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Exemple de boutons d’action pour une collection collaborative
27 février 2013, par
Mis à jour : Mars 2013
Langue : français
Type : Image
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Exemple de boutons d’action pour une collection personnelle
27 février 2013, par
Mis à jour : Février 2013
Langue : English
Type : Image
Autres articles (106)
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25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Mise à jour de la version 0.1 vers 0.2
24 juin 2013, parExplications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
Sur d’autres sites (13481)
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wrong play audio samples
8 août 2014, par Ivan LisovichI have a problem with a ffmpeg and NAudio libs.
I worked with the old ffmpeg library and there the audio plays correctly.
read video in manage c++// Read frames and save to list audio frames
while(av_read_frame(pFormatCtx, &packet) >= 0)
{
if(packet.stream_index == videoStream)
{
// reade image
}
else if(packet.stream_index == audioStream)
{
int b = av_dup_packet(&packet);
if(b >= 0) {
int audio_pkt_size = packet.size;
libffmpeg::uint8_t* audio_pkt_data = packet.data;
while(audio_pkt_size > 0)
{
int got_frame = 0;
int len1 = libffmpeg::avcodec_decode_audio4(aCodecCtx, &frame, &got_frame, &packet);
if(len1 < 0)
{
/* if error, skip frame */
audio_pkt_size = 0;
break;
}
audio_pkt_data += len1;
audio_pkt_size -= len1;
if (got_frame)
{
int data_size = libffmpeg::av_samples_get_buffer_size ( NULL, aCodecCtx->channels, frame.nb_samples, aCodecCtx->sample_fmt, 1 );
array<byte>^ managedBuf = gcnew array<byte>(data_size);
System::IntPtr iptr = System::IntPtr( frame.data[0] );
System::Runtime::InteropServices::Marshal::Copy( iptr, managedBuf, 0, data_size );
audioData->Add(managedBuf);
}
}
}
}
// Free the packet that was allocated by av_read_frame
libffmpeg::av_free_packet(&packet);
}
</byte></byte>I return audioData to c# code and play in NAudio library
play in c#var recordingFormat = new WaveFormat(reader.SampleRate, 16, reader.Channels);
var waveProvider = new BufferedWaveProvider(recordingFormat) { DiscardOnBufferOverflow = true, BufferDuration = TimeSpan.FromMilliseconds(10000) };
var waveOut = new DirectSoundOut();
waveOut.Init(waveProvider);
waveOut.Play();
foreach (byte[] data in audioData)
{
waveProvider.AddSamples(data, 0, data.Length);
}but audio not playing.
what am I doing wrong ? -
wrong play audio sasamples
7 août 2014, par Ivan LisovichI have a problem with a ffmpeg and NAudio libs.
I worked with the old ffmpeg library and there the audio plays correctly.
read video in manage c++// Read frames and save to list audio frames
while(av_read_frame(pFormatCtx, &packet) >= 0)
{
if(packet.stream_index == videoStream)
{
// reade image
}
else if(packet.stream_index == audioStream)
{
int b = av_dup_packet(&packet);
if(b >= 0) {
int audio_pkt_size = packet.size;
libffmpeg::uint8_t* audio_pkt_data = packet.data;
while(audio_pkt_size > 0)
{
int got_frame = 0;
int len1 = libffmpeg::avcodec_decode_audio4(aCodecCtx, &frame, &got_frame, &packet);
if(len1 < 0)
{
/* if error, skip frame */
audio_pkt_size = 0;
break;
}
audio_pkt_data += len1;
audio_pkt_size -= len1;
if (got_frame)
{
int data_size = libffmpeg::av_samples_get_buffer_size ( NULL, aCodecCtx->channels, frame.nb_samples, aCodecCtx->sample_fmt, 1 );
array<byte>^ managedBuf = gcnew array<byte>(data_size);
System::IntPtr iptr = System::IntPtr( frame.data[0] );
System::Runtime::InteropServices::Marshal::Copy( iptr, managedBuf, 0, data_size );
audioData->Add(managedBuf);
}
}
}
}
// Free the packet that was allocated by av_read_frame
libffmpeg::av_free_packet(&packet);
}
</byte></byte>I return audioData to c# code and play in NAudio library
play in c#var recordingFormat = new WaveFormat(reader.SampleRate, 16, reader.Channels);
var waveProvider = new BufferedWaveProvider(recordingFormat) { DiscardOnBufferOverflow = true, BufferDuration = TimeSpan.FromMilliseconds(10000) };
var waveOut = new DirectSoundOut();
waveOut.Init(waveProvider);
waveOut.Play();
foreach (byte[] data in audioData)
{
waveProvider.AddSamples(data, 0, data.Length);
}but audio not playing.
what am I doing wrong ? -
find the timestamp of a sound sample of an mp3 with linux or python
23 juin 2020, par cardamomI am slowly working on a project which where it would be very useful if the computer could find where in an mp3 file a certain sample occurs. I would restrict this problem to meaning a fairly exact snippet of the audio, not just for example the chorus in a song on a different recording by the same band where it would become more some kind of machine learning problem. Am thinking if it has no noise added and comes from the same file, it should somehow be possible to locate the time at which it occurs without machine learning, just like grep can find the lines in a textfile where a word occurs.


In case you don't have an mp3 lying around, can set up the problem with some music available on the net which is in the public domain, so nobody complains :


curl https://web.archive.org/web/20041019004300/http://www.navyband.navy.mil/anthems/ANTHEMS/United%20Kingdom.mp3 --output godsavethequeen.mp3



It's a minute long :


exiftool godsavethequeen.mp3 | grep Duration
Duration : 0:01:03 (approx)



Now cut out a bit between 30 and 33 seconds (the bit which goes la la la la..) :


ffmpeg -ss 30 -to 33 -i godsavethequeen.mp3 gstq_sample.mp3



both files in the folder :


$ ls -la
-rw-r--r-- 1 cardamom cardamom 48736 Jun 23 00:08 gstq_sample.mp3
-rw-r--r-- 1 cardamom cardamom 1007055 Jun 22 23:57 godsavethequeen.mp3



This is what am after :


$ findsoundsample gstq_sample.mp3 godsavethequeen.mp3
start 30 end 33



Am happy if it is a bash script or a python solution, even using some kind of python library. Sometimes if you use the wrong tool, the solution might work but look horrible, so whichever tool is more suitable. This is a one minute mp3, have not thought yet about performance just about getting it done at all, but would like some scalability, eg find ten seconds somewhere in half an hour.