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Autres articles (106)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
Sur d’autres sites (14556)
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How to use Libmms functions
29 août 2012, par MobiDevI am looking for an example of how to use the libmms and ffmpeg to stream a mms audio ? Now i have imported both libraries on my xcode project, and i think the 1st thing to do is call mms_connect(), but i dont know what arguments to use.
Many thanks in advance.
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FFMPEG mp4 input on android
2 juin 2017, par DweebsUnitedI have been banging my head against the wall on this for a while now. I need to trim part of an mp4 file, using ffmpeg on android. I have ffmpeg compiled, linked, and I can confirm that it works as expected in my ndk calls. What I am running into is getting an mp4 file to ffmpeg in a protocol it can actually work with.
Right now, I have a Uri for the file that I get a ParcelFileDescriptor from. I pass its file descriptor to an ndk call that does all the ffmpeg processing using the pipe protocol. Issue : ffmpeg cannot read an mp4 over the pipe protocol, because it needs to seek back to the start once it finds the moov atom.
All I’m doing is remuxing the videos. I’m not doing any heavy work, or more complicated ffmpeg calls
Attempted solution : Set up custom AVio calls that open the descriptor as a file stream, and handle it that way. Issue : file descriptor from java is not seekable, it’s more of a stream.
Possible solution : Preprocess videos to have the moov atom at the front. Issue : Not allowed, the files come from somewhere I cannot control.
Possible solution : Run one call to find all the file information, then another to actually remux the file. Issue : I don’t know what I need to save from the first parse through to make this possible. Just the moov atom ? Can I just replace the io object in the first call’s inputFormatContext with a new one in the second call ? Can I pass it two distinct file descriptors, both to the same file, and not have to make two ndk calls ?
Any help or ideas you can offer is greatly appreciated.
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How to build an video editing app using NodeJS backend ? [on hold]
27 juillet 2015, par Jack LeeI want to build an mobile application similar to http://www.magisto.com/.
Which can edit, add music, add effects to the video. I’ve tried FFMpeg libs but I don’t know how to add many effects to video. And I thought what if I upload video to server and handle it with NodeJS.
Can I use NodeJS for that ?
Anyone has any idea for best approach ?Thank you