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Médias (91)
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Corona Radiata
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Lights in the Sky
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Head Down
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Echoplex
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Discipline
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Letting You
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (61)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)
Sur d’autres sites (5874)
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Trying to fix VPlayer's seeking ability, need some guidance [Android FFmpeg]
1er juin 2016, par vxh.vietI’m trying to fix the currently broken seeking ability of VPlayer which is a FFmpeg player for Android. Being a Java developer, C code looks like alien language to me so can only fix it using common logic (which could make any C veteran have a good laugh).
The relevant file is player.c and I’ll try my best to point out the relevant modification.
So the basic idea is because FFmpeg’s
av_seek_frame
is very inaccurate even withAVSEEK_FLAG_ANY
so I’m trying to follow this suggestion to seek backward to the nearest keyframe and then decode to the frame I want. One addition note is since I want to seek based on millisecond while the said solution show the way to seek by frame which is potentially a source of problem.In the
Player
I add the following fields :struct Player{
....
AVFrame *frame;
int64_t current_time_stamp;
};In the
player_read_from_stream
I modify the seeking part as :void * player_read_from_stream(void *data) {
...
struct DecoderData *decoder_data = data;
int stream_no = decoder_data->stream_no;
AVCodecContext * ctx = player->input_codec_ctxs[stream_no];
...
// seeking, start my stuff
if(av_seek_frame(player->input_format_ctx, seek_input_stream_number, seek_target, AVSEEK_FLAG_BACKWARD) >= 0){
//seek to key frame success, now need to read every frame from the key frame to our target time stamp
while(player->current_time_stamp < seek_target){
int frame_done;
while (av_read_frame(player->input_format_ctx, &packet) >= 0) {
if (packet.stream_index == seek_input_stream_number) {
avcodec_decode_video2(ctx, player->frame, &frame_done, &packet);
LOGI(1,"testing_stuff ctx %d", *ctx);
if (frame_done) {
player->current_time_stamp = packet.dts;
LOGI(1,"testing_stuff current_time_stamp: %"PRId64, player->current_time_stamp);
av_free_packet(&packet);
return;
}
}
av_free_packet(&packet);
}
}
}
//end my stuff
LOGI(3, "player_read_from_stream seeking success");
int64_t current_time = av_gettime();
player->start_time = current_time - player->seek_position;
player->pause_time = current_time;
}And in
player_alloc_frames
I allocate the memory for my frame as :int player_alloc_frames(struct Player *player) {
int capture_streams_no = player->caputre_streams_no;
int stream_no;
for (stream_no = 0; stream_no < capture_streams_no; ++stream_no) {
player->input_frames[stream_no] = av_frame_alloc();
//todo: test my stuff
player->frame = av_frame_alloc();
//end test
if (player->input_frames[stream_no] == NULL) {
return -ERROR_COULD_NOT_ALLOC_FRAME;
}
}
return 0;
}Currently it just keep crashing and being a typical Android NDK’s "feature", it just provide a super helpful stack trace :
libc: Fatal signal 11 (SIGSEGV), code 1, fault addr 0x40 in tid 2717 (FFmpegReadFromS)
I very much appreciate if anyone could help me solve this problem. Thank you for your time.
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Evolution #2923 : Remplacement d’un document et date du document
21 mars 2013, par - EquipementEffectivement, sans attendre des changements éventuels dans SPIP, je modifie automatiquement (via un plugin) le champ "date" (et pas le champ "date de publication") lors du remplacement d’un document.
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ffplay is not getting compiled on Amazon EC2
12 septembre 2017, par DurgeshAsking this question as similar questions of stackoverflow didn’t help me.
I wanted to install ffplay tool on my Amazon EC2 (Linux) instance. I have cloned the code from FFmpeg’s official git repository.
executed ./configure and make. After these commands, there was no ffplay binary created. Only ffmpeg, ffprobe and ffserver binaries were generated.
Later tried with executing ’./configure —enable-ffplay’ as suggested in few posts of web. Even this didn’t work. Also i did not found any static binaries of ffplay which i could use for my testing
Can anyone suggest what was wrong with my build procedure ?