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Autres articles (44)
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Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...) -
Librairies et binaires spécifiques au traitement vidéo et sonore
31 janvier 2010, parLes logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
Binaires obligatoires FFMpeg : encodeur principal, permet de transcoder presque tous les types de fichiers vidéo et sonores dans les formats lisibles sur Internet. CF ce tutoriel pour son installation ; Oggz-tools : outils d’inspection de fichiers ogg ; Mediainfo : récupération d’informations depuis la plupart des formats vidéos et sonores ;
Binaires complémentaires et facultatifs flvtool2 : (...)
Sur d’autres sites (6956)
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Webcam stream with FFMpeg on iPhone
6 décembre 2011, par SaphrositI'm trying to send and show a webcam stream from a linux server to an iPhone app. I don't know if it's the best solution, but I downloaded and installed FFMpeg on the linux server (following, for those who want to know, this tutorial).
FFMpeg is working fine. After a lots of wandering, I managed to send a stream to the client launchingffmpeg -s 320x240 -f video4linux2 -i /dev/video0 -f mpegts -vcodec libx264 udp://192.168.1.34:1234
where 192.168.1.34 is the address of the client. Actually the client is a Mac, but it is supposed to be an iPhone. I know the stream is sent and received correctly (tested in different ways).
However I didn't managed to watch the stream directly on the iPhone.
I thought of different (possible) solutions :-
first solution : store incoming data in a
NSMutableData
object. Then, when the stream ends, store it and then play it using aMPMoviePlayerController
. Here's the code :[video writeToFile:@"videoStream.m4v" atomically:YES];
NSURL *url = [NSURL fileURLWithPath:@"videoStream.m4v"];
MPMoviePlayerController *videoController = [[MPMoviePlayerController alloc] initWithContentURL:url];
[videoController.view setFrame:CGRectMake(100, 100, 150, 150)];
[self.view addSubview:videoController.view];
[videoController play];the problem of this solution is that nothing is played (I only see a black square), even if the video is saved correctly (I can play it directly from my disk using VLC). Besides, it's not such a great idea. It's just to make things work.
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Second solution : use
CMSampleBufferRef
to store the incoming video. Much more problems comes with this solution : first of all, there's noCoreMedia.framework
in my system. Besides I do not get well what does this class represents and what should I do to make it works : I mean if I start (somehow) filling this "SampleBuffer" with bytes I receive from UDP connection, then it will automatically call theCMSampleBufferMakeDataReadyCallback
function I set during creation ? If yes, when ? When the single frame is completed or when the whole stream is received ? -
Third solution : use
AVFoundation
framework (neither this is actually available on my Mac). I did not understand if it's actually possible to start recording from a remote source or even from aNSMutableData
, achar*
or something like that. OnAVFoundation Programming Guide
I didn't find any reference that say if it's possible or not.
I don't know which one of this solution is the best for my purpose. ANY suggestion would be appreciate.
Besides, there's also another problem : I didn't use any segmenter program to send the video. Now, if I'm not getting wrong, segmenter needs to split the source video in smaller/shorter video easier to send. If it is right, then maybe it's not strictly necessary to make things work (may be added later). However, since the server is running under linux, I cannot use Apple's mediastreamsegmeter. May someone suggest an opensource segmenter to use in association with FFMpeg ?
UPDATE : I edited my question adding more informations on what I did since now and what my doubts are.
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Mpeg 4 and H264 encoder/decoder on Android ? [closed]
8 octobre 2012, par Levanphong7887Possible Duplicate :
FFMPEG on AndroidI'm writing Android app using Java on Eclipse.
I'm finding lib for encoding ad decoding Mpeg-4 and H264.
I have searched and I always see people suggest use FFMPEG, but FFMPEG is writing by C++ not Java.
I wonder the android java code can using ffmpeg ?
If it can, please show me how to use it. And if it can not, please suggest me another lib to do that.
Thank you,
Phong Le
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ffmpeg command line working on emulator but not in device in android
18 avril 2013, par ramsi want to convert sequence of images into video.i successfully completed this task in emulator.but in real device its not working.what's the problem.i put the ffmpeg executable files and libraries in system/bin as well as system/lib folder.
Runtime.getRuntime().exec("chmod 777 /system/bin/ffmpeg");
chperm=Runtime.getRuntime().exec("ffmpeg -f image2 -i img%4d.jpg adi.avi",null,dir);
Toast.makeText(getBaseContext(), "success", Toast.LENGTH_SHORT).show();