this.secondstream
elsewhere, and I need the settings to stay as they are for the other functionality.

On Chrome and Edge, I could just callgetUserMedia()
again with different settings, and the issue would be solved, but on IOS callinggetUserMedia()
a second time kills the first stream.

The settings that I was planning to use (works for Chrome and Edge) :

navigator.mediaDevices.getUserMedia({
 audio: false,
 video: { 
 width: 360, height: 240, facingMode: "user", 
 frameRate: { min:0, ideal: 0.05, max:0.1 } 
 },
}



The timelapse library I am using does not support mp4 (ffmpeg as alternative ?)


I am forced to use mp4 on IOS apparently, but this does not allow me to use the library I was relying on so I need an alternative.

I am thinking of usingffmpeg
but cannot find any documentation to make it interact with the blob before the download.

I do not want to edit the video after downloading it, but I want to be able to download the already edited version, so no terminal commands.

MediaRecorder pause and resume are not ideal


On Chrome and Edge I would keep one frame every 20 seconds by setting the frameRate to 0.05, but this does not seem to work on IOS for two reasons.

First one is related to the first issue of not being able to change the settings ofgetUserMedia()
without destroying the initial stream in the first place.

And even after changing the settings, It seems that setting the frame rate below 1 is not supported on IOS. Maybe I wrote something else wrong, but I was not able to open the downloaded file.

Therefore I tried relying on pausing and resuming the MediaRecorder, but this brings forth another two issues :

I am currently saving 1 second every 20 seconds and not 1 frame every 20 seconds, and I cannot find any workarounds.

Pause and Resume take a little bit of time, making the code unreliable, as I sometimes pick 2/20 seconds instead of 1/20, and I have no reliability that the loop is actually running every 20 seconds (might be 18 might be 25).

My working code for other platforms


This is my code for the other platforms, hope it helps !

Quick note : you will need to give it a bit of time between setup and start.

The timelapse library is here


 setupVideoRecording: function() {
 let video = { 
 width: 360, height: 240, facingMode: "user", 
 frameRate: { min:0, ideal: 0.05, max:0.1 } 
 };
 navigator.mediaDevices.getUserMedia({
 audio: false,
 video: video,
 }).then((stream) => {
 // this is a video element
 const recVideo = document.getElementById('self-recorder');
 recVideo.muted = true;
 recVideo.autoplay = true;
 recVideo.srcObject = stream;
 recVideo.play();
 });
 },

 startVideoRecording: function() {
 console.log("setting up recorder");
 var self = this;
 this.data = [];

 var video = document.getElementById('self-recorder');

 if (MediaRecorder.isTypeSupported('video/webm; codecs=vp9')) {
 var options = {mimeType: 'video/webm; codecs=vp9'};
 } else if (MediaRecorder.isTypeSupported('video/webm')) {
 var options = {mimeType: 'video/webm'};
 }
 console.log("options settings:");
 console.log(options);

 this.recorder = new MediaRecorder(video.captureStream(), options);

 this.recorder.ondataavailable = function(evt) {
 self.data.push(evt.data);
 console.log('chunk size: ' + evt.data.size);
 }

 this.recorder.onstop = function(evt) {
 console.log('recorder stopping');
 timelapse(self.data, 3, function(blob) {
 self.download(blob, "webm");
 });
 }

 console.log("finished setup, starting");
 this.recorder.start(40000);
 }



-
set MediaRecorder to record 1 frame every N seconds
19 août 2022, par The Blind HawkSummary


I have a version of my code already working on Chrome and Edge, but I need some fixes for it to work on Safari.

My objective is to record around 25 minutes and download a timelapse version of the recording.

final product requirements :

speed: 3fps
length: ~25s

(I need to record one frame every 20 seconds for 25 mins)



this.secondStream settings :


this.secondStream = await navigator.mediaDevices.getUserMedia({
 audio: false,
 video: {width: 430, height: 430, facingMode: "user"}
});



My code for IOS so far :


startIOSVideoRecording: function() {
 console.log("setting up recorder");
 var self = this;
 this.data = [];

 if (MediaRecorder.isTypeSupported('video/mp4')) {
 // IOS does not support webm, so I will be using mp4
 var options = {mimeType: 'video/mp4', videoBitsPerSecond : 1000000};
 } else {
 console.log("ERROR: mp4 is not supported, trying to default to webm");
 var options = {mimeType: 'video/webm'};
 }
 console.log("options settings:");
 console.log(options);

 this.recorder = new MediaRecorder(this.secondStream, options);

 this.recorder.ondataavailable = function(evt) {
 if (evt.data && evt.data.size > 0) {
 self.data.push(evt.data);
 console.log('chunk size: ' + evt.data.size);
 }
 }

 this.recorder.onstop = function(evt) {
 console.log('recorder stopping');
 var blob = new Blob(self.data, {type: "video/mp4"});
 self.download(blob, "mp4");
 self.sendMail(videoBlob);
 }

 console.log("finished setup, starting")
 this.recorder.start(1200);

 function sleep(ms) { return new Promise(resolve => setTimeout(resolve, ms));}

 async function looper() {
 // I am trying to pick one second every 20 more or less
 await sleep(500);
 self.recorder.pause();
 await sleep(18000);
 self.recorder.resume();
 looper();
 }
 looper();
 },



Issues


Only one call to getUserMedia()


I am already using
this.secondstream
elsewhere, and I need the settings to stay as they are for the other functionality.

On Chrome and Edge, I could just callgetUserMedia()
again with different settings, and the issue would be solved, but on IOS callinggetUserMedia()
a second time kills the first stream.

The settings that I was planning to use (works for Chrome and Edge) :

navigator.mediaDevices.getUserMedia({
 audio: false,
 video: { 
 width: 360, height: 240, facingMode: "user", 
 frameRate: { min:0, ideal: 0.05, max:0.1 } 
 },
}



The timelapse library I am using does not support mp4 (ffmpeg as alternative ?)


I am forced to use mp4 on IOS apparently, but this does not allow me to use the library I was relying on so I need an alternative.

I am thinking of usingffmpeg
but cannot find any documentation to make it interact with the blob before the download.

I do not want to edit the video after downloading it, but I want to be able to download the already edited version, so no terminal commands.

MediaRecorder pause and resume are not ideal


On Chrome and Edge I would keep one frame every 20 seconds by setting the frameRate to 0.05, but this does not seem to work on IOS for two reasons.

First one is related to the first issue of not being able to change the settings ofgetUserMedia()
without destroying the initial stream in the first place.

And even after changing the settings, It seems that setting the frame rate below 1 is not supported on IOS. Maybe I wrote something else wrong, but I was not able to open the downloaded file.

Therefore I tried relying on pausing and resuming the MediaRecorder, but this brings forth another two issues :

I am currently saving 1 second every 20 seconds and not 1 frame every 20 seconds, and I cannot find any workarounds.

Pause and Resume take a little bit of time, making the code unreliable, as I sometimes pick 2/20 seconds instead of 1/20, and I have no reliability that the loop is actually running every 20 seconds (might be 18 might be 25).

-
Convert Blob audio file to mp3 type in typescript
6 avril 2022, par I. AlbuquerqueI'm trying to convert a blob audio file to .mp3 type which is generated from MediaRecorder it is returning with webm type and I have tried other types in MimeType(attribute in MediaRecorder to set the type) but they are not supported so I have tried ffmpeg npm library but it was asking for path of the file but i'm not saving it so that also didn't work for me. Any suggestion and answer that will help !!


Here is how i get audio


getAudio(){
 navigator.mediaDevices.getUserMedia({ audio: true})
 .then( stream => {
 console.log(stream)
 this.mediaRecord = new MediaRecorder(stream)

 this.mediaRecord.ondataavailable = (data: { data: any; }) => {
 console.log(data)
 this.chunks.push(data.data)
 }

 this.mediaRecord.onstop = () => {
 const blob = new Blob(this.chunks, { type: 'audio/mp3'})
 const reader = new window.FileReader()
 reader.readAsDataURL(blob)
 reader.onloadend = () => {
 const teste:any = this.$el.querySelector('#teste')
 teste.src = reader.result //render.result e o local onde o audio fica armazenado
 this.ArquivoAudio = blob
 console.log(reader.result)
 }
 }
 }, err => {
 console.log(err)
 alert('voce deve permitir a captura de audio')
 })
},