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Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page. -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)
Sur d’autres sites (6580)
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Confused about x264 and encoding video frames
26 février 2015, par spartygwI built a test driver for encoding a series of images I have captured. I am using libx264 and based my driver off of this guy’s answer :
In my case I am starting out by reading in a JPG image and converting to YUV and passing that same frame over and over in a loop to the x264 encoder.
My expectation was that since the frame is the same that the output from the encoder would be very small and constant.
Instead I find that the NAL payload is varied from a few bytes to a few KB and also varies highly depending on the frame rate I specify in the encoder parameters.
Obviously I don’t understand video encoding. Why does the output size vary so much ?
int main()
{
Image image(WIDTH, HEIGHT);
image.FromJpeg("frame-1.jpg");
unsigned char *data = image.GetRGB();
x264_param_t param;
x264_param_default_preset(&param, "fast", "zerolatency");
param.i_threads = 1;
param.i_width = WIDTH;
param.i_height = HEIGHT;
param.i_fps_num = FPS;
param.i_fps_den = 1;
// Intra refres:
param.i_keyint_max = FPS;
param.b_intra_refresh = 1;
//Rate control:
param.rc.i_rc_method = X264_RC_CRF;
param.rc.f_rf_constant = FPS-5;
param.rc.f_rf_constant_max = FPS+5;
//For streaming:
param.b_repeat_headers = 1;
param.b_annexb = 1;
x264_param_apply_profile(&param, "baseline");
// initialize the encoder
x264_t* encoder = x264_encoder_open(&param);
x264_picture_t pic_in, pic_out;
x264_picture_alloc(&pic_in, X264_CSP_I420, WIDTH, HEIGHT);
// X264 expects YUV420P data use libswscale
// (from ffmpeg) to convert images to the right format
struct SwsContext* convertCtx =
sws_getContext(WIDTH, HEIGHT, PIX_FMT_RGB24, WIDTH, HEIGHT,
PIX_FMT_YUV420P, SWS_FAST_BILINEAR,
NULL, NULL, NULL);
// encoding is as simple as this then, for each frame do:
// data is a pointer to your RGB structure
int srcstride = WIDTH*3; //RGB stride is just 3*width
sws_scale(convertCtx, &data, &srcstride, 0, HEIGHT,
pic_in.img.plane, pic_in.img.i_stride);
x264_nal_t* nals;
int i_nals;
int frame_size =
x264_encoder_encode(encoder, &nals, &i_nals, &pic_in, &pic_out);
int max_loop=15;
int this_loop=1;
while (frame_size >= 0 && --max_loop)
{
cout << "------------" << this_loop++ << "-----------------\n";
cout << "Frame size = " << frame_size << endl;
cout << "output has " << pic_out.img.i_csp << " colorspace\n";
cout << "output has " << pic_out.img.i_plane << " # img planes\n";
cout << "i_nals = " << i_nals << endl;
for (int n=0; n -
Trouble syncing libavformat/ffmpeg with x264 and RTP
26 décembre 2012, par Jacob PeddicordI've been working on some streaming software that takes live feeds
from various kinds of cameras and streams over the network using
H.264. To accomplish this, I'm using the x264 encoder directly (with
the "zerolatency" preset) and feeding NALs as they are available to
libavformat to pack into RTP (ultimately RTSP). Ideally, this
application should be as real-time as possible. For the most part,
this has been working well.Unfortunately, however, there is some sort of synchronization issue :
any video playback on clients seems to show a few smooth frames,
followed by a short pause, then more frames ; repeat. Additionally,
there appears to be approximately a 4-second delay. This happens with
every video player I've tried : Totem, VLC, and basic gstreamer pipes.I've boiled it all down to a somewhat small test case :
#include
#include
#include
#include
#include <libavformat></libavformat>avformat.h>
#include <libswscale></libswscale>swscale.h>
#define WIDTH 640
#define HEIGHT 480
#define FPS 30
#define BITRATE 400000
#define RTP_ADDRESS "127.0.0.1"
#define RTP_PORT 49990
struct AVFormatContext* avctx;
struct x264_t* encoder;
struct SwsContext* imgctx;
uint8_t test = 0x80;
void create_sample_picture(x264_picture_t* picture)
{
// create a frame to store in
x264_picture_alloc(picture, X264_CSP_I420, WIDTH, HEIGHT);
// fake image generation
// disregard how wrong this is; just writing a quick test
int strides = WIDTH / 8;
uint8_t* data = malloc(WIDTH * HEIGHT * 3);
memset(data, test, WIDTH * HEIGHT * 3);
test = (test << 1) | (test >> (8 - 1));
// scale the image
sws_scale(imgctx, (const uint8_t* const*) &data, &strides, 0, HEIGHT,
picture->img.plane, picture->img.i_stride);
}
int encode_frame(x264_picture_t* picture, x264_nal_t** nals)
{
// encode a frame
x264_picture_t pic_out;
int num_nals;
int frame_size = x264_encoder_encode(encoder, nals, &num_nals, picture, &pic_out);
// ignore bad frames
if (frame_size < 0)
{
return frame_size;
}
return num_nals;
}
void stream_frame(uint8_t* payload, int size)
{
// initalize a packet
AVPacket p;
av_init_packet(&p);
p.data = payload;
p.size = size;
p.stream_index = 0;
p.flags = AV_PKT_FLAG_KEY;
p.pts = AV_NOPTS_VALUE;
p.dts = AV_NOPTS_VALUE;
// send it out
av_interleaved_write_frame(avctx, &p);
}
int main(int argc, char* argv[])
{
// initalize ffmpeg
av_register_all();
// set up image scaler
// (in-width, in-height, in-format, out-width, out-height, out-format, scaling-method, 0, 0, 0)
imgctx = sws_getContext(WIDTH, HEIGHT, PIX_FMT_MONOWHITE,
WIDTH, HEIGHT, PIX_FMT_YUV420P,
SWS_FAST_BILINEAR, NULL, NULL, NULL);
// set up encoder presets
x264_param_t param;
x264_param_default_preset(&param, "ultrafast", "zerolatency");
param.i_threads = 3;
param.i_width = WIDTH;
param.i_height = HEIGHT;
param.i_fps_num = FPS;
param.i_fps_den = 1;
param.i_keyint_max = FPS;
param.b_intra_refresh = 0;
param.rc.i_bitrate = BITRATE;
param.b_repeat_headers = 1; // whether to repeat headers or write just once
param.b_annexb = 1; // place start codes (1) or sizes (0)
// initalize
x264_param_apply_profile(&param, "high");
encoder = x264_encoder_open(&param);
// at this point, x264_encoder_headers can be used, but it has had no effect
// set up streaming context. a lot of error handling has been ommitted
// for brevity, but this should be pretty standard.
avctx = avformat_alloc_context();
struct AVOutputFormat* fmt = av_guess_format("rtp", NULL, NULL);
avctx->oformat = fmt;
snprintf(avctx->filename, sizeof(avctx->filename), "rtp://%s:%d", RTP_ADDRESS, RTP_PORT);
if (url_fopen(&avctx->pb, avctx->filename, URL_WRONLY) < 0)
{
perror("url_fopen failed");
return 1;
}
struct AVStream* stream = av_new_stream(avctx, 1);
// initalize codec
AVCodecContext* c = stream->codec;
c->codec_id = CODEC_ID_H264;
c->codec_type = AVMEDIA_TYPE_VIDEO;
c->flags = CODEC_FLAG_GLOBAL_HEADER;
c->width = WIDTH;
c->height = HEIGHT;
c->time_base.den = FPS;
c->time_base.num = 1;
c->gop_size = FPS;
c->bit_rate = BITRATE;
avctx->flags = AVFMT_FLAG_RTP_HINT;
// write the header
av_write_header(avctx);
// make some frames
for (int frame = 0; frame < 10000; frame++)
{
// create a sample moving frame
x264_picture_t* pic = (x264_picture_t*) malloc(sizeof(x264_picture_t));
create_sample_picture(pic);
// encode the frame
x264_nal_t* nals;
int num_nals = encode_frame(pic, &nals);
if (num_nals < 0)
printf("invalid frame size: %d\n", num_nals);
// send out NALs
for (int i = 0; i < num_nals; i++)
{
stream_frame(nals[i].p_payload, nals[i].i_payload);
}
// free up resources
x264_picture_clean(pic);
free(pic);
// stream at approx 30 fps
printf("frame %d\n", frame);
usleep(33333);
}
return 0;
}This test shows black lines on a white background that
should move smoothly to the left. It has been written for ffmpeg 0.6.5
but the problem can be reproduced on 0.8 and 0.10 (from what I've tested so far). I've taken some shortcuts in error handling to make this example as short as
possible while still showing the problem, so please excuse some of the
nasty code. I should also note that while an SDP is not used here, I
have tried using that already with similar results. The test can be
compiled with :gcc -g -std=gnu99 streamtest.c -lswscale -lavformat -lx264 -lm -lpthread -o streamtest
It can be played with gtreamer directly :
gst-launch udpsrc port=49990 ! application/x-rtp,payload=96,clock-rate=90000 ! rtph264depay ! decodebin ! xvimagesink
You should immediately notice the stuttering. One common "fix" I've
seen all over the Internet is to add sync=false to the pipeline :gst-launch udpsrc port=49990 ! application/x-rtp,payload=96,clock-rate=90000 ! rtph264depay ! decodebin ! xvimagesink sync=false
This causes playback to be smooth (and near-realtime), but is a
non-solution and only works with gstreamer. I'd like to fix the
problem at the source. I've been able to stream with near-identical
parameters using raw ffmpeg and haven't had any issues :ffmpeg -re -i sample.mp4 -vcodec libx264 -vpre ultrafast -vpre baseline -b 400000 -an -f rtp rtp://127.0.0.1:49990 -an
So clearly I'm doing something wrong. But what is it ?
-
Trouble syncing libavformat/ffmpeg with x264 and RTP
26 décembre 2012, par Jacob PeddicordI've been working on some streaming software that takes live feeds
from various kinds of cameras and streams over the network using
H.264. To accomplish this, I'm using the x264 encoder directly (with
the "zerolatency" preset) and feeding NALs as they are available to
libavformat to pack into RTP (ultimately RTSP). Ideally, this
application should be as real-time as possible. For the most part,
this has been working well.Unfortunately, however, there is some sort of synchronization issue :
any video playback on clients seems to show a few smooth frames,
followed by a short pause, then more frames ; repeat. Additionally,
there appears to be approximately a 4-second delay. This happens with
every video player I've tried : Totem, VLC, and basic gstreamer pipes.I've boiled it all down to a somewhat small test case :
#include
#include
#include
#include
#include <libavformat></libavformat>avformat.h>
#include <libswscale></libswscale>swscale.h>
#define WIDTH 640
#define HEIGHT 480
#define FPS 30
#define BITRATE 400000
#define RTP_ADDRESS "127.0.0.1"
#define RTP_PORT 49990
struct AVFormatContext* avctx;
struct x264_t* encoder;
struct SwsContext* imgctx;
uint8_t test = 0x80;
void create_sample_picture(x264_picture_t* picture)
{
// create a frame to store in
x264_picture_alloc(picture, X264_CSP_I420, WIDTH, HEIGHT);
// fake image generation
// disregard how wrong this is; just writing a quick test
int strides = WIDTH / 8;
uint8_t* data = malloc(WIDTH * HEIGHT * 3);
memset(data, test, WIDTH * HEIGHT * 3);
test = (test << 1) | (test >> (8 - 1));
// scale the image
sws_scale(imgctx, (const uint8_t* const*) &data, &strides, 0, HEIGHT,
picture->img.plane, picture->img.i_stride);
}
int encode_frame(x264_picture_t* picture, x264_nal_t** nals)
{
// encode a frame
x264_picture_t pic_out;
int num_nals;
int frame_size = x264_encoder_encode(encoder, nals, &num_nals, picture, &pic_out);
// ignore bad frames
if (frame_size < 0)
{
return frame_size;
}
return num_nals;
}
void stream_frame(uint8_t* payload, int size)
{
// initalize a packet
AVPacket p;
av_init_packet(&p);
p.data = payload;
p.size = size;
p.stream_index = 0;
p.flags = AV_PKT_FLAG_KEY;
p.pts = AV_NOPTS_VALUE;
p.dts = AV_NOPTS_VALUE;
// send it out
av_interleaved_write_frame(avctx, &p);
}
int main(int argc, char* argv[])
{
// initalize ffmpeg
av_register_all();
// set up image scaler
// (in-width, in-height, in-format, out-width, out-height, out-format, scaling-method, 0, 0, 0)
imgctx = sws_getContext(WIDTH, HEIGHT, PIX_FMT_MONOWHITE,
WIDTH, HEIGHT, PIX_FMT_YUV420P,
SWS_FAST_BILINEAR, NULL, NULL, NULL);
// set up encoder presets
x264_param_t param;
x264_param_default_preset(&param, "ultrafast", "zerolatency");
param.i_threads = 3;
param.i_width = WIDTH;
param.i_height = HEIGHT;
param.i_fps_num = FPS;
param.i_fps_den = 1;
param.i_keyint_max = FPS;
param.b_intra_refresh = 0;
param.rc.i_bitrate = BITRATE;
param.b_repeat_headers = 1; // whether to repeat headers or write just once
param.b_annexb = 1; // place start codes (1) or sizes (0)
// initalize
x264_param_apply_profile(&param, "high");
encoder = x264_encoder_open(&param);
// at this point, x264_encoder_headers can be used, but it has had no effect
// set up streaming context. a lot of error handling has been ommitted
// for brevity, but this should be pretty standard.
avctx = avformat_alloc_context();
struct AVOutputFormat* fmt = av_guess_format("rtp", NULL, NULL);
avctx->oformat = fmt;
snprintf(avctx->filename, sizeof(avctx->filename), "rtp://%s:%d", RTP_ADDRESS, RTP_PORT);
if (url_fopen(&avctx->pb, avctx->filename, URL_WRONLY) < 0)
{
perror("url_fopen failed");
return 1;
}
struct AVStream* stream = av_new_stream(avctx, 1);
// initalize codec
AVCodecContext* c = stream->codec;
c->codec_id = CODEC_ID_H264;
c->codec_type = AVMEDIA_TYPE_VIDEO;
c->flags = CODEC_FLAG_GLOBAL_HEADER;
c->width = WIDTH;
c->height = HEIGHT;
c->time_base.den = FPS;
c->time_base.num = 1;
c->gop_size = FPS;
c->bit_rate = BITRATE;
avctx->flags = AVFMT_FLAG_RTP_HINT;
// write the header
av_write_header(avctx);
// make some frames
for (int frame = 0; frame < 10000; frame++)
{
// create a sample moving frame
x264_picture_t* pic = (x264_picture_t*) malloc(sizeof(x264_picture_t));
create_sample_picture(pic);
// encode the frame
x264_nal_t* nals;
int num_nals = encode_frame(pic, &nals);
if (num_nals < 0)
printf("invalid frame size: %d\n", num_nals);
// send out NALs
for (int i = 0; i < num_nals; i++)
{
stream_frame(nals[i].p_payload, nals[i].i_payload);
}
// free up resources
x264_picture_clean(pic);
free(pic);
// stream at approx 30 fps
printf("frame %d\n", frame);
usleep(33333);
}
return 0;
}This test shows black lines on a white background that
should move smoothly to the left. It has been written for ffmpeg 0.6.5
but the problem can be reproduced on 0.8 and 0.10 (from what I've tested so far). I've taken some shortcuts in error handling to make this example as short as
possible while still showing the problem, so please excuse some of the
nasty code. I should also note that while an SDP is not used here, I
have tried using that already with similar results. The test can be
compiled with :gcc -g -std=gnu99 streamtest.c -lswscale -lavformat -lx264 -lm -lpthread -o streamtest
It can be played with gtreamer directly :
gst-launch udpsrc port=49990 ! application/x-rtp,payload=96,clock-rate=90000 ! rtph264depay ! decodebin ! xvimagesink
You should immediately notice the stuttering. One common "fix" I've
seen all over the Internet is to add sync=false to the pipeline :gst-launch udpsrc port=49990 ! application/x-rtp,payload=96,clock-rate=90000 ! rtph264depay ! decodebin ! xvimagesink sync=false
This causes playback to be smooth (and near-realtime), but is a
non-solution and only works with gstreamer. I'd like to fix the
problem at the source. I've been able to stream with near-identical
parameters using raw ffmpeg and haven't had any issues :ffmpeg -re -i sample.mp4 -vcodec libx264 -vpre ultrafast -vpre baseline -b 400000 -an -f rtp rtp://127.0.0.1:49990 -an
So clearly I'm doing something wrong. But what is it ?