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  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

Sur d’autres sites (7079)

  • Use animation.save with ffmpeg writer within a Python package

    16 janvier 2021, par Logan Yang

    I'm writing a Python package that produces some animated plots. I can successfully use matplotlib.animation.save to save gifs as such :

    


    anim.save(f"./{file}", writer="imagemagick", fps=15)


    


    But if I try to save it to mp4 like this, it doesn't work because I guess it can't find ffmpeg on my system (MacOS)

    


    anim.save(f"./{file}",writer=FFMpegWriter(fps=15))


    


    Error :

    


    MovieWriter stderr:
dyld: Library not loaded: /usr/local/opt/x265/lib/libx265.165.dylib
  Referenced from: /usr/local/bin/ffmpeg
  Reason: image not found
...


    


    My intention is to make it platform agnostic, since it's a Python package I'm writing, I would like it to be portable so that the user can use it out-of-the-box with pip install . Since gif is already working with imagemagick, I'm not sure how to make it work for ffmpeg writer.

    


    I tried pip install ffmpeg in my project but that didn't work. Any suggestion is appreciated !

    


  • Revision 47a2154c0e : Move remaining per-frame data into partition 0 This commit moves a bit of data

    17 octobre 2012, par John Koleszar

    Changed Paths : Modify /vp8/decoder/decodemv.c Modify /vp8/encoder/bitstream.c Modify /vp8/encoder/encodemv.c Move remaining per-frame data into partition 0 This commit moves a bit of data that ended up packed with the modes/mv/residual partition during the change to interleaved encoding into (...)

  • How save an audio buffer with Fluent FFmpeg

    17 juin 2016, par Luke

    I have a Buffer object that contains audio data and I’m wondering if I can save this Buffer through Fluent FFmpeg without writing it to a file temporary first.

    I came across this other question : fluent-ffmpeg module : "end" event does not fire

    Which seems to do what I need but with video, however, this technique doesn’t seem to work for me. I get the following error :

    ffmpeg write error 'Input stream error: not implemented'

    How can I pipe a Buffer directly to Fluent FFmpeg without writing it to a temporary file first ?