
Recherche avancée
Médias (1)
-
The Great Big Beautiful Tomorrow
28 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Texte
Autres articles (86)
-
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...) -
Menus personnalisés
14 novembre 2010, parMediaSPIP utilise le plugin Menus pour gérer plusieurs menus configurables pour la navigation.
Cela permet de laisser aux administrateurs de canaux la possibilité de configurer finement ces menus.
Menus créés à l’initialisation du site
Par défaut trois menus sont créés automatiquement à l’initialisation du site : Le menu principal ; Identifiant : barrenav ; Ce menu s’insère en général en haut de la page après le bloc d’entête, son identifiant le rend compatible avec les squelettes basés sur Zpip ; (...) -
Configuration spécifique pour PHP5
4 février 2011, parPHP5 est obligatoire, vous pouvez l’installer en suivant ce tutoriel spécifique.
Il est recommandé dans un premier temps de désactiver le safe_mode, cependant, s’il est correctement configuré et que les binaires nécessaires sont accessibles, MediaSPIP devrait fonctionner correctement avec le safe_mode activé.
Modules spécifiques
Il est nécessaire d’installer certains modules PHP spécifiques, via le gestionnaire de paquet de votre distribution ou manuellement : php5-mysql pour la connectivité avec la (...)
Sur d’autres sites (6830)
-
How to play and seek fragmented MP4 audio using MSE SourceBuffer ?
29 juin 2024, par Stefan FalkNote :




If you end up here, you might want to take a look at shaka-player and the accompanying shaka-streamer. Use it. Don't implement this yourself unless you really have to.




I am trying for quite some time now to be able to play an audio track on Chrome, Firefox, Safari, etc. but I keep hitting brick walls. My problem is currently that I am just not able to seek within a fragmented MP4 (or MP3).


At the moment I am converting audio files such as MP3 to fragmented MP4 (fMP4) and send them chunk-wise to the client. What I do is defining a
CHUNK_DURACTION_SEC
(chunk duration in seconds) and compute a chunk size like this :

chunksTotal = Math.ceil(this.track.duration / CHUNK_DURATION_SEC);
chunkSize = Math.ceil(this.track.fileSize / this.chunksTotal);



With this I partition the audio file and can fetch it entirely jumping
chunkSize
-many bytes for each chunk :

-----------------------------------------
| chunk 1 | chunk 2 | ... | chunk n |
-----------------------------------------



How audio files are converted to fMP4


ffmpeg -i input.mp3 -acodec aac -b:a 256k -f mp4 \
 -movflags faststart+frag_every_frame+empty_moov+default_base_moof \
 output.mp4



This seems to work with Chrome and Firefox (so far).


How chunks are appended


After following this example, and realizing that it's simply not working as it is explained here, I threw it away and started over from scratch. Unfortunately without success. It's still not working.


The following code is supposed to play a track from the very beginning to the very end. However, I also need to be able to seek. So far, this is simply not working. Seeking will just stop the audio after the
seeking
event got triggered.

The code


/* Desired chunk duration in seconds. */
const CHUNK_DURATION_SEC = 20;

const AUDIO_EVENTS = [
 'ended',
 'error',
 'play',
 'playing',
 'seeking',
 'seeked',
 'pause',
 'timeupdate',
 'canplay',
 'loadedmetadata',
 'loadstart',
 'updateend',
];


class ChunksLoader {

 /** The total number of chunks for the track. */
 public readonly chunksTotal: number;

 /** The length of one chunk in bytes */
 public readonly chunkSize: number;

 /** Keeps track of requested chunks. */
 private readonly requested: boolean[];

 /** URL of endpoint for fetching audio chunks. */
 private readonly url: string;

 constructor(
 private track: Track,
 private sourceBuffer: SourceBuffer,
 private logger: NGXLogger,
 ) {

 this.chunksTotal = Math.ceil(this.track.duration / CHUNK_DURATION_SEC);
 this.chunkSize = Math.ceil(this.track.fileSize / this.chunksTotal);

 this.requested = [];
 for (let i = 0; i < this.chunksTotal; i++) {
 this.requested[i] = false;
 }

 this.url = `${environment.apiBaseUrl}/api/tracks/${this.track.id}/play`;
 }

 /**
 * Fetch the first chunk.
 */
 public begin() {
 this.maybeFetchChunk(0);
 }

 /**
 * Handler for the "timeupdate" event. Checks if the next chunk should be fetched.
 *
 * @param currentTime
 * The current time of the track which is currently played.
 */
 public handleOnTimeUpdate(currentTime: number) {

 const nextChunkIndex = Math.floor(currentTime / CHUNK_DURATION_SEC) + 1;
 const hasAllChunks = this.requested.every(val => !!val);

 if (nextChunkIndex === (this.chunksTotal - 1) && hasAllChunks) {
 this.logger.debug('Last chunk. Calling mediaSource.endOfStream();');
 return;
 }

 if (this.requested[nextChunkIndex] === true) {
 return;
 }

 if (currentTime < CHUNK_DURATION_SEC * (nextChunkIndex - 1 + 0.25)) {
 return;
 }

 this.maybeFetchChunk(nextChunkIndex);
 }

 /**
 * Fetches the chunk if it hasn't been requested yet. After the request finished, the returned
 * chunk gets appended to the SourceBuffer-instance.
 *
 * @param chunkIndex
 * The chunk to fetch.
 */
 private maybeFetchChunk(chunkIndex: number) {

 const start = chunkIndex * this.chunkSize;
 const end = start + this.chunkSize - 1;

 if (this.requested[chunkIndex] == true) {
 return;
 }

 this.requested[chunkIndex] = true;

 if ((end - start) == 0) {
 this.logger.warn('Nothing to fetch.');
 return;
 }

 const totalKb = ((end - start) / 1000).toFixed(2);
 this.logger.debug(`Starting to fetch bytes ${start} to ${end} (total ${totalKb} kB). Chunk ${chunkIndex + 1} of ${this.chunksTotal}`);

 const xhr = new XMLHttpRequest();
 xhr.open('get', this.url);
 xhr.setRequestHeader('Authorization', `Bearer ${AuthenticationService.getJwtToken()}`);
 xhr.setRequestHeader('Range', 'bytes=' + start + '-' + end);
 xhr.responseType = 'arraybuffer';
 xhr.onload = () => {
 this.logger.debug(`Range ${start} to ${end} fetched`);
 this.logger.debug(`Requested size: ${end - start + 1}`);
 this.logger.debug(`Fetched size: ${xhr.response.byteLength}`);
 this.logger.debug('Appending chunk to SourceBuffer.');
 this.sourceBuffer.appendBuffer(xhr.response);
 };
 xhr.send();
 };

}

export enum StreamStatus {
 NOT_INITIALIZED,
 INITIALIZING,
 PLAYING,
 SEEKING,
 PAUSED,
 STOPPED,
 ERROR
}

export class PlayerState {
 status: StreamStatus = StreamStatus.NOT_INITIALIZED;
}


/**
 *
 */
@Injectable({
 providedIn: 'root'
})
export class MediaSourcePlayerService {

 public track: Track;

 private mediaSource: MediaSource;

 private sourceBuffer: SourceBuffer;

 private audioObj: HTMLAudioElement;

 private chunksLoader: ChunksLoader;

 private state: PlayerState = new PlayerState();

 private state$ = new BehaviorSubject<playerstate>(this.state);

 public stateChange = this.state$.asObservable();

 private currentTime$ = new BehaviorSubject<number>(null);

 public currentTimeChange = this.currentTime$.asObservable();

 constructor(
 private httpClient: HttpClient,
 private logger: NGXLogger
 ) {
 }

 get canPlay() {
 const state = this.state$.getValue();
 const status = state.status;
 return status == StreamStatus.PAUSED;
 }

 get canPause() {
 const state = this.state$.getValue();
 const status = state.status;
 return status == StreamStatus.PLAYING || status == StreamStatus.SEEKING;
 }

 public playTrack(track: Track) {
 this.logger.debug('playTrack');
 this.track = track;
 this.startPlayingFrom(0);
 }

 public play() {
 this.logger.debug('play()');
 this.audioObj.play().then();
 }

 public pause() {
 this.logger.debug('pause()');
 this.audioObj.pause();
 }

 public stop() {
 this.logger.debug('stop()');
 this.audioObj.pause();
 }

 public seek(seconds: number) {
 this.logger.debug('seek()');
 this.audioObj.currentTime = seconds;
 }

 private startPlayingFrom(seconds: number) {
 this.logger.info(`Start playing from ${seconds.toFixed(2)} seconds`);
 this.mediaSource = new MediaSource();
 this.mediaSource.addEventListener('sourceopen', this.onSourceOpen);

 this.audioObj = document.createElement('audio');
 this.addEvents(this.audioObj, AUDIO_EVENTS, this.handleEvent);
 this.audioObj.src = URL.createObjectURL(this.mediaSource);

 this.audioObj.play().then();
 }

 private onSourceOpen = () => {

 this.logger.debug('onSourceOpen');

 this.mediaSource.removeEventListener('sourceopen', this.onSourceOpen);
 this.mediaSource.duration = this.track.duration;

 this.sourceBuffer = this.mediaSource.addSourceBuffer('audio/mp4; codecs="mp4a.40.2"');
 // this.sourceBuffer = this.mediaSource.addSourceBuffer('audio/mpeg');

 this.chunksLoader = new ChunksLoader(
 this.track,
 this.sourceBuffer,
 this.logger
 );

 this.chunksLoader.begin();
 };

 private handleEvent = (e) => {

 const currentTime = this.audioObj.currentTime.toFixed(2);
 const totalDuration = this.track.duration.toFixed(2);
 this.logger.warn(`MediaSource event: ${e.type} (${currentTime} of ${totalDuration} sec)`);

 this.currentTime$.next(this.audioObj.currentTime);

 const currentStatus = this.state$.getValue();

 switch (e.type) {
 case 'playing':
 currentStatus.status = StreamStatus.PLAYING;
 this.state$.next(currentStatus);
 break;
 case 'pause':
 currentStatus.status = StreamStatus.PAUSED;
 this.state$.next(currentStatus);
 break;
 case 'timeupdate':
 this.chunksLoader.handleOnTimeUpdate(this.audioObj.currentTime);
 break;
 case 'seeking':
 currentStatus.status = StreamStatus.SEEKING;
 this.state$.next(currentStatus);
 if (this.mediaSource.readyState == 'open') {
 this.sourceBuffer.abort();
 }
 this.chunksLoader.handleOnTimeUpdate(this.audioObj.currentTime);
 break;
 }
 };

 private addEvents(obj, events, handler) {
 events.forEach(event => obj.addEventListener(event, handler));
 }

}
</number></playerstate>


Running it will give me the following output :






Apologies for the screenshot but it's not possible to just copy the output without all the stack traces in Chrome.




What I also tried was following this example and call
sourceBuffer.abort()
but that didn't work. It looks more like a hack that used to work years ago but it's still referenced in the docs (see "Example" -> "You can see something similar in action in Nick Desaulnier's bufferWhenNeeded demo ..").

case 'seeking':
 currentStatus.status = StreamStatus.SEEKING;
 this.state$.next(currentStatus); 
 if (this.mediaSource.readyState === 'open') {
 this.sourceBuffer.abort();
 } 
 break;



Trying with MP3


I have tested the above code under Chrome by converting tracks to MP3 :


ffmpeg -i input.mp3 -acodec aac -b:a 256k -f mp3 output.mp3



and creating a
SourceBuffer
usingaudio/mpeg
as type :

this.mediaSource.addSourceBuffer('audio/mpeg')



I have the same problem when seeking.


The issue wihout seeking


The above code has another issue :


After two minutes of playing, the audio playback starts to stutter and comes to a halt prematurely. So, the audio plays up to a point and then it stops without any obvious reason.


For whatever reason there is another
canplay
andplaying
event. A few seconds after, the audio simply stops..



-
How to new & delete AVPacket ?
18 octobre 2020, par PatrickSCLinI'm working with a FFmpeg project right now, I have to store the data of
AVPacket
which fromav_read_frame
, and fill data to newAVPacket
for following decoding.

Here is my problem : when I try to new & free an
AVPacket
, memory leaks always happen.

I am just doing a simple testing :


for(;;) {
 AVPacket pkt;
 av_new_packet(&pkt, 1000);
 av_init_packet(&pkt);
 av_free_packet(&pkt);
}



What am I doing wrong ?


-
Revision ccba289f8d : Fast computation path for forward transform and quantization This commit enable
30 mai 2014, par Jingning HanChanged Paths :
Modify /vp9/common/vp9_rtcd_defs.pl
Modify /vp9/encoder/vp9_block.h
Modify /vp9/encoder/vp9_context_tree.h
Modify /vp9/encoder/vp9_dct.c
Modify /vp9/encoder/vp9_encodeframe.c
Modify /vp9/encoder/vp9_encodemb.c
Modify /vp9/encoder/vp9_encodemb.h
Modify /vp9/encoder/vp9_pickmode.c
Modify /vp9/encoder/vp9_quantize.c
Modify /vp9/encoder/vp9_quantize.h
Modify /vp9/encoder/x86/vp9_dct_sse2.c
Fast computation path for forward transform and quantizationThis commit enables a fast path computational flow for forward
transformation. It checks the sse and variance of prediction
residuals and decides if the quantized coefficients are all
zero, dc only, or more. It then selects the corresponding coding
path in the forward transformation and quantization stage.It is currently enabled in rtc coding mode. Will do it for rd
coding mode next.In speed -6, the runtime for pedestrian_area 1080p at 1000 kbps
goes down from 14234 ms to 13704 ms, i.e., about 4% speed-up.
Overall coding performance for rtc set is changed by -0.18%.Change-Id : I0452da1786d59bc8bcbe0a35fdae9f623d1d44e1