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Autres articles (64)

  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

Sur d’autres sites (6983)

  • Revision eee201c221 : Tile based adaptive mode search in RD loop Make the spatially adaptive mode sea

    24 octobre 2014, par Jingning Han

    Changed Paths :
     Modify /vp9/encoder/vp9_encodeframe.c


     Modify /vp9/encoder/vp9_encoder.c


     Modify /vp9/encoder/vp9_encoder.h


     Modify /vp9/encoder/vp9_rdopt.c


     Modify /vp9/encoder/vp9_rdopt.h



    Tile based adaptive mode search in RD loop

    Make the spatially adaptive mode search in rate-distortion
    optimization loop inter tile independent. Experiments suggest that
    this does not significantly change the coding staticstics.

    Single tile, speed 3 :
    pedestrian_area 1080p 1500 kbps
    59192 b/f, 40.611 dB, 101689 ms

    blue_sky 1080p 1500 kbps
    58505 b/f, 36.347 dB, 62458 ms

    mobile_cal 720p 1000 kbps
    13335 b/f, 35.646 dB, 45655 ms

    as compared to 4 column tiles, speed 3 :
    pedestrian_area 1080p 1500 kbps
    59329 b/f, 40.597 dB, 101917 ms

    blue_sky 1080p 1500 kbps
    58712 b/f, 36.320 dB, 62693 ms

    mobile_cal 720p 1000 kbps
    13191 b/f, 35.485 dB, 45319 ms

    Change-Id : I35c6e1e0a859fece8f4145dec28623cbc6a12325

  • AIR - Transfer Bitmap data to FFmpeg video

    22 mars 2016, par mika

    Hey I’m running into a similar problem as : Converting RGB to YUV, + ffmpeg

    From AIR, I figured the encoding was too long to render frames at a reasonable rate - so I exported the argb ByteArray from bitmap.getPixels(rect) directly to a file.

    So for a 30sec flash animation, I’d export let’s say 1500 frames to 1500 .argb files.

    This method works great. I was able to render HD video using the ffmpeg cmd :

    ffmpeg -f image2 -pix_fmt argb -vcodec rawvideo -s 640x380 -i frame_%d.argb -r 24 -qscale 1.1 -s 640x380 -i ./music.mp3 -shortest render-high.mpg

    So far so good ! However, inbetween the two processes we need to store those 3gb of data.

    I then tried to append all the argb to one single file and have ffmpeg consume it, but didn’t get anything good out of it... Also tried messing tcp/udp but getting stuck...

    Does anyone know of a way to streamline that process and hopefully pipe both Air and ffmpeg together ?

  • Mix audio input with video to specific location with FFmpeg

    26 septembre 2016, par user2364292

    I created small video editing tool with which you can put some overlay images to the video and show them at specific locations and durations (filter : overlay=enabled(from, to...), etc.).
    Now I also want to add some short audio sounds on the same way like pictures -> adding them to a specific time in the video. That means that overlays and audio sounds should be in one command if possible. I am using amix to merge all sound channels (video.mp4 and sound.mp3) but the thing is that they both start at the beginning. I tried with adelay=1500 but then I actually delay one channel that means I hear duplicate sounds with 1.5 sec delay. So I would like to delay only sound.mp3 input. Am I doing something wrong ?

    My try was that :

    -i video.mp4 -i sound.mp3 -filter_complex amix -preset ultrafast -vcodec libx264 -r 24 -profile:v baseline -threads 14 video_output.mp4

    Thank you very much !