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  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • La file d’attente de SPIPmotion

    28 novembre 2010, par

    Une file d’attente stockée dans la base de donnée
    Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
    Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...)

  • Multilang : améliorer l’interface pour les blocs multilingues

    18 février 2011, par

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

Sur d’autres sites (8303)

  • import FFmpeg Android Studio

    23 mai 2018, par Noam Azoulay

    Im having issues importing the FFmpeg,
    I need a download for a COMPILED version of the FFmpeg for android studio, so that I can easily import the module and use it.
    thanks :D
    p.s I’m using windows 10 (x64) and Android Studio (x64).
    I did tried to compile the latest version of FFMpeg on Ubuntu, without success...
    (Here is a link to the sdk im using that uses that framework : https://github.com/DJI-Mobile-SDK-Tutorials/Android-VideoStreamDecodingSample/blob/master/android-videostreamdecodingsample/src/main/java/com/dji/videostreamdecodingsample/media/NativeHelper.java

  • Build a C++ project with OpenCV 4.5.x in Visual Studio with custom flags for ffmpeg

    18 mai 2022, par Ivy Growing

    Our C++ project in MS Visual Studio under Windows 10 uses OpenCV 4.5.

    


    #include <opencv2></opencv2>opencv.hpp>&#xA;#include <opencv2></opencv2>videoio.hpp>&#xA;#include <opencv2></opencv2>imgcodecs.hpp>&#xA;#include "opencv2/highgui/highgui.hpp"&#xA;#include "opencv2/core/core.hpp"&#xA;

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    The project works well. The OpenCV uses ffmpeg as dependency for extracting video frames from a stream or a file. Our legals require following flags are not used when compiling the ffmpeg to approve the product release :

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      &#xA;
    • without --enable-gpl
    • &#xA;

    • without --enable-nonfree
    • &#xA;

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    So far this page gets close to the answer, however, I cannot understand how to configure the Visual Studio to use custom flags just for ffmpeg and not for other dependencies. Elaboration is appreciated.

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    The Visual Studio has challenging and pretty confusing (for me in person, often) menues and settings. This is the root of the question :

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    How/where in Visual Studio can I see which flags are used for compiling of dependent libraries ?&#xA;Specifically, how can I check which flags are used in OpenCV to build the ffmpeg ?

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  • How can I get all handles when I debug a MFC program with Visual Studio ?

    4 décembre 2024, par Goblet Machine

    I have a MFC program with FFMpeg to play video, but when I use the DirectX decoder, I found that every time I close the video, the handle count in Task Manager increases by 3 (sometimes the count decreases after a while, but overall it shows an upward trend).&#xA;I tried using WinDbg to capture the handles, but apart from these handles being called by the NVIDIA driver, there was no useful information. So I think maybe I can get more information in Visual Studio.

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    Can anyone give some help ?

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