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  • Participer à sa traduction

    10 avril 2011

    Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
    Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
    Actuellement MediaSPIP n’est disponible qu’en français et (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

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  • android:How to build ffmpeg on ubuntu

    19 juin 2013, par Pratik

    I have requirement to merge two mp3 so i want to do that using ffmpeg.for that i have to first build this library.

    can anyone post the steps ?How to build the library on Ubuntu ?

    brief description also would be appreciated.

    any reference,tutorial and help would be appreciated.

  • Android RTSP streaming buffer size for delayed playback

    19 novembre 2012, par frijj2k

    I can access and view RTSP streams from IP cameras on Android via the VideoView component without problems.

    Now I need to play the RTSP stream with a delay (i.e. if I specify a 30 second delay, the playback on screen should be 30 seconds behind the source and the delay needs to be variable though not during playback, only at the point of connecting to the source).

    I originally thought this would not be a problem as I could simply change the RTSP buffer duration before connecting to the camera but unfortunately it seems the buffer size is baked into the firmware and cannot be changed in software. Now I have got a horrible feeling that my way forward will be to compile a version of FFMpeg for Android and somehow get the stream data out from the library, buffer it and then render it myself and I have no experience with FFMpeg.

    I am unsure how I would now go about solving this problem and any help or pointers in the right direction would be greatly appreciated.

    Update :

    Sorry I forgot to mention, the RTSP stream is being accessed over WiFi on a LAN so no huge latency issues here from going over the Internet.

  • Decode AAC to PCM with ffmpeg on android

    26 novembre 2012, par JeffG

    I have built ffmpeg 0.8.12 (love) with the android NDK (r8c) on ubuntu.
    I then use the generated library in another android application through JNI.

    Essentially what I want to do is pass a byte stream from java to my c jni function and use ffmpeg to decode it into a PCM audio buffer which will then be passed back to java to be played using Android's AudioTrack. I can successfully pass the buffer through to jni (have checked the values) and ffmpeg seems to initialise correctly, but when it tries to decode the first frame, it throws an error in the aac_decode_frame_int method in aacdec.c "channel element 0.0 is not allocated". The aac file plays fine and is valid.

    Here is my jni code to do the decoding

    jint Java_com_example_testffmpeg_MainActivity_decodeAacBytes(JNIEnv * env,
           jobject this, jbyteArray input, jint numBytes) {

       //copy bytes from java
       jbyte* bufferPtr = (*env)->GetByteArrayElements(env, input, NULL);
       uint8_t inputBytes[numBytes + FF_INPUT_BUFFER_PADDING_SIZE];
       memset(inputBytes, 0, numBytes + FF_INPUT_BUFFER_PADDING_SIZE);
       memcpy(inputBytes, bufferPtr, numBytes);
       (*env)->ReleaseByteArrayElements(env, input, bufferPtr, 0);

       av_register_all();

       AVCodec *codec = avcodec_find_decoder(CODEC_ID_AAC);

       if (codec == NULL) {
           LOGE("Cant find AAC codec\n");
           return 0;
       }
       LOGI("AAC codec found\n");

       AVCodecContext *avCtx = avcodec_alloc_context();

       if (avCtx == NULL) {
           LOGE("Could not allocate codec context\n");
           return 0;
       }
       LOGI("codec context allocated\n");

       if (avcodec_open2(avCtx, codec, NULL) < 0) {
           LOGE("Could not open codec\n");
           return 0;
       }
       LOGI("AAC codec opened");

       //the input buffer
       AVPacket avPacket;
       av_init_packet(&avPacket);

       LOGI("AVPacket initialised\n");

       avPacket.size = numBytes; //input buffer size
       avPacket.data = inputBytes; // the input buffer

       int outSize;
       int len;
       uint8_t *outbuf = malloc(AVCODEC_MAX_AUDIO_FRAME_SIZE);

       while (avPacket.size > 0) {
           outSize = AVCODEC_MAX_AUDIO_FRAME_SIZE;
           len = avcodec_decode_audio3(avCtx, (short *) outbuf, &outSize,
                   &avPacket);

           if (len < 0) {
               LOGE("Error while decoding\n");
               return 0;
           }

           if (outSize > 0) {
               LOGI("Decoded some stuff\n");
           }

           avPacket.size -= len;
           avPacket.data += len;
       }

       LOGI("Freeing memory\n");

       av_free_packet(&avPacket);
       avcodec_close(avCtx);
       av_free(avCtx);

       return 0;
    }

    The problem occurs in the call to avcodec_decode_audio3, when the decoding first occurs. I have stepped through the ffmpeg code, but can't find the problem. Any help would be greatly appreciated !