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Autres articles (74)

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Qu’est ce qu’un éditorial

    21 juin 2013, par

    Ecrivez votre de point de vue dans un article. Celui-ci sera rangé dans une rubrique prévue à cet effet.
    Un éditorial est un article de type texte uniquement. Il a pour objectif de ranger les points de vue dans une rubrique dédiée. Un seul éditorial est placé à la une en page d’accueil. Pour consulter les précédents, consultez la rubrique dédiée.
    Vous pouvez personnaliser le formulaire de création d’un éditorial.
    Formulaire de création d’un éditorial Dans le cas d’un document de type éditorial, les (...)

  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

Sur d’autres sites (8081)

  • FFMPEG encoding with Intel Quick Sync, throwing "Access violation reading location "

    22 octobre 2015, par Paul Knopf

    I am using FFMPEG ffmpeg-20150610-git-913685f, from here.

    Using this library, I setup a application that captures UYVY frames from my frame grabber and encodes/muxes them to an MP4 file, using libx264. Works without issues.

    Now, I wanted to try to enabling Intel Quick Sync, so I changed the encoder.

    // old (libx264)
    //AVCodec* codec = avcodec_find_encoder(AV_CODEC_ID_H264);
    // new (Intel Quick Sync)
    AVCodec* codec = avcodec_find_encoder_by_name("h264_qsv");

    It finds the encoder ok. However, at the time of encoding a frame, I get the following exception.

    Unhandled exception at 0x000000005D4DDC9E (avcodec-56.dll) in
    MedXChangeDecLinkTest.exe : 0xC0000005 : Access violation reading
    location 0x0000000000000048.

    The exact API call is :

    avcodec_encode_video2(_internals->videoStream.stream->codec, &pkt, _internals->videoStream.frame, &got_packet);

    Is there more I need to do ? I noticed that there was a commit that added some additional pixel formats for QSV here. Do I have to do something differently, compared to how things were done with libx264 ?

    UPDATE : I also just realized that I am getting an error on the stdout.

    [h264_qsv @ 000000c7e6d8e680] Specified pixel format yuv420p is invalid or not supported
  • avcodec/libdcadec : require first public release

    27 novembre 2015, par James Almer
    avcodec/libdcadec : require first public release
    

    Reviewed-by : Hendrik Leppkes <h.leppkes@gmail.com>
    Signed-off-by : James Almer <jamrial@gmail.com>

    • [DH] configure
    • [DH] libavcodec/libdcadec.c
  • OpenGL (GLEW) + FFMPEG + VS2010 release build

    6 décembre 2015, par rickhik

    Currently I am working on a application that uses OpenGL (GLEW) and FFMPEG (libav’s) in Visual Studio 2010. The GLEW libs are included as Additional Libraries. The libav is set via a header file with extern "c" and pragma comment lib.

    The application opens a OpenGL window which draws some quads with textures via FFMPEG. I want to use this application for my volunteer job at a TV station of a Childrens Hospital.

    The problem I have is building a release version of my project. When I am building a Debug version it all works fine. I get a OpenGL Window with the quads. When I change Debug into Release and start the Debugger, it gives me the message "entry point of procedure __GLEW_EXT_framebuffer_object not found in DLL avcodec-56.dll", which is a bit strange to me because of the fact that the GLEW is not part of the avcodec-56.dll ?

    I can solve this issue by going to the project settings -> Linker -> Optimization and switch References from Yes(/OPT:REF) to No(/OPT:NOREF). I start the debugger to build the solution and it works as well. Now when I go to the Release folder of the project and start the build executable, the OpenGL Window stays black without giving me an error message.

    I hope you guys can help me out.

    @michael-iv I saw you had a similar issue