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  • Confused about x264 and encoding video frames

    26 février 2015, par spartygw

    I built a test driver for encoding a series of images I have captured. I am using libx264 and based my driver off of this guy’s answer :

    StackOverflow link

    In my case I am starting out by reading in a JPG image and converting to YUV and passing that same frame over and over in a loop to the x264 encoder.

    My expectation was that since the frame is the same that the output from the encoder would be very small and constant.

    Instead I find that the NAL payload is varied from a few bytes to a few KB and also varies highly depending on the frame rate I specify in the encoder parameters.

    Obviously I don’t understand video encoding. Why does the output size vary so much ?

    int main()
    {
     Image image(WIDTH, HEIGHT);
     image.FromJpeg("frame-1.jpg");

     unsigned char *data = image.GetRGB();

     x264_param_t param;

     x264_param_default_preset(&param, "fast", "zerolatency");
     param.i_threads = 1;
     param.i_width = WIDTH;
     param.i_height = HEIGHT;
     param.i_fps_num = FPS;
     param.i_fps_den = 1;

     // Intra refres:
     param.i_keyint_max = FPS;
     param.b_intra_refresh = 1;

     //Rate control:
     param.rc.i_rc_method = X264_RC_CRF;
     param.rc.f_rf_constant = FPS-5;
     param.rc.f_rf_constant_max = FPS+5;

     //For streaming:
     param.b_repeat_headers = 1;
     param.b_annexb = 1;

     x264_param_apply_profile(&param, "baseline");

     // initialize the encoder
     x264_t* encoder = x264_encoder_open(&param);
     x264_picture_t pic_in, pic_out;
     x264_picture_alloc(&pic_in, X264_CSP_I420, WIDTH, HEIGHT);
     // X264 expects YUV420P data use libswscale
     // (from ffmpeg) to convert images to the right format
     struct SwsContext* convertCtx =
           sws_getContext(WIDTH, HEIGHT, PIX_FMT_RGB24, WIDTH, HEIGHT,
                          PIX_FMT_YUV420P, SWS_FAST_BILINEAR,
                          NULL, NULL, NULL);

     // encoding is as simple as this then, for each frame do:
     // data is a pointer to your RGB structure
     int srcstride = WIDTH*3; //RGB stride is just 3*width
     sws_scale(convertCtx, &data, &srcstride, 0, HEIGHT,
               pic_in.img.plane, pic_in.img.i_stride);
     x264_nal_t* nals;
     int i_nals;
     int frame_size =
           x264_encoder_encode(encoder, &nals, &i_nals, &pic_in, &pic_out);

     int max_loop=15;
     int this_loop=1;

     while (frame_size >= 0 && --max_loop)
     {
         cout << "------------" << this_loop++ << "-----------------\n";
         cout << "Frame size = " << frame_size << endl;
         cout << "output has " << pic_out.img.i_csp << " colorspace\n";
         cout << "output has " << pic_out.img.i_plane << " # img planes\n";

         cout << "i_nals = " << i_nals << endl;
         for (int n=0; n
  • Trouble syncing libavformat/ffmpeg with x264 and RTP

    26 décembre 2012, par Jacob Peddicord

    I've been working on some streaming software that takes live feeds
    from various kinds of cameras and streams over the network using
    H.264. To accomplish this, I'm using the x264 encoder directly (with
    the "zerolatency" preset) and feeding NALs as they are available to
    libavformat to pack into RTP (ultimately RTSP). Ideally, this
    application should be as real-time as possible. For the most part,
    this has been working well.

    Unfortunately, however, there is some sort of synchronization issue :
    any video playback on clients seems to show a few smooth frames,
    followed by a short pause, then more frames ; repeat. Additionally,
    there appears to be approximately a 4-second delay. This happens with
    every video player I've tried : Totem, VLC, and basic gstreamer pipes.

    I've boiled it all down to a somewhat small test case :

    #include
    #include
    #include
    #include
    #include <libavformat></libavformat>avformat.h>
    #include <libswscale></libswscale>swscale.h>

    #define WIDTH       640
    #define HEIGHT      480
    #define FPS         30
    #define BITRATE     400000
    #define RTP_ADDRESS "127.0.0.1"
    #define RTP_PORT    49990

    struct AVFormatContext* avctx;
    struct x264_t* encoder;
    struct SwsContext* imgctx;

    uint8_t test = 0x80;


    void create_sample_picture(x264_picture_t* picture)
    {
       // create a frame to store in
       x264_picture_alloc(picture, X264_CSP_I420, WIDTH, HEIGHT);

       // fake image generation
       // disregard how wrong this is; just writing a quick test
       int strides = WIDTH / 8;
       uint8_t* data = malloc(WIDTH * HEIGHT * 3);
       memset(data, test, WIDTH * HEIGHT * 3);
       test = (test &lt;&lt; 1) | (test >> (8 - 1));

       // scale the image
       sws_scale(imgctx, (const uint8_t* const*) &amp;data, &amp;strides, 0, HEIGHT,
                 picture->img.plane, picture->img.i_stride);
    }

    int encode_frame(x264_picture_t* picture, x264_nal_t** nals)
    {
       // encode a frame
       x264_picture_t pic_out;
       int num_nals;
       int frame_size = x264_encoder_encode(encoder, nals, &amp;num_nals, picture, &amp;pic_out);

       // ignore bad frames
       if (frame_size &lt; 0)
       {
           return frame_size;
       }

       return num_nals;
    }

    void stream_frame(uint8_t* payload, int size)
    {
       // initalize a packet
       AVPacket p;
       av_init_packet(&amp;p);
       p.data = payload;
       p.size = size;
       p.stream_index = 0;
       p.flags = AV_PKT_FLAG_KEY;
       p.pts = AV_NOPTS_VALUE;
       p.dts = AV_NOPTS_VALUE;

       // send it out
       av_interleaved_write_frame(avctx, &amp;p);
    }

    int main(int argc, char* argv[])
    {
       // initalize ffmpeg
       av_register_all();

       // set up image scaler
       // (in-width, in-height, in-format, out-width, out-height, out-format, scaling-method, 0, 0, 0)
       imgctx = sws_getContext(WIDTH, HEIGHT, PIX_FMT_MONOWHITE,
                               WIDTH, HEIGHT, PIX_FMT_YUV420P,
                               SWS_FAST_BILINEAR, NULL, NULL, NULL);

       // set up encoder presets
       x264_param_t param;
       x264_param_default_preset(&amp;param, "ultrafast", "zerolatency");

       param.i_threads = 3;
       param.i_width = WIDTH;
       param.i_height = HEIGHT;
       param.i_fps_num = FPS;
       param.i_fps_den = 1;
       param.i_keyint_max = FPS;
       param.b_intra_refresh = 0;
       param.rc.i_bitrate = BITRATE;
       param.b_repeat_headers = 1; // whether to repeat headers or write just once
       param.b_annexb = 1;         // place start codes (1) or sizes (0)

       // initalize
       x264_param_apply_profile(&amp;param, "high");
       encoder = x264_encoder_open(&amp;param);

       // at this point, x264_encoder_headers can be used, but it has had no effect

       // set up streaming context. a lot of error handling has been ommitted
       // for brevity, but this should be pretty standard.
       avctx = avformat_alloc_context();
       struct AVOutputFormat* fmt = av_guess_format("rtp", NULL, NULL);
       avctx->oformat = fmt;

       snprintf(avctx->filename, sizeof(avctx->filename), "rtp://%s:%d", RTP_ADDRESS, RTP_PORT);
       if (url_fopen(&amp;avctx->pb, avctx->filename, URL_WRONLY) &lt; 0)
       {
           perror("url_fopen failed");
           return 1;
       }
       struct AVStream* stream = av_new_stream(avctx, 1);

       // initalize codec
       AVCodecContext* c = stream->codec;
       c->codec_id = CODEC_ID_H264;
       c->codec_type = AVMEDIA_TYPE_VIDEO;
       c->flags = CODEC_FLAG_GLOBAL_HEADER;
       c->width = WIDTH;
       c->height = HEIGHT;
       c->time_base.den = FPS;
       c->time_base.num = 1;
       c->gop_size = FPS;
       c->bit_rate = BITRATE;
       avctx->flags = AVFMT_FLAG_RTP_HINT;

       // write the header
       av_write_header(avctx);

       // make some frames
       for (int frame = 0; frame &lt; 10000; frame++)
       {
           // create a sample moving frame
           x264_picture_t* pic = (x264_picture_t*) malloc(sizeof(x264_picture_t));
           create_sample_picture(pic);

           // encode the frame
           x264_nal_t* nals;
           int num_nals = encode_frame(pic, &amp;nals);

           if (num_nals &lt; 0)
               printf("invalid frame size: %d\n", num_nals);

           // send out NALs
           for (int i = 0; i &lt; num_nals; i++)
           {
               stream_frame(nals[i].p_payload, nals[i].i_payload);
           }

           // free up resources
           x264_picture_clean(pic);
           free(pic);

           // stream at approx 30 fps
           printf("frame %d\n", frame);
           usleep(33333);
       }

       return 0;
    }

    This test shows black lines on a white background that
    should move smoothly to the left. It has been written for ffmpeg 0.6.5
    but the problem can be reproduced on 0.8 and 0.10 (from what I've tested so far). I've taken some shortcuts in error handling to make this example as short as
    possible while still showing the problem, so please excuse some of the
    nasty code. I should also note that while an SDP is not used here, I
    have tried using that already with similar results. The test can be
    compiled with :

    gcc -g -std=gnu99 streamtest.c -lswscale -lavformat -lx264 -lm -lpthread -o streamtest

    It can be played with gtreamer directly :

    gst-launch udpsrc port=49990 ! application/x-rtp,payload=96,clock-rate=90000 ! rtph264depay ! decodebin ! xvimagesink

    You should immediately notice the stuttering. One common "fix" I've
    seen all over the Internet is to add sync=false to the pipeline :

    gst-launch udpsrc port=49990 ! application/x-rtp,payload=96,clock-rate=90000 ! rtph264depay ! decodebin ! xvimagesink sync=false

    This causes playback to be smooth (and near-realtime), but is a
    non-solution and only works with gstreamer. I'd like to fix the
    problem at the source. I've been able to stream with near-identical
    parameters using raw ffmpeg and haven't had any issues :

    ffmpeg -re -i sample.mp4 -vcodec libx264 -vpre ultrafast -vpre baseline -b 400000 -an -f rtp rtp://127.0.0.1:49990 -an

    So clearly I'm doing something wrong. But what is it ?

  • Trouble syncing libavformat/ffmpeg with x264 and RTP

    26 décembre 2012, par Jacob Peddicord

    I've been working on some streaming software that takes live feeds
    from various kinds of cameras and streams over the network using
    H.264. To accomplish this, I'm using the x264 encoder directly (with
    the "zerolatency" preset) and feeding NALs as they are available to
    libavformat to pack into RTP (ultimately RTSP). Ideally, this
    application should be as real-time as possible. For the most part,
    this has been working well.

    Unfortunately, however, there is some sort of synchronization issue :
    any video playback on clients seems to show a few smooth frames,
    followed by a short pause, then more frames ; repeat. Additionally,
    there appears to be approximately a 4-second delay. This happens with
    every video player I've tried : Totem, VLC, and basic gstreamer pipes.

    I've boiled it all down to a somewhat small test case :

    #include
    #include
    #include
    #include
    #include <libavformat></libavformat>avformat.h>
    #include <libswscale></libswscale>swscale.h>

    #define WIDTH       640
    #define HEIGHT      480
    #define FPS         30
    #define BITRATE     400000
    #define RTP_ADDRESS "127.0.0.1"
    #define RTP_PORT    49990

    struct AVFormatContext* avctx;
    struct x264_t* encoder;
    struct SwsContext* imgctx;

    uint8_t test = 0x80;


    void create_sample_picture(x264_picture_t* picture)
    {
       // create a frame to store in
       x264_picture_alloc(picture, X264_CSP_I420, WIDTH, HEIGHT);

       // fake image generation
       // disregard how wrong this is; just writing a quick test
       int strides = WIDTH / 8;
       uint8_t* data = malloc(WIDTH * HEIGHT * 3);
       memset(data, test, WIDTH * HEIGHT * 3);
       test = (test &lt;&lt; 1) | (test >> (8 - 1));

       // scale the image
       sws_scale(imgctx, (const uint8_t* const*) &amp;data, &amp;strides, 0, HEIGHT,
                 picture->img.plane, picture->img.i_stride);
    }

    int encode_frame(x264_picture_t* picture, x264_nal_t** nals)
    {
       // encode a frame
       x264_picture_t pic_out;
       int num_nals;
       int frame_size = x264_encoder_encode(encoder, nals, &amp;num_nals, picture, &amp;pic_out);

       // ignore bad frames
       if (frame_size &lt; 0)
       {
           return frame_size;
       }

       return num_nals;
    }

    void stream_frame(uint8_t* payload, int size)
    {
       // initalize a packet
       AVPacket p;
       av_init_packet(&amp;p);
       p.data = payload;
       p.size = size;
       p.stream_index = 0;
       p.flags = AV_PKT_FLAG_KEY;
       p.pts = AV_NOPTS_VALUE;
       p.dts = AV_NOPTS_VALUE;

       // send it out
       av_interleaved_write_frame(avctx, &amp;p);
    }

    int main(int argc, char* argv[])
    {
       // initalize ffmpeg
       av_register_all();

       // set up image scaler
       // (in-width, in-height, in-format, out-width, out-height, out-format, scaling-method, 0, 0, 0)
       imgctx = sws_getContext(WIDTH, HEIGHT, PIX_FMT_MONOWHITE,
                               WIDTH, HEIGHT, PIX_FMT_YUV420P,
                               SWS_FAST_BILINEAR, NULL, NULL, NULL);

       // set up encoder presets
       x264_param_t param;
       x264_param_default_preset(&amp;param, "ultrafast", "zerolatency");

       param.i_threads = 3;
       param.i_width = WIDTH;
       param.i_height = HEIGHT;
       param.i_fps_num = FPS;
       param.i_fps_den = 1;
       param.i_keyint_max = FPS;
       param.b_intra_refresh = 0;
       param.rc.i_bitrate = BITRATE;
       param.b_repeat_headers = 1; // whether to repeat headers or write just once
       param.b_annexb = 1;         // place start codes (1) or sizes (0)

       // initalize
       x264_param_apply_profile(&amp;param, "high");
       encoder = x264_encoder_open(&amp;param);

       // at this point, x264_encoder_headers can be used, but it has had no effect

       // set up streaming context. a lot of error handling has been ommitted
       // for brevity, but this should be pretty standard.
       avctx = avformat_alloc_context();
       struct AVOutputFormat* fmt = av_guess_format("rtp", NULL, NULL);
       avctx->oformat = fmt;

       snprintf(avctx->filename, sizeof(avctx->filename), "rtp://%s:%d", RTP_ADDRESS, RTP_PORT);
       if (url_fopen(&amp;avctx->pb, avctx->filename, URL_WRONLY) &lt; 0)
       {
           perror("url_fopen failed");
           return 1;
       }
       struct AVStream* stream = av_new_stream(avctx, 1);

       // initalize codec
       AVCodecContext* c = stream->codec;
       c->codec_id = CODEC_ID_H264;
       c->codec_type = AVMEDIA_TYPE_VIDEO;
       c->flags = CODEC_FLAG_GLOBAL_HEADER;
       c->width = WIDTH;
       c->height = HEIGHT;
       c->time_base.den = FPS;
       c->time_base.num = 1;
       c->gop_size = FPS;
       c->bit_rate = BITRATE;
       avctx->flags = AVFMT_FLAG_RTP_HINT;

       // write the header
       av_write_header(avctx);

       // make some frames
       for (int frame = 0; frame &lt; 10000; frame++)
       {
           // create a sample moving frame
           x264_picture_t* pic = (x264_picture_t*) malloc(sizeof(x264_picture_t));
           create_sample_picture(pic);

           // encode the frame
           x264_nal_t* nals;
           int num_nals = encode_frame(pic, &amp;nals);

           if (num_nals &lt; 0)
               printf("invalid frame size: %d\n", num_nals);

           // send out NALs
           for (int i = 0; i &lt; num_nals; i++)
           {
               stream_frame(nals[i].p_payload, nals[i].i_payload);
           }

           // free up resources
           x264_picture_clean(pic);
           free(pic);

           // stream at approx 30 fps
           printf("frame %d\n", frame);
           usleep(33333);
       }

       return 0;
    }

    This test shows black lines on a white background that
    should move smoothly to the left. It has been written for ffmpeg 0.6.5
    but the problem can be reproduced on 0.8 and 0.10 (from what I've tested so far). I've taken some shortcuts in error handling to make this example as short as
    possible while still showing the problem, so please excuse some of the
    nasty code. I should also note that while an SDP is not used here, I
    have tried using that already with similar results. The test can be
    compiled with :

    gcc -g -std=gnu99 streamtest.c -lswscale -lavformat -lx264 -lm -lpthread -o streamtest

    It can be played with gtreamer directly :

    gst-launch udpsrc port=49990 ! application/x-rtp,payload=96,clock-rate=90000 ! rtph264depay ! decodebin ! xvimagesink

    You should immediately notice the stuttering. One common "fix" I've
    seen all over the Internet is to add sync=false to the pipeline :

    gst-launch udpsrc port=49990 ! application/x-rtp,payload=96,clock-rate=90000 ! rtph264depay ! decodebin ! xvimagesink sync=false

    This causes playback to be smooth (and near-realtime), but is a
    non-solution and only works with gstreamer. I'd like to fix the
    problem at the source. I've been able to stream with near-identical
    parameters using raw ffmpeg and haven't had any issues :

    ffmpeg -re -i sample.mp4 -vcodec libx264 -vpre ultrafast -vpre baseline -b 400000 -an -f rtp rtp://127.0.0.1:49990 -an

    So clearly I'm doing something wrong. But what is it ?