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Autres articles (99)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Emballe médias : à quoi cela sert ?
4 février 2011, parCe plugin vise à gérer des sites de mise en ligne de documents de tous types.
Il crée des "médias", à savoir : un "média" est un article au sens SPIP créé automatiquement lors du téléversement d’un document qu’il soit audio, vidéo, image ou textuel ; un seul document ne peut être lié à un article dit "média" ; -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (9411)
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Merge remote-tracking branch ’cehoyos/master’
6 juin 2014, par Michael Niedermayer -
Merge branch ’master’ of git ://review.webmproject.org/libvpx
9 septembre 2010, par Fritz KoenigMerge branch ’master’ of git ://review.webmproject.org/libvpx
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Naive Sorenson Video 1 Encoder
12 septembre 2010, par Multimedia Mike — General(Yes, the word is “naive” — or rather, “naïve” — not “native”. People always try to correct me when I use the word. Indeed, it should actually be written with 2 dots over the ‘i’ but who has a keyboard that can easily do that ?)
At the most primitive level, programming a video encoder is about writing out a sequence of bits that the corresponding video decoder will understand. It’s sort of like creating a program — represented as a stream of opcodes — that will run on a given microprocessor or virtual machine. In fact, reading a video codec bitstream specification will reveal a lot of terminology along the lines of “transmitting information to the decoder” or “signaling the decoder to do xyz.”
Creating a good encoder that will deliver decent quality at a reasonable bitrate is difficult. Creating a naive encoder that produces a technically compliant bitstream, not so much.
When I wrote an FFmpeg encoder for Sorenson Video 1 (SVQ1), the first step was to just create a minimally compliant bitstream. The coarsest encoding mode that SVQ1 allows is to encode the average (mean) of each 16×16 block of samples. So I created an encoder that just encoded the mean of each block. Apple’s QuickTime Player was able to play the resulting video in all of its blocky glory. The result rather reminds me of the Super Nintendo’s mosaic effect.
Level 5 blocks (mean-only 16×16 encoding) :
Level 3 blocks (mean-only 8×8 encoding) :
It’s one thing for your own decoder (in this case, FFmpeg’s own decoder) to be able to decode the data. The big test is whether the official decoder (in this case, Apple QuickTime Player) can decode the file.
Now that’s a good feeling. After establishing that sort of baseline, it’s possible to adapt more and more features of the codec.