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  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Librairies et binaires spécifiques au traitement vidéo et sonore

    31 janvier 2010, par

    Les logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
    Binaires obligatoires FFMpeg : encodeur principal, permet de transcoder presque tous les types de fichiers vidéo et sonores dans les formats lisibles sur Internet. CF ce tutoriel pour son installation ; Oggz-tools : outils d’inspection de fichiers ogg ; Mediainfo : récupération d’informations depuis la plupart des formats vidéos et sonores ;
    Binaires complémentaires et facultatifs flvtool2 : (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

Sur d’autres sites (6548)

  • configure : remove Bitrig OS

    31 décembre 2023, par Brad Smith
    configure : remove Bitrig OS
    

    Bitrig has been defunct for 7 years.

    Signed-off-by : Brad Smith <brad@comstyle.com>
    Signed-off-by : Zhao Zhili <zhilizhao@tencent.com>

    • [DH] configure
  • Solving The XVD Puzzle

    15 avril 2012, par Multimedia Mike — General, multimedi archaeology, silicon valley, vg2, xvd, zygo

    I downloaded a multimedia file a long time ago (at least, I strongly suspected it was a multimedia file which is why I downloaded it). It went by the name of ‘lamborghini_850kbps.vg2′. I have had it in my collection for at least 7 years. I couldn’t remember where I found it. I downloaded it before it occurred to me to take notes about this sort of stuff.

    I found myself staring at the file again today and Googled the filename. This led me to a few Japanese sites which also contained working URLs for a few more .vg2 samples. Some other clues led me to a Russian language forum where someone had linked to a site that had Win32 codec modules that could process the files. The site was defunct but the Internet Archive Wayback Machine kept a copy for me, as well as copies of several more .vg2 samples from a defunct Japanese site previously involved with this codec.

    Sometimes this internet technology works really well. But I digress.

    Anyway, through all this, I finally found a clue : XVD. and wouldn’t you know, there is already a basic page on the MultimediaWiki describing the technology. In fact, while VG2 is a custom container, the MultimediaWiki states that the video component has a FourCC of VGMV, and there is already a file named VGMV.avi in the root V-codecs/ samples directory, something I vow to correct (that’s a big pet peeve of mine– putting samples in the root V-codecs/ or A-codecs/ directories).

    XVD… XVD… XVD… why does that sound so familiar ? Oh, of course ; there is a company named XVD and they have an office in the Bay Area which I have passed on numerous occasions, like this morning :


    <

    Someone originally connected with the multimedia technology in question operates a website which contains an unofficial history of the XVD tech. At first, I was wondering if the technology was completely defunct (and should therefore be open sourced). But if XVD’s solutions page (dated 2010) is to be believed, the technology is still in service, and purported to be better than H.264 and VC-1 : “The current generation of XVD video compression technology provides better video quality at any given data rate than standards-based codecs (H.264 or VC-1) with four times lower encoding complexity (when compared with H.264 Main Profile).”

    If they say so. For my part, I’m just happy that I have finally figured out what this lamborghini_850kbps.vg2 is so that I can properly catalog it on the samples site, which I have now done, along with other samples and various codecs modules.

    This episode reminds me that there’s a branch office of Zygo Corporation close to my home (though the headquarters are far, far away). The companies you see in Silicon Valley. Anyway, long-time open source multimedia hackers will no doubt recognize Zygo from the ZyGo FourCC & video codec transported in QuickTime files that was almost decode-able using an H.263 decoder.



    I may never learn what Zygo’s core competency actually is, but I will always remember their multimedia tech every time I run past their office.

  • Chiptune Database and API

    14 septembre 2012, par Multimedia Mike — General

    So I set out to create a website that allows people to easily listen to video game music directly through their web browser. I succeeded in that goal. However, I must admit that the project has limited appeal since the web player is delivered via Chrome’s Native Client technology, somewhat limiting its audience. I’m not certain if anyone really expects NaCl to take off in any serious way, but I still have a few other projects in mind.

    I recently realized that, as a side effect of this project, I accidentally created something of significant value to fans of old video games and associated music– a searchable database of chiptune music and metadata. To my knowledge, no one else has endeavored to create such a thing. I figured that I might as well make the database easily accessible with an API and see where it leads.

    To that end, I created 2 API entry points. First, there is the search API located at http://gamemusic.multimedia.cx/api/search/. This can be exercised by ending the URL with a URL-encoded search string, e.g. : http://gamemusic.multimedia.cx/api/search/super+mario. This returns JSON data containing an array of results in decreasing order of relevance. Each result has a game title, database ID, media URL, system type, and an SHA-1 hash. This is the same API that the site’s own search page uses.

    The database ID can be plugged into http://gamemusic.multimedia.cx/api/metadata/ to retrieve the song’s metadata in JSON format. E.g., the ID for Super Mario Bros. 3 on the NES is 161 : http://gamemusic.multimedia.cx/api/metadata/161.

    I recently read an article about sins against true RESTful API principles which led me to believe I’m almost certainly doing this web API stuff wrong. I don’t think it’s a huge deal, though, since I don’t think anyone actually listens to chiptunes any more. But if there are offline chiptune music players that are still in service and actively maintained, perhaps the authors would like to implement this API. It would require some type of HTTP networking library, a JSON parser, the embedded XZ decoder, and some new code to parse through my .gamemusic and .psfarchive formats.

    This database could be a significant value-add to chiptune playback software, and could help people experience classic game music much more easily.