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Médias (91)
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999,999
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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The Slip - Artworks
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
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Demon seed (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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The four of us are dying (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Corona radiata (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Lights in the sky (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Sur d’autres sites (8617)
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how to use crop filter twice in ffmpeg
30 janvier 2018, par user1502679I want to use crop filter in two different locations, for example top left + bottom right and to merge them, how can I do this ?
I want to use the code once, not to make with two independent crops and merge after that.
EDIT : an image : http://alexvorn.com/wp-content/uploads/2013/07/ffmpeg-multiple-crop.png
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FFmpeg - feed raw frames via pipe - FFmpeg does not detect pipe closure
8 septembre 2018, par RumbleIm trying to follow these examples from C++ in Windows. Phyton Example C# Example
I have an application that produces raw frames that shall be encoded with FFmpeg.
The raw frames are transfered via IPC pipe to FFmpegs STDIN. That is working as expected, FFmpeg even displays the number of frames currently available.The problem occours when we are done sending frames. When I close the write end of the pipe I would expect FFmpeg to detect that, finish up and output the video. But that does not happen. FFmpeg stays open and seems to wait for more data.
I made a small test project in VisualStudio.
#include "stdafx.h"
//// stdafx.h
//#include "targetver.h"
//#include
//#include
//#include <iostream>
#include "Windows.h"
#include <cstdlib>
using namespace std;
bool WritePipe(void* WritePipe, const UINT8 *const Buffer, const UINT32 Length)
{
if (WritePipe == nullptr || Buffer == nullptr || Length == 0)
{
cout << __FUNCTION__ << ": Some input is useless";
return false;
}
// Write to pipe
UINT32 BytesWritten = 0;
UINT8 newline = '\n';
bool bIsWritten = WriteFile(WritePipe, Buffer, Length, (::DWORD*)&BytesWritten, nullptr);
cout << __FUNCTION__ << " Bytes written to pipe " << BytesWritten << endl;
//bIsWritten = WriteFile(WritePipe, &newline, 1, (::DWORD*)&BytesWritten, nullptr); // Do we need this? Actually this should destroy the image.
FlushFileBuffers(WritePipe); // Do we need this?
return bIsWritten;
}
#define PIXEL 80 // must be multiple of 8. Otherwise we get warning: Bytes are not aligned
int main()
{
HANDLE PipeWriteEnd = nullptr;
HANDLE PipeReadEnd = nullptr;
{
// create us a pipe for inter process communication
SECURITY_ATTRIBUTES Attr = { sizeof(SECURITY_ATTRIBUTES), NULL, true };
if (!CreatePipe(&PipeReadEnd, &PipeWriteEnd, &Attr, 0))
{
cout << "Could not create pipes" << ::GetLastError() << endl;
system("Pause");
return 0;
}
}
// Setup the variables needed for CreateProcess
// initialize process attributes
SECURITY_ATTRIBUTES Attr;
Attr.nLength = sizeof(SECURITY_ATTRIBUTES);
Attr.lpSecurityDescriptor = NULL;
Attr.bInheritHandle = true;
// initialize process creation flags
UINT32 CreateFlags = NORMAL_PRIORITY_CLASS;
CreateFlags |= CREATE_NEW_CONSOLE;
// initialize window flags
UINT32 dwFlags = 0;
UINT16 ShowWindowFlags = SW_HIDE;
if (PipeWriteEnd != nullptr || PipeReadEnd != nullptr)
{
dwFlags |= STARTF_USESTDHANDLES;
}
// initialize startup info
STARTUPINFOA StartupInfo = {
sizeof(STARTUPINFO),
NULL, NULL, NULL,
(::DWORD)CW_USEDEFAULT,
(::DWORD)CW_USEDEFAULT,
(::DWORD)CW_USEDEFAULT,
(::DWORD)CW_USEDEFAULT,
(::DWORD)0, (::DWORD)0, (::DWORD)0,
(::DWORD)dwFlags,
ShowWindowFlags,
0, NULL,
HANDLE(PipeReadEnd),
HANDLE(nullptr),
HANDLE(nullptr)
};
LPSTR ffmpegURL = "\"PATHTOFFMPEGEXE\" -y -loglevel verbose -f rawvideo -vcodec rawvideo -framerate 1 -video_size 80x80 -pixel_format rgb24 -i - -vcodec mjpeg -framerate 1/4 -an \"OUTPUTDIRECTORY\"";
// Finally create the process
PROCESS_INFORMATION ProcInfo;
if (!CreateProcessA(NULL, ffmpegURL, &Attr, &Attr, true, (::DWORD)CreateFlags, NULL, NULL, &StartupInfo, &ProcInfo))
{
cout << "CreateProcess failed " << ::GetLastError() << endl;
}
//CloseHandle(ProcInfo.hThread);
// Create images and write to pipe
#define MYARRAYSIZE (PIXEL*PIXEL*3) // each pixel has 3 bytes
UINT8* Bitmap = new UINT8[MYARRAYSIZE];
for (INT32 outerLoopIndex = 9; outerLoopIndex >= 0; --outerLoopIndex) // frame loop
{
for (INT32 innerLoopIndex = MYARRAYSIZE - 1; innerLoopIndex >= 0; --innerLoopIndex) // create the pixels for each frame
{
Bitmap[innerLoopIndex] = (UINT8)(outerLoopIndex * 20); // some gray color
}
system("pause");
if (!WritePipe(PipeWriteEnd, Bitmap, MYARRAYSIZE))
{
cout << "Failed writing to pipe" << endl;
}
}
// Done sending images. Tell the other process. IS THIS NEEDED? HOW TO TELL FFmpeg WE ARE DONE?
//UINT8 endOfFile = 0xFF; // EOF = -1 == 1111 1111 for uint8
//if (!WritePipe(PipeWriteEnd, &endOfFile, 1))
//{
// cout << "Failed writing to pipe" << endl;
//}
//FlushFileBuffers(PipeReadEnd); // Do we need this?
delete Bitmap;
system("pause");
// clean stuff up
FlushFileBuffers(PipeWriteEnd); // Do we need this?
if (PipeWriteEnd != NULL && PipeWriteEnd != INVALID_HANDLE_VALUE)
{
CloseHandle(PipeWriteEnd);
}
// We do not want to destroy the read end of the pipe? Should not as that belongs to FFmpeg
//if (PipeReadEnd != NULL && PipeReadEnd != INVALID_HANDLE_VALUE)
//{
// ::CloseHandle(PipeReadEnd);
//}
return 0;
}
</cstdlib></iostream>And here the output of FFmpeg
ffmpeg version 3.4.1 Copyright (c) 2000-2017 the FFmpeg developers
built with gcc 7.2.0 (GCC)
configuration: --enable-gpl --enable-version3 --enable-sdl2 --enable-bzlib --enable-fontconfig --enable-gnutls --enable-iconv --enable-libass --enable-libbluray --enable-libfreetype --enable-libmp3lame --enable-libopenjpeg --enable-libopus --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libtheora --enable-libtwolame --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libzimg --enable-lzma --enable-zlib --enable-gmp --enable-libvidstab --enable-libvorbis --enable-cuda --enable-cuvid --enable-d3d11va --enable-nvenc --enable-dxva2 --enable-avisynth --enable-libmfx
libavutil 55. 78.100 / 55. 78.100
libavcodec 57.107.100 / 57.107.100
libavformat 57. 83.100 / 57. 83.100
libavdevice 57. 10.100 / 57. 10.100
libavfilter 6.107.100 / 6.107.100
libswscale 4. 8.100 / 4. 8.100
libswresample 2. 9.100 / 2. 9.100
libpostproc 54. 7.100 / 54. 7.100
[rawvideo @ 00000221ff992120] max_analyze_duration 5000000 reached at 5000000 microseconds st:0
Input #0, rawvideo, from 'pipe:':
Duration: N/A, start: 0.000000, bitrate: 153 kb/s
Stream #0:0: Video: rawvideo, 1 reference frame (RGB[24] / 0x18424752), rgb24, 80x80, 153 kb/s, 1 fps, 1 tbr, 1 tbn, 1 tbc
Stream mapping:
Stream #0:0 -> #0:0 (rawvideo (native) -> mjpeg (native))
[graph 0 input from stream 0:0 @ 00000221ff999c20] w:80 h:80 pixfmt:rgb24 tb:1/1 fr:1/1 sar:0/1 sws_param:flags=2
[auto_scaler_0 @ 00000221ffa071a0] w:iw h:ih flags:'bicubic' interl:0
[format @ 00000221ffa04e20] auto-inserting filter 'auto_scaler_0' between the filter 'Parsed_null_0' and the filter 'format'
[swscaler @ 00000221ffa0a780] deprecated pixel format used, make sure you did set range correctly
[auto_scaler_0 @ 00000221ffa071a0] w:80 h:80 fmt:rgb24 sar:0/1 -> w:80 h:80 fmt:yuvj444p sar:0/1 flags:0x4
Output #0, mp4, to 'c:/users/vr3/Documents/Guenni/sometest.mp4':
Metadata:
encoder : Lavf57.83.100
Stream #0:0: Video: mjpeg, 1 reference frame (mp4v / 0x7634706D), yuvj444p(pc), 80x80, q=2-31, 200 kb/s, 1 fps, 16384 tbn, 1 tbc
Metadata:
encoder : Lavc57.107.100 mjpeg
Side data:
cpb: bitrate max/min/avg: 0/0/200000 buffer size: 0 vbv_delay: -1
frame= 10 fps=6.3 q=1.6 size= 0kB time=00:00:09.00 bitrate= 0.0kbits/s speed=5.63xAs you can see in the last line of te FFmpeg output, the images got trough. 10 frames are available. But after closing the pipe, FFmpeg does not close, still expecting input.
As the linked examples show, this should be a valid method.
Trying for a week now...
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using ffmpeg to convert gif to mp4 , output doesn't play on android
22 mai 2020, par MahdiI just use the following command to convert a gif file to mp4 but the resulting mp4 file doesn't play in android default video player .

what did I wrong ?

is there any aditional steps should I take to produce android playable mp4 files ?


$ ffmpeg -f gif -i infile.gif outfile.mp4




my test gif file : Test Gif File

My desktop played the output.mp4 very well using VLC Media Player and also MX Player on my android device played the video file without any error.