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Médias (1)
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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
Autres articles (40)
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L’espace de configuration de MediaSPIP
29 novembre 2010, parL’espace de configuration de MediaSPIP est réservé aux administrateurs. Un lien de menu "administrer" est généralement affiché en haut de la page [1].
Il permet de configurer finement votre site.
La navigation de cet espace de configuration est divisé en trois parties : la configuration générale du site qui permet notamment de modifier : les informations principales concernant le site (...) -
Contribute to documentation
13 avril 2011Documentation is vital to the development of improved technical capabilities.
MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
To contribute, register to the project users’ mailing (...) -
Contribute to a better visual interface
13 avril 2011MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
Anyone can submit a new graphic theme or template and make it available to the MediaSPIP community.
Sur d’autres sites (6729)
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avformat/mxfenc : Set color siting to 0 for D10-MXF
6 avril 2018, par Michael Niedermayeravformat/mxfenc : Set color siting to 0 for D10-MXF
SMPTE 386M (D-10) lists 4 as value to be used
SMPTE 377-1-2009 says
"The definitions of 00h (coSiting) and 04h (Rec 601) are equivalent. The value of 04h is deprecated. New
MXF encoders shall use the value of 00h instead."Signed-off-by : Michael Niedermayer <michael@niedermayer.cc>
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Algorithm to draw waveform from audio
25 septembre 2024, par yayujI'm trying to draw a waveform from a raw audio file. I demuxed/decoded an audio file using FFmpeg and I have those informations : samples buffer, the size of the samples buffer, the duration of the audio file (in seconds), sample rate (44100, 48000, etc), sample size, sample format (uint8, int16, int32, float, double), and the raw audio data itself.



Digging on the Internet I found this algorithm (more here) :



White Noise :






The Algorithm





All you need to do is randomize every sample from –amplitude to
 amplitude. We don’t care about the number of channels in most cases so
 we just fill every sample with a new random number.





Random rnd = new Random();
short randomValue = 0;

for (int i = 0; i < numSamples; i++)
{
 randomValue = Convert.ToInt16(rnd.Next(-amplitude, amplitude));
 data.shortArray[i] = randomValue;
}




It's really good but I don't want to draw that way, but this way :






Is there any algorithm or idea of how I can be drawing using the informations that I have ?


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How to build Soltion and Run Without ffmpeg shared DLL(Static Build Solution)
11 avril 2018, par P AkhtarI want to build a solution in visual studio 2009 and run exe without FFMPEG Shared DLL. Simply I want to build my solution static
Similar Question
visit : How to use ffmpeg so that there would be no need in including its dlls in your app folder ?I built ffmpeg static lib and than I got
libavdevice.a
libavcodec.a
libavfilter.a
libavformat.a
libavutil.a
libpostproc.a
libswresample.a
libswscale.aBut Issue is how I Can use it there is linking error-> like error LNK2001 : unresolved external symbol __ltod3 and and other more