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Autres articles (63)

  • Gestion générale des documents

    13 mai 2011, par

    MédiaSPIP ne modifie jamais le document original mis en ligne.
    Pour chaque document mis en ligne il effectue deux opérations successives : la création d’une version supplémentaire qui peut être facilement consultée en ligne tout en laissant l’original téléchargeable dans le cas où le document original ne peut être lu dans un navigateur Internet ; la récupération des métadonnées du document original pour illustrer textuellement le fichier ;
    Les tableaux ci-dessous expliquent ce que peut faire MédiaSPIP (...)

  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (9435)

  • Revision bf0570a7e6 : Merge "optimize 8x8 fdct rounding for accuracy" into experimental

    23 février 2013, par Yaowu Xu

    Merge "optimize 8x8 fdct rounding for accuracy" into experimental

  • Android : mp4 file plays when downloaded but when choosing "Video" player gets "Cannot play video"

    14 janvier 2014, par gview

    I've converted the video to an mp4 with ffmpeg using the h264 codec and AAC, and used the baseline profile.

    Videos are 540x360x250kbps

    I then ran qt-faststart on the file to move the atoms into the right order.

    I've stuck the file up on a wiki we use and created a link to it.

    My test phone is a Samsung Galaxy S3.

    When I browse to the page that has links to the mp4's on it, and I click on them, I get a popup window with 2 options : Internet and Video.

    If I download the videos using the "Internet" option, I can play them on the phone without issue.

    I've done other encodings with the main profile as well, and these also play fine. I thought that a powerful phone like the s3 would be able to handle the more advanced compression schemes available in h264, however I've also browsed the Android docs in regards to supported video formats, and it seems to state that only the "baseline" compression profile is supported.

    Regardless, what doesn't work is trying to use the "Video" option which I assume tries to stream the video.

    For the wiki in question, clicking on the link reveals that the content-type and content-length headers are being set :

    Content-Length  6175996
    Content-Type    video/mp4;charset=UTF-8

    Clicking on the link with a browser invokes a player (Quicktime in most cases) that can play the mp4's.

    Is there more to having the file HTTP streamable beyond making a link to it ? Why won't my Android 4 play these files ?

    UPDATE :
    I decided to make a quick HTML5 page using the video tag, and the videos do play on both my Galaxy S3 and the latest IOS.

  • Can you "stream" images to ffmpeg to construct a video, instead of saving them to disk ?

    8 juillet 2016, par Brandon

    My work recently involves programmatically making videos. In python, the typical workflow looks something like this :

    import subprocess, Image, ImageDraw

    for i in range(frames_per_second * video_duration_seconds):
       img = createFrame(i)
       img.save("%07d.png" % i)

    subprocess.call(["ffmpeg","-y","-r",str(frames_per_second),"-i", "%07d.png","-vcodec","mpeg4", "-qscale","5", "-r", str(frames_per_second), "video.avi"])

    This workflow creates an image for each frame in the video and saves it to disk. After all images have been saved, ffmpeg is called to construct a video from all of the images.

    Saving the images to disk (not the creation of the images in memory) consumes the majority of the cycles here, and does not appear to be necessary. Is there some way to perform the same function, but without saving the images to disk ? So, ffmpeg would be called and the images would be constructed and fed to ffmpeg immediately after being constructed.