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Médias (1)
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1 000 000 (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
Autres articles (46)
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Mise à jour de la version 0.1 vers 0.2
24 juin 2013, parExplications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Ecrire une actualité
21 juin 2013, parPrésentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
Vous pouvez personnaliser le formulaire de création d’une actualité.
Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...)
Sur d’autres sites (7288)
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af_hdcd : allow all HDCD sample rates
7 septembre 2016, par Burt P -
Sending per frame metadata with H264 encoded frames
21 septembre 2013, par user2459280We're looking for a way to send per frame metadata (for example an ID) with H264 encoded frames from a server to a client.
We're currently developing a remote rendering application, where both client and server side are actively involved.
The server renders a high quality image with all effects, lighting etc.
The client also has model-informations and renders a diffuse image that is used when the bandwidth is too low or the images have to be warped in order to avoid stuttering .So far we're encoding the frames on the server side with ffmpeg and streaming them with live555 to the client, who receives an rtsp-stream and decodes the frames again using ffmpeg.
For our application, we now need to send per frame metadata.
We want the client to tell the server where the camera is right now.
Ideally we'd be able to send the client's view matrix to the server, render the corresponding frame and send it back to the client together with its view matrix. So when the client receives a frame, we need to know exactly at what camera position the frame was rendered.Alternatively we could also tag each view matrix with an ID, send it to the server, render the frame and tag it with the same ID and send it back. In this case we'd have to assign the right matrix to the frame again on the client side.
After several attempts to realize the above intent with ffmpeg we came to the conclusion that ffmpeg does not provide the required functionality. ffmpeg only provides a fix, predefined set of fields for metadata, that either cannot store a matrix or can only be set for every key frame, which is not frequently enough for our purpose.
Now we're considering using live555. So far we have an on demand Server, witch gets a VideoSubsession with a H264VideoStreamDiscreteFramer to contain our own FramedSource class. In this class we load the encoded AVPacket (from ffmpeg) and send its data-buffer over the network. Now we need a way to send some kind of metadata with every frame to the client.
Do you have any ideas how to solve this metadata problem with live555 oder another library ?
Thanks for your help !
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ffmpeg to opengl texture with glTexImage2D
12 juin 2013, par 2kPiI'm trying to make a player in OpenGL. I use ffmpeg to decode the video.
I searched several tutorial (StackOverflow, ....) how to convert my pFrameRGB-> data [0] texture in OpenGL, but it still shows me a white square. I converted my video to 512x256 to comply with 2 ^ n.
I know my pFrameRGB is correct because I can create frameX.ppm with "SaveFrame (...)" function.
I used the following source ( https://github.com/arashafiei/dranger-ffmpeg-tuto/blob/master/tutorial02.c ) code as a model by adapting for my player.
And this is my source code :
http://www.sourcepod.com/uagkel22-19078
Does one of you have a solution to my problem ?
Edit 1 :
I delete :
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 1 ? GL_REPEAT : GL_CLAMP );
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 1 ? GL_REPEAT : GL_CLAMP );And replaced :
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, pCodecCtx->width, pCodecCtx->height, 0, GL_RGB, GL_UNSIGNED_BYTE, pFrameRGB->data[0]);
by :
if(firstRendering){
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, pCodecCtx->width, pCodecCtx->height, 0, GL_RGB, GL_UNSIGNED_BYTE, pFrameRGB->data[0]);
firstRendering = 0;
}else{
glActiveTexture(texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, pCodecCtx->width, pCodecCtx->height, GL_RGB, GL_UNSIGNED_BYTE, pFrameRGB->data[0]);
}And i try to run but stiil nothing...