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Autres articles (112)
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Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Script d’installation automatique de MediaSPIP
25 avril 2011, parAfin de palier aux difficultés d’installation dues principalement aux dépendances logicielles coté serveur, un script d’installation "tout en un" en bash a été créé afin de faciliter cette étape sur un serveur doté d’une distribution Linux compatible.
Vous devez bénéficier d’un accès SSH à votre serveur et d’un compte "root" afin de l’utiliser, ce qui permettra d’installer les dépendances. Contactez votre hébergeur si vous ne disposez pas de cela.
La documentation de l’utilisation du script d’installation (...) -
Ajouter des informations spécifiques aux utilisateurs et autres modifications de comportement liées aux auteurs
12 avril 2011, parLa manière la plus simple d’ajouter des informations aux auteurs est d’installer le plugin Inscription3. Il permet également de modifier certains comportements liés aux utilisateurs (référez-vous à sa documentation pour plus d’informations).
Il est également possible d’ajouter des champs aux auteurs en installant les plugins champs extras 2 et Interface pour champs extras.
Sur d’autres sites (9817)
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Re-solving My Search Engine Problem
14 years ago, I created a web database of 8-bit Nintendo Entertainment System games. To make it useful, I developed a very primitive search feature.
A few months ago, I decided to create a web database of video game music. To make it useful, I knew it would need to have a search feature. I realized I needed to solve the exact same problem again.
Requirements
The last time I solved this problem, I came up with an excruciatingly naïve idea. Hey, it worked. I really didn’t want to deploy the same solution again because it felt so silly the first time. Surely there are many better ways to solve it now ? Many different workable software solutions that do all the hard work for me ?The first time I attacked this, it was 1998 and hosting resources were scarce. On my primary web host I was able to put static HTML pages, perhaps with server side includes. The web host also offered dynamic scripting capabilities via something called htmlscript (a.k.a. MIVA Script). I had a secondary web host in my ISP which allowed me to host conventional CGI scripts on a Unix host, so that’s where I hosted the search function (Perl CGI script accessing a key/value data store file).
Nowadays, sky’s the limit. Any type of technology you want to deploy should be tractable. Still, a key requirement was that I didn’t want to pay for additional hosting resources for this silly little side project. That leaves me with options that my current shared web hosting plan allows, which includes such advanced features as PHP, Perl and Python scripts. I can also access MySQL.
Candidates
There are a lot of mature software packages out there which can index and search data and be plugged into a website. But a lot of them would be unworkable on my web hosting plan due to language or library package limitations. Further, a lot of them feel like overkill. At the most basic level, all I really want to do is map a series of video game titles to URLs in a website.Based on my research, Lucene seems to hold a fair amount of mindshare as an open source indexing and search solution. But I was unsure of my ability to run it on my hosting plan. I think MySQL does some kind of full text search, so I could have probably made a solution around that. Again, it just feels like way more power than I need for this project.
I used Swish-e once about 3 years ago for a little project. I wasn’t confident of my ability to run that on my server either. It has a Perl API but it requires custom modules.
My quest for a search solution grew deep enough that I started perusing a textbook on information retrieval techniques in preparation for possibly writing my own solution from scratch. However, in doing so, I figured out how I might subvert an existing solution to do what I want.
Back to Swish-e
Again, all I wanted to do was pull data out of a database and map that data to a URL in a website. Reading the Swish-e documentation, I learned that the software supports a mode specifically tailored for this. Rather than asking Swish-e to index a series of document files living on disk, you can specify a script for Swish-e to run and the script will generate what appears to be a set of phantom documents for Swish-e to index.
When I ’add’ a game music file to the game music website, I have a scripts that scrape the metadata (game title, system, song titles, composers, company, copyright, the original file name on disk, even the ripper/dumper who extracted the chiptune in the first place) and store it all in an SQLite database. When it’s time to update the database, another script systematically generates a series of pseudo-documents that spell out the metadata for each game and prefix each document with a path name. Searching for a term in the index returns a lists of paths that contain the search term. Thus, it makes sense for that path to be a site URL.
But what about a web script which can search this Swish-e index ? That’s when I noticed Swish-e’s C API and came up with a crazy idea : Write the CGI script directly in C. It feels like sheer madness (or at least the height of software insecurity) to write a CGI script directly in C in this day and age. But it works (with the help of cgic for input processing), just as long as I statically link the search script with libswish-e.a (and libz.a). The web host is an x86 machine, after all.
I’m not proud of what I did here— I’m proud of how little I had to do here. The searching CGI script is all of about 30 lines of C code. The one annoyance I experienced while writing it is that I had to consult the Swish-e source code to learn how to get my search results (the "swishdocpath" key — or any other key — for SwishResultPropertyStr() is not documented). Also, the C program just does the simplest job possible, only querying the term in the index and returning the results in plaintext, in order of relevance, to the client-side JavaScript code which requested them. JavaScript gets the job of sorting and grouping the results for presentation.
Tuning the Search
Almost immediately, I noticed that the search engine could not find one of my favorite SNES games, U.N. Squadron. That’s because all of its associated metadata names Area 88, the game’s original title. Thus, I had to modify the metadata database to allow attaching somewhat free-form tags to games in order to compensate. In this case, an alias title would show up in the game’s pseudo-document.Roman numerals are still a thorn in my side, just as they were 14 years ago in my original iteration. I dealt with it back then by converting all numbers to Roman numerals during the index and searching processes. I’m not willing to do that for this case and I’m still looking for a good solution.
Another annoying problem deals with Mega Man, a popular franchise. The proper spelling is 2 words but it’s common for people to mash it into one word, Megaman (see also : Spider-Man, Spiderman, Spider Man). The index doesn’t gracefully deal with that and I have some hacks in place to cope for the time being.
Positive Results
I’m pleased with the results so far, and so are the users I have heard from. I know one user expressed amazement that a search for Castlevania turned up Akumajou Densetsu, the Japanese version of Castlevania III : Dracula’s Curse. This didn’t surprise me because I manually added a hint for that mapping. (BTW, if you are a fan of Castlevania III, definitely check out the Akumajou Densetsu soundtrack which has an upgraded version of the same soundtrack using special audio channels.)I was a little more surprised when a user announced that searching for ’probotector’ correctly turned up Contra : Hard Corps. I looked into why this was. It turns out that the original chiptune filename was extremely descriptive : "Contra - Hard Corps [Probotector] (1994-08-08)(Konami)". The filenames themselves often carry a bunch of useful metadata which is why it’s important to index those as well.
And of course, many rippers, dumpers, and taggers have labored for over a decade to lovingly tag these songs with as much composer information as possible, which all gets indexed. The search engine gets a lot of compliments for its ability to find many songs written by favorite composers.
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Our latest improvement to QA : Screenshot Testing
2 octobre 2013, par benaka — DevelopmentIntroduction to QA in Piwik
Like any piece of good software, Piwik comes with a comprehensive QA suite that includes unit and integration tests. The unit tests make sure core components of Piwik work properly. The integration tests make sure Piwik’s tracking and report aggregation and APIs work properly.
To complete our QA suite, we’ve recently added a new type of tests : Screenshot tests, that we use to make sure Piwik’s controller and JavaScript code works properly.
This blog post will explain how they work and describe our experiences setting them up ; we hope to show you an example of innovative QA practices in an active open source project.
Screenshot Tests
As the name implies, our screenshot tests (1) first capture a screenshot of a URL, then (2) compare the result with an expected image. This lets us test the code in Piwik’s controllers and Piwik’s JavaScript simply by specifying a URL.
Contrast this with conventional UI tests that test for page content changes. Such tests require writing large amounts of test code that, at most, check for changes in HTML. Our tests, on the otherhand, will be able to show regressions in CSS and JavaScript rendering logic with a bare minimum of testing code.
Capturing Screenshots
Screenshots are captured using a 3rd party tool. We tried several tools before settling on PhantomJS. PhantomJS executes a JavaScript file with an environment that allows it to create WebKit powered web views. When capturing a screenshot, we supply PhantomJS with a script that :
- opens a web page view,
- loads a URL,
- waits for all AJAX requests to be completed,
- waits for all images to be loaded
- waits for all JavaScript to be run.
Then it renders the completed page to an PNG file.
- To see how we use PhantomJS see capture.js.
- To see how we wait for AJAX requests to complete and images to load see override.js.
Comparing Screenshots
Once a screenshot is generated we test for UI regressions by comparing it with an expected image. There is no sort of fuzzy matching involved. We just check that the images consist of the same bytes.
If a screenshot test fails we use ImageMagick’s compare command line tool to generate an image diff :
In this example above, there was a change that caused the Search box to be hidden in the datatable. This resulted in the whole Data table report being shifted up a few pixels. The differences are visible in red color which gives rapid feedback to the developers what has changed in the last commit.
Screenshot Tests on Travis
We experienced trouble generating identical screenshots on different machines, so our tests were not initially automated by Travis. Once we surpassed this hurdle, we created a new github repo to store our UI tests and screenshots and then enabled the travis build for it. We also made sure that every time a commit is pushed to the Piwik repo, our travis build will push a commit to the UI test repo to run the UI tests.
We decided to create a new repository so the main repository wouldn’t be burdened with the large screenshot files (which git would not handle very well). We also made sure the travis build would upload all the generated screenshots to a server so debugging failures would be easier.
Problems we experienced
Getting generated screenshots to render identically on separate machines was quite a challenge. It took months to figure out how to get it right. Here’s what we learned :
Fonts will render identically on different machines, but different machines can pick the wrong fonts. When we first tried getting these tests to run on Travis, we noticed small differences in the way fonts were rendered on different machines. We thought this was an insurmountable problem that would occur due to the libraries installed on these machines. It turns out, the machines were just picking the wrong fonts. After installing certain fonts during our Travis build, everything started working.
Different versions of GD can generate slightly different images. GD is used in Piwik to, among other things, generate sparkline images. Different versions of GD will result in slightly different images. They look the same to the naked eye, but some pixels will have slightly different colors. This is, unfortunately, a problem we couldn’t solve. We couldn’t make sure that everyone who runs the tests uses the same version of GD, so instead we disabled sparklines for UI testing.
What we learned about existing screenshot capturing tools
We tried several screenshot capturing tools before finding one that would work adequately. Here’s what we learned about them :
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CutyCapt This is the first screenshot capturing tool we tried. CutyCapt is a C++ program that uses QtWebKit to load and take a screenshot of a page. It can’t be used to capture multiple screenshots in one run and it can’t be used to wait for all AJAX/Images/JavaScript to complete/load (at least not currently).
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PhantomJS This is the solution we eventually chose. PhantomJS is a headless scriptable browser that currently uses WebKit as its rendering engine.
For the most part, PhantomJS is the best solution we found. It reliably renders screenshots, allows JavaScript to be injected into pages it loads, and since it essentially just runs JavaScript code that you provide, it can be made to do whatever you want.
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SlimerJS SlimerJS is a clone of PhantomJS that uses Gecko as the rendering engine. It is meant to function similarly to PhantomJS. Unfortunately, due to some limitations hard-coded in Mozilla’s software, we couldn’t use it.
For one, SlimerJS is not headless. There is, apparently, no way to do that when embedding Mozilla. You can, however, run it through xvfb, however the fact that it has to create a window means some odd things can happen. When using SlimerJS, we would sometimes end up with images where tooltips would display as if the mouse was hovering over an element. This inconsistency meant we couldn’t use it for our tests.
One tool we didn’t try was Selenium Webdriver. Although Selenium is traditionally used to create tests that check for HTML content, it can be used to generate screenshots. (Note : PhantomJS supports using a remote WebDriver.)
Our Future Plans for Screenshot Testing
At the moment we render a couple dozen screenshots. We test how our PHP code, JavaScript code and CSS makes Piwik’s UI look, but we don’t test how it behaves. This is our next step.
We want to create Screenshot Unit Tests for each UI control Piwik uses (for example, the Data Table View or the Site Selector). These tests would use the Widgetize plugin to load a control by itself, then execute JavaScript that simulates events and user behavior, and finally take a screenshot. This way we can test how our code handles clicks and hovers and all sorts of other behavior.
Screenshots Tests will make Piwik more stable and keep us agile and able to release early and often. Thank you for your support & Spreading the word about Piwik !
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Appending a list of movies MP4s causes the sound to be dropped or garbled at some point
9 février 2020, par MarieUpdate I am able to reproduce the issue by concatenating 10 Hello.mp4 clips and see the audio drop out/garbled at about 5 seconds playback. This is via VLC latest 3.0.8 on Windows7 64bit. Window Player zero sound. Media Player Classic it plays fine all 10 audio or the word "Hello". The same movie when dragged onto Whatsapp the PC app plays OK but no sound if played from the Phone Whatsapp. Perhaps its my computer too slow in the production of this clip ??? I don’t know what to trust anymore.
I copied the same ffmpeg.exe onto my kid’s Windows10 laptop and was able to produce the same behavior with sound dropping out with VLC however Windows10 media player is able to play the audio without a glitch.
You can reproduce the same on your end with this batch file
_HELLO_MP4s.CMD
rem 2:07 AM 2/8/2020
rem
rem
SET EXE="S:\_BINS\FFmpeg 4.2.1 20200112\bin\ffmpeg.exe"
SET ROOTPATH=.\
SET OUT_FILE="%ROOTPATH%HELLOs.MP4"
SET IN_FILES_LIST="%ROOTPATH%IN_FILES_LIST.TXT"
ECHO file '%ROOTPATH%HELLO.mp4' > %IN_FILES_LIST%
ECHO file '%ROOTPATH%HELLO.mp4' >> %IN_FILES_LIST%
ECHO file '%ROOTPATH%HELLO.mp4' >> %IN_FILES_LIST%
ECHO file '%ROOTPATH%HELLO.mp4' >> %IN_FILES_LIST%
ECHO file '%ROOTPATH%HELLO.mp4' >> %IN_FILES_LIST%
ECHO file '%ROOTPATH%HELLO.mp4' >> %IN_FILES_LIST%
ECHO file '%ROOTPATH%HELLO.mp4' >> %IN_FILES_LIST%
ECHO file '%ROOTPATH%HELLO.mp4' >> %IN_FILES_LIST%
ECHO file '%ROOTPATH%HELLO.mp4' >> %IN_FILES_LIST%
ECHO file '%ROOTPATH%HELLO.mp4' >> %IN_FILES_LIST%
SET OPTIONS= -f concat -safe 0 -i %IN_FILES_LIST% -c copy -y %OUT_FILE%
SET INFO_FILE="INFO.TXT"
%EXE% %OPTIONS% 1> %INFO_FILE% 2>&1
ECHO ======================== >> %INFO_FILE%
ECHO OUT_FILE=%OUT_FILE% >> %INFO_FILE%
ECHO EXE=%EXE% >> %INFO_FILE%
ECHO OPTIONS=%OPTIONS% >> %INFO_FILE%
ECHO ======================== >> %INFO_FILE%Original Post
My process is in 3 steps
Step 1) Corresponding to each bitmap I have 00.JPG ... NN.JPG I combine a list of "SOURCE" mp3 audio into a single audio mp3 to produce matching 00.MP3 ... NN.MP3I had glitch here where one my mp3 was not of the correct Sample Rate, however a kind soul in this forum helped me fix that.
You can read the details here :When I append a silent audio (mp3) to an existing list of audio it garbles the final audio ?
Step 2) combine each mp3 from previous with a the filename matching bitmap to produce a movie .MP4
IOW,
- 00.JPG + 00.MP3 >> 00.MP4
- 01.JPG + 01.MP3 >> 01.MP4
- and so on
From this run of 24 subparts, I hand tested some of these movies against Whatsapp and they are accepted fine.
However, the final MOVIE.MP4 is not.
I will list below their info from ffprobe.Step 3) combine the list of movies from previous into a final MOVIE.MP4
This is where I have been having random issues typically with audio, currently this audio drops at about 20s from start. Corresponding to roughly movies parts 04.mp4 to 07.mp4I play the videos via VLC but Windows Media Player has even worse playback.
I am able to reproduce Step3 and thus MOVIE.MP4 with following batch file
rem 10:33 PM 2/6/2020
SET EXE="S:\_BINS\FFmpeg 4.2.1 20200112\bin\ffmpeg.exe"
SET ROOTPATH=.\
SET OUT_FILE="%ROOTPATH%MOVIE.MP4"
SET IN_FILES_LIST="%ROOTPATH%IN_FILES_LIST.TXT"
SET OPTIONS= -f concat -safe 0 -i %IN_FILES_LIST% -c copy -y %OUT_FILE%
SET INFO_FILE="INFO.TXT"
%EXE% %OPTIONS% 1> %INFO_FILE% 2>&1
rem PAUSEThe content of IN_FILES_LIST.TXT
file '00.mp4'
file '01.mp4'
file '02.mp4'
...
file '23.mp4'
file '24.mp4'(Step 2) uses the following :)
The following is ffprobe on the source audio MP3s (Step 1)
MP3s_ORIGINAL.TXT
========================BEGIN
[mp3 @ 0000000000513100] Estimating duration from bitrate, this may be inaccurate
Input #0, mp3, from '.\PLAY\00.mp3':
Duration: 00:00:03.36, start: 0.000000, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
[mp3 @ 00000000003f3180] Estimating duration from bitrate, this may be inaccurate
Input #0, mp3, from '.\PLAY\01.mp3':
Duration: 00:00:00.46, start: 0.000000, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
[mp3 @ 00000000004a3180] Estimating duration from bitrate, this may be inaccurate
Input #0, mp3, from '.\PLAY\02.mp3':
Duration: 00:00:00.58, start: 0.000000, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
[mp3 @ 0000000000623180] Estimating duration from bitrate, this may be inaccurate
Input #0, mp3, from '.\PLAY\03.mp3':
Duration: 00:00:00.84, start: 0.000000, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
[mp3 @ 00000000003a3180] Estimating duration from bitrate, this may be inaccurate
Input #0, mp3, from '.\PLAY\04.mp3':
Duration: 00:00:00.86, start: 0.000000, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
[mp3 @ 0000000000433180] Estimating duration from bitrate, this may be inaccurate
Input #0, mp3, from '.\PLAY\05.mp3':
Duration: 00:00:00.98, start: 0.000000, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
[mp3 @ 0000000000683180] Estimating duration from bitrate, this may be inaccurate
Input #0, mp3, from '.\PLAY\06.mp3':
Duration: 00:00:00.98, start: 0.000000, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
[mp3 @ 00000000004d3180] Estimating duration from bitrate, this may be inaccurate
Input #0, mp3, from '.\PLAY\07.mp3':
Duration: 00:00:00.98, start: 0.000000, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
[mp3 @ 00000000004c3180] Estimating duration from bitrate, this may be inaccurate
Input #0, mp3, from '.\PLAY\08.mp3':
Duration: 00:00:00.98, start: 0.000000, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
[mp3 @ 0000000000573180] Estimating duration from bitrate, this may be inaccurate
Input #0, mp3, from '.\PLAY\09.mp3':
Duration: 00:00:00.98, start: 0.000000, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
[mp3 @ 0000000000583180] Estimating duration from bitrate, this may be inaccurate
Input #0, mp3, from '.\PLAY\10.mp3':
Duration: 00:00:00.98, start: 0.000000, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
[mp3 @ 00000000005e3180] Estimating duration from bitrate, this may be inaccurate
Input #0, mp3, from '.\PLAY\11.mp3':
Duration: 00:00:00.98, start: 0.000000, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
[mp3 @ 0000000000553180] Estimating duration from bitrate, this may be inaccurate
Input #0, mp3, from '.\PLAY\12.mp3':
Duration: 00:00:00.98, start: 0.000000, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
[mp3 @ 0000000000563180] Estimating duration from bitrate, this may be inaccurate
trimmed because SO limits post to 30000 charsThe following is ffprobe on the MP3s concatenated with 2second Silence. All their Sample Rate 24K and Bit Rate 32k seems OK ?? (Also Step 1)
MP3s_withSilenceAppended.TXT
========================BEGIN
Input #0, mp3, from '00.mp3':
Metadata:
encoder : Lavf58.35.101
Duration: 00:00:05.42, start: 0.046042, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Input #0, mp3, from '01.mp3':
Metadata:
encoder : Lavf58.35.101
Duration: 00:00:02.52, start: 0.046042, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Input #0, mp3, from '02.mp3':
Metadata:
encoder : Lavf58.35.101
Duration: 00:00:02.64, start: 0.046042, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Input #0, mp3, from '03.mp3':
Metadata:
encoder : Lavf58.35.101
Duration: 00:00:02.90, start: 0.046042, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Input #0, mp3, from '04.mp3':
Metadata:
encoder : Lavf58.35.101
Duration: 00:00:02.93, start: 0.046042, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Input #0, mp3, from '05.mp3':
Metadata:
encoder : Lavf58.35.101
Duration: 00:00:03.05, start: 0.046042, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Input #0, mp3, from '06.mp3':
Metadata:
encoder : Lavf58.35.101
Duration: 00:00:03.05, start: 0.046042, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Input #0, mp3, from '07.mp3':
Metadata:
encoder : Lavf58.35.101
Duration: 00:00:03.05, start: 0.046042, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Input #0, mp3, from '08.mp3':
Metadata:
encoder : Lavf58.35.101
Duration: 00:00:03.05, start: 0.046042, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Input #0, mp3, from '09.mp3':
Metadata:
encoder : Lavf58.35.101
Duration: 00:00:03.05, start: 0.046042, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Input #0, mp3, from '10.mp3':
Metadata:
encoder : Lavf58.35.101
Duration: 00:00:03.05, start: 0.046042, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Input #0, mp3, from '11.mp3':
Metadata:
encoder : Lavf58.35.101
Duration: 00:00:03.05, start: 0.046042, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Input #0, mp3, from '12.mp3':
Metadata:
encoder : Lavf58.35.101
Duration: 00:00:03.05, start: 0.046042, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Input #0, mp3, from '13.mp3':
Metadata:
encoder : Lavf58.35.101
Duration: 00:00:05.81, start: 0.046042, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Input #0, mp3, from '14.mp3':
Metadata:
encoder : Lavf58.35.101
Duration: 00:00:02.93, start: 0.046042, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Input #0, mp3, from '15.mp3':
Metadata:
encoder : Lavf58.35.101
Duration: 00:00:02.66, start: 0.046042, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Input #0, mp3, from '16.mp3':
Metadata:
encoder : Lavf58.35.101
Duration: 00:00:02.66, start: 0.046042, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Input #0, mp3, from '17.mp3':
Metadata:
encoder : Lavf58.35.101
Duration: 00:00:02.66, start: 0.046042, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Input #0, mp3, from '18.mp3':
Metadata:
encoder : Lavf58.35.101
Duration: 00:00:02.83, start: 0.046042, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Input #0, mp3, from '19.mp3':
Metadata:
encoder : Lavf58.35.101
Duration: 00:00:06.50, start: 0.046042, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Input #0, mp3, from '20.mp3':
Metadata:
encoder : Lavf58.35.101
Duration: 00:00:03.05, start: 0.046042, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Input #0, mp3, from '21.mp3':
Metadata:
encoder : Lavf58.35.101
Duration: 00:00:03.05, start: 0.046042, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Input #0, mp3, from '22.mp3':
Metadata:
encoder : Lavf58.35.101
Duration: 00:00:03.14, start: 0.046042, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Input #0, mp3, from '23.mp3':
Metadata:
encoder : Lavf58.35.101
Duration: 00:00:06.12, start: 0.046042, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Input #0, mp3, from '24.mp3':
Metadata:
encoder : Lavf58.35.101
Duration: 00:00:03.14, start: 0.046042, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/sThe following is ffmpeg info output during the production of final movie MOVIE.MP4
(Step 3)========================BEGIN
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\00.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:00:05.54, start: 0.000000, bitrate: 174 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 137 kb/s, 24 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 32 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\01.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:00:02.71, start: 0.000000, bitrate: 269 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 242 kb/s, 24 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 32 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\02.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:00:02.71, start: 0.000000, bitrate: 285 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 245 kb/s, 24 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 32 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\03.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:00:03.04, start: 0.000000, bitrate: 275 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 239 kb/s, 24 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 32 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\04.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:00:03.04, start: 0.000000, bitrate: 286 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 250 kb/s, 24 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 32 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\05.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:00:03.21, start: 0.000000, bitrate: 281 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 249 kb/s, 24 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 32 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\06.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:00:03.21, start: 0.000000, bitrate: 281 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 249 kb/s, 24 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 32 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\07.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:00:03.21, start: 0.000000, bitrate: 150 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 115 kb/s, 24 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 32 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\08.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:00:03.21, start: 0.000000, bitrate: 201 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 166 kb/s, 24 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 32 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\09.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:00:03.21, start: 0.000000, bitrate: 247 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 214 kb/s, 24 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 32 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\10.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:00:03.21, start: 0.000000, bitrate: 247 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 214 kb/s, 24 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 32 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\11.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:00:03.21, start: 0.000000, bitrate: 131 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 95 kb/s, 24 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 32 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\12.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:00:03.21, start: 0.000000, bitrate: 194 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 159 kb/s, 24 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 32 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\13.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:00:05.88, start: 0.000000, bitrate: 207 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 169 kb/s, 24 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 32 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\14.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:00:03.04, start: 0.000000, bitrate: 335 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 300 kb/s, 24 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 32 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\15.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:00:02.88, start: 0.000000, bitrate: 365 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 342 kb/s, 24 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 32 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\16.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:00:02.88, start: 0.000000, bitrate: 384 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 362 kb/s, 24 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 32 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\17.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:00:02.88, start: 0.000000, bitrate: 390 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 368 kb/s, 24 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 32 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\18.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:00:03.04, start: 0.000000, bitrate: 386 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 363 kb/s, 24 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 32 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\19.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:00:06.71, start: 0.000000, bitrate: 204 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 169 kb/s, 24 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 32 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\20.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:00:03.21, start: 0.000000, bitrate: 194 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 159 kb/s, 24 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 32 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\21.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:00:03.21, start: 0.000000, bitrate: 194 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 159 kb/s, 24 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 32 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\22.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:00:03.21, start: 0.000000, bitrate: 208 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 169 kb/s, 24 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 32 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\23.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:00:06.21, start: 0.000000, bitrate: 204 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 166 kb/s, 24 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 32 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\24.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:00:03.21, start: 0.000000, bitrate: 173 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 134 kb/s, 24 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 32 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '\VID\MOVIE.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.35.101
Duration: 00:01:29.05, start: 0.000000, bitrate: 239 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 203 kb/s, 23.53 fps, 24 tbr, 24k tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: mp3 (mp4a / 0x6134706D), 24000 Hz, mono, fltp, 30 kb/s (default)
Metadata:
handler_name : SoundHandlerI have not been able yet to reproduce the issue with a smaller set of movies, in the meantime if you would to get a copy I would have to upload an archive to a link so you can have them on your side.
Alternatively, if you would like me to provide additional info from these steps let me know what commands and I will be happy to provide.
Thank you.