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Médias (91)
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Géodiversité
9 septembre 2011, par ,
Mis à jour : Août 2018
Langue : français
Type : Texte
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USGS Real-time Earthquakes
8 septembre 2011, par
Mis à jour : Septembre 2011
Langue : français
Type : Texte
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SWFUpload Process
6 septembre 2011, par
Mis à jour : Septembre 2011
Langue : français
Type : Texte
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La conservation du net art au musée. Les stratégies à l’œuvre
26 mai 2011
Mis à jour : Juillet 2013
Langue : français
Type : Texte
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Podcasting Legal guide
16 mai 2011, par
Mis à jour : Mai 2011
Langue : English
Type : Texte
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Creativecommons informational flyer
16 mai 2011, par
Mis à jour : Juillet 2013
Langue : English
Type : Texte
Autres articles (72)
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Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
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Pas question de marché, de cloud etc...
10 avril 2011Le vocabulaire utilisé sur ce site essaie d’éviter toute référence à la mode qui fleurit allègrement
sur le web 2.0 et dans les entreprises qui en vivent.
Vous êtes donc invité à bannir l’utilisation des termes "Brand", "Cloud", "Marché" etc...
Notre motivation est avant tout de créer un outil simple, accessible à pour tout le monde, favorisant
le partage de créations sur Internet et permettant aux auteurs de garder une autonomie optimale.
Aucun "contrat Gold ou Premium" n’est donc prévu, aucun (...) -
Dépôt de média et thèmes par FTP
31 mai 2013, parL’outil MédiaSPIP traite aussi les média transférés par la voie FTP. Si vous préférez déposer par cette voie, récupérez les identifiants d’accès vers votre site MédiaSPIP et utilisez votre client FTP favori.
Vous trouverez dès le départ les dossiers suivants dans votre espace FTP : config/ : dossier de configuration du site IMG/ : dossier des média déjà traités et en ligne sur le site local/ : répertoire cache du site web themes/ : les thèmes ou les feuilles de style personnalisées tmp/ : dossier de travail (...)
Sur d’autres sites (10798)
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Linphone Android Import and Build
29 novembre 2013, par AppleDroidI am working on Linphone Library and using GITHUB repo and downloaded the zip file with Download Zip button.
Now when i go through the README file i saw that i need to run
./prepare_sources.sh
script then i ran it on terminal but it asks for file to patch asNow when i opened the folder inside submodules/externals/ffmpeg — It's completely empty
and other folders are also empty.
But on GitHub also i saw it with some kind of black folder which i can't select.
I am stuck here ? should i do how can i get all these files into my directory so that i can make the build.One more thing Should i import this downloaded Zip into my eclipse it shows me these projects which one should i import (Should i import it after i download the Zip from Github or should i import it after running all the scripts to make the build on terminal and then import it in eclipse) ?
Need Help .
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VideoWriter can't generate .avi file in C [closed]
7 décembre 2022, par JohnChinI encounter the problem as the title now. The purpose of my code is using lots of images to generate a video. Here is my code :


Mat frame = imread(img_path[0], -1) ;


int codec = VideoWriter::fourcc('M', 'J', 'P', 'G');
double fps = 30.0;
Size sizeFrame(frame.cols, frame.rows);

VideoWriter OutputVideo(output_video, codec, fps, sizeFrame, TRUE);

int i = 0;
while (i != flag_img) {
 frame = imread(img_path[i], -1);
 resize(frame, frame, Size(frame.cols, frame.rows));
 OutputVideo.write(frame);
 i++;
}
OutputVideo.release();
destroyAllWindows();



PS : img_path is the directory of images (ex : ../database/RushPixar/random/001.png)


After running, there's no .avi file in my folder. Then I see the terminal, it displays there are lots of .dll files I lost and some .dll files I unloaded.


list of .dll files of loading failed :


- 

- opencv_videoio_ffmpeg460_64d.dll
- opencv_videoio_gstreamer460_64d.dll
- opencv_videoio_intel_mfx460_64d.dll
- opencv_highgui_gtk460_64.dll
- opencv_highgui_gtk3460_64.dll
- opencv_highgui_gtk2460_64.dll














list of .dll files of unloading :


- 

- opencv_videoio_msmf460_64d.dll
- opencv_videoio_ffmpeg460_64.dll






terminal after running code
Is there any solution for the problem I encoutering ?


Finding the solution in internet, but no one had this problem before.


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creating Homebrew symlink for beginners
19 mars 2021, par PlatyporeI am having issues installing the Rust dependency while trying to install ffmpeg through Homebrew on macOS 10.3.6. Terminal just eventually hangs, as is well known in other posts about the topic for Sierra (and I guess High Sierra too). I have installed Rust subsequently using the following command from their website :


curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh



It seems I need to now create a symlink between the Rust directory created by the above command and Homebrew so that Homebrew can recognize the dependency as being installed, but I am absolutely not versed in how to do this ; my terminal knowledge is limited to very simple basics and plugging in code from other answers has not worked. I don't have the knowledge to discern what is a generic path meant to be replaced by specific locations and what is meant to be left as is when it comes to terminology such as
prefix
and$PATH
.

I believe the following are the paths I need to symlink to continue on with my installation of ffmpeg, but I honestly have no idea.


/Users/usr/.rustup/toolchains/stable-x86_64-apple-darwin/bin/rustc 
/Users/usr/.rustup/toolchains/stable-x86_64-apple-darwin/bin/cargo



Could anyone please help and explain step-by-step how to go about doing this ?