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  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Qu’est ce qu’un éditorial

    21 juin 2013, par

    Ecrivez votre de point de vue dans un article. Celui-ci sera rangé dans une rubrique prévue à cet effet.
    Un éditorial est un article de type texte uniquement. Il a pour objectif de ranger les points de vue dans une rubrique dédiée. Un seul éditorial est placé à la une en page d’accueil. Pour consulter les précédents, consultez la rubrique dédiée.
    Vous pouvez personnaliser le formulaire de création d’un éditorial.
    Formulaire de création d’un éditorial Dans le cas d’un document de type éditorial, les (...)

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

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  • Python-FFMPEG Corruption Problems

    11 juillet 2023, par Gabriel Ruben Guzman

    I'm repurposing some python code to generate gifs/mp4s showcasing nba player movements dot form. (With the 'frames' used in the gifs being generated by matplotlib).

    


    The repo comes with two different functions for generating the gifs, watch_play and animate_play. Both of which use python command line functionalities to run ffmpeg and generate the mp4s.
I've been able to use the watch_play succesfully, bot every time I try using animate_play, which according to the documention is meant to be significantly faster than watch play, I run into the error showcased here.(I printed the cmd string being passed into the pipe, in the hopes it would make debugging easier) Error FFMPEG

    


    I've tried generating gifs/mp4s of various size and added a decent bit of code to lessen the volume of data being processed. (I'm essentially repurposing the code just to generate clips, so I've been able to remove a lot of the pbp/tracking data logs to speed up the run time) But no matter what I've done, gotten some variation of the screenshotted error.

    


    pipe: : corrupt input packet in stream 0&#xA;[rawvideo @ 0x55ccc0e2bb80] Invalid buffer size, packet size 691200 < expected frame_size 921600&#xA;Error while decoding stream #0:0 : Invalid argument

    &#xA;

    The code for animate_play

    &#xA;

    def animate_play(self, game_time=None, length=None, highlight_player=None,&#xA;                 commentary=True, show_spacing=None):&#xA;    """&#xA;    Method for animating plays in game.&#xA;    Outputs video file of play in {cwd}/temp.&#xA;    Individual frames are streamed directly to ffmpeg without writing them&#xA;    to the disk, which is a great speed improvement over watch_play&#xA;&#xA;    Args:&#xA;        game_time (int): time in game to start video&#xA;            (seconds into the game).&#xA;            Currently game_time can also be an tuple of length two&#xA;            with (starting_frame, ending_frame)if you want to&#xA;            watch a play using frames instead of game time.&#xA;        length (int): length of play to watch (seconds)&#xA;        highlight_player (str): If not None, video will highlight&#xA;            the circle of the inputed player for easy tracking.&#xA;        commentary (bool): Whether to include play-by-play commentary in&#xA;            the animation&#xA;        show_spacing (str) in [&#x27;home&#x27;, &#x27;away&#x27;]: show convex hull&#xA;            spacing of home or away team.&#xA;            If None, does not show spacing.&#xA;&#xA;    Returns: an instance of self, and outputs video file of play&#xA;    """&#xA;    if type(game_time) == tuple:&#xA;        starting_frame = game_time[0]&#xA;        ending_frame = game_time[1]&#xA;    else:&#xA;        game_time= self.start &#x2B;(self.quarter*720)&#xA;        end_time= self.end &#x2B;(self.quarter*720)&#xA;        length = end_time-game_time&#xA;        # Get starting and ending frame from requested &#xA;        # game_time and length&#xA;        print(&#x27;hit&#x27;)&#xA;        print(len(self.moments))&#xA;        print(game_time)&#xA;        print(end_time)&#xA;        print(length)&#xA;        print(game_time&#x2B;length)&#xA;        &#xA;        print(self.moments.game_time.min())&#xA;        print(self.moments.game_time.max())&#xA;&#xA;        sys.exit()&#xA;        starting_frame = self.moments[self.moments.game_time.round() ==&#xA;                                      game_time].index.values[0]&#xA;        ending_frame = self.moments[self.moments.game_time.round() ==&#xA;                                    game_time &#x2B; length].index.values[0]&#xA;&#xA;    # Make video of each frame&#xA;    filename = "./temp/{game_time}.mp4".format(game_time=game_time)&#xA;    if commentary:&#xA;        size = (960, 960)&#xA;    else:&#xA;        size = (480, 480)&#xA;    cmdstring = (&#x27;ffmpeg&#x27;,&#xA;                 &#x27;-y&#x27;, &#x27;-r&#x27;, &#x27;20&#x27;,  # fps&#xA;                 &#x27;-s&#x27;, &#x27;%dx%d&#x27; % size,  # size of image string&#xA;                 &#x27;-pix_fmt&#x27;, &#x27;argb&#x27;,  # Stream argb data from matplotlib&#xA;                 &#x27;-f&#x27;, &#x27;rawvideo&#x27;,&#x27;-i&#x27;, &#x27;-&#x27;,&#xA;                 &#x27;-vcodec&#x27;, &#x27;libx264&#x27;, filename)&#xA;    #print(pipe)&#xA;    #print(cmdstring)&#xA;    &#xA;    &#xA;&#xA;    # Stream plots to pipe&#xA;    pipe = Popen(cmdstring, stdin=PIPE)&#xA;    print(cmdstring)&#xA;    for frame in range(starting_frame, ending_frame):&#xA;        print(frame)&#xA;        self.plot_frame(frame, highlight_player=highlight_player,&#xA;                        commentary=commentary, show_spacing=show_spacing,&#xA;                        pipe=pipe)&#xA;    print(cmdstring)&#xA;    pipe.stdin.close()&#xA;    pipe.wait()&#xA;    return self&#xA;

    &#xA;

    The code for watch play

    &#xA;

    def watch_play(self, game_time=None, length=None, highlight_player=None,&#xA;               commentary=True, show_spacing=None):&#xA;&#xA;    """&#xA;    DEPRECIATED.  See animate_play() for similar (fastere) method&#xA;&#xA;    Method for viewing plays in game.&#xA;    Outputs video file of play in {cwd}/temp&#xA;&#xA;    Args:&#xA;        game_time (int): time in game to start video&#xA;            (seconds into the game).&#xA;            Currently game_time can also be an tuple of length&#xA;            two with (starting_frame, ending_frame) if you want&#xA;            to watch a play using frames instead of game time.&#xA;        length (int): length of play to watch (seconds)&#xA;        highlight_player (str): If not None, video will highlight&#xA;            the circle of the inputed player for easy tracking.&#xA;        commentary (bool): Whether to include play-by-play&#xA;            commentary underneath video&#xA;        show_spacing (str in [&#x27;home&#x27;, &#x27;away&#x27;]): show convex hull&#xA;            of home or away team.&#xA;            if None, does not display any convex hull&#xA;&#xA;    Returns: an instance of self, and outputs video file of play&#xA;    """&#xA;    print(&#x27;hit this point &#x27;)&#xA;    warnings.warn(("watch_play is extremely slow. "&#xA;                   "Use animate_play for similar functionality, "&#xA;                   "but greater efficiency"))&#xA;&#xA;    if type(game_time) == tuple:&#xA;        starting_frame = game_time[0]&#xA;        ending_frame = game_time[1]&#xA;    else:&#xA;        # Get starting and ending frame from requested game_time and length&#xA;        game_time= self.start &#x2B;(self.quarter*720)&#xA;        end_time= self.end &#x2B;(self.quarter*720)&#xA;        length = end_time-game_time&#xA;&#xA;&#xA;        starting_frame = self.moments[self.moments.game_time.round() ==&#xA;                                      game_time].index.values[0]&#xA;        ending_frame = self.moments[self.moments.game_time.round() ==&#xA;                                    game_time &#x2B; length].index.values[0]&#xA;    #print(self.moments.head(2))&#xA;    #print(starting_frame)&#xA;    #print(ending_frame)&#xA;    print(len(self.moments))&#xA;    # Make video of each frame&#xA;    title = str(starting_frame)&#x2B;&#x27;-&#x27;&#x2B;str(ending_frame)&#xA;    for frame in range(starting_frame, ending_frame):&#xA;        print(frame)&#xA;        self.plot_frame(frame, highlight_player=highlight_player,&#xA;                        commentary=commentary, show_spacing=show_spacing)&#xA;    command = (&#x27;ffmpeg -framerate 20 -start_number {starting_frame} &#x27;&#xA;               &#x27;-i %d.png -c:v libx264 -r 30 -pix_fmt yuv420p -vf &#x27;&#xA;               &#x27;"scale=trunc(iw/2)*2:trunc(ih/2)*2" {title}&#x27;&#xA;               &#x27;.mp4&#x27;).format(starting_frame=starting_frame,title=title)&#xA;    os.chdir(&#x27;temp&#x27;)&#xA;    os.system(command)&#xA;    os.chdir(&#x27;..&#x27;)&#xA;&#xA;    # Delete images&#xA;    for file in os.listdir(&#x27;./temp&#x27;):&#xA;        if os.path.splitext(file)[1] == &#x27;.png&#x27;:&#xA;            os.remove(&#x27;./temp/{file}&#x27;.format(file=file))&#xA;&#xA;    return self&#x27;&#xA;

    &#xA;

  • For converting video to frames, should I do client or server side processing ?

    23 mars 2024, par Tomas Marson

    Here is the thing, I have a Nodejs API that serves one video at a time when client request it.

    &#xA;

    The client (made in react) receives the video, which has no more than 15 seconds, watch it and decide if he wants to approve or deny it.&#xA;If he approves the video, it must be displayed in a sort of frames carousel, with one frame per second, so there is no more than 15 images/frames.

    &#xA;

    So the question is, should I do the conversion video-to-frames on client once he approves the video or should I do it on server-side and then request each frame (or streaming all frames with one request if possible) ?

    &#xA;

    Now, I'm doing the conversion on server with ffmpeg, but it seems tricky to send all the frames when the client already have them inside the video.

    &#xA;

  • FFMPEG, last message repeated 1 times

    30 octobre 2023, par byeolki
    def play_queue(self, id:str, title:str):&#xA;    music_data = Music_Data(self.inter.guild)&#xA;    FFMPEG_OPTIONS = {&#x27;options&#x27;: &#x27;-vn&#x27;}&#xA;    ydl_opts = {&#x27;format&#x27;: &#x27;bestaudio&#x27;}&#xA;    if not music_data.check_guild() or not music_data.is_playing():&#xA;        with yt_dlp.YoutubeDL(ydl_opts) as ydl:&#xA;            info = ydl.extract_info(f&#x27;https://www.youtube.com/watch?v={id}&#x27;, download=False)&#xA;        URL = info[&#x27;url&#x27;]&#xA;        music_data.start_music(id, title, self.inter, self.voice_channel)&#xA;        self.voice_client.play(source=nextcord.FFmpegPCMAudio(URL, **FFMPEG_OPTIONS), after=lambda e: asyncio.run_coroutine_threadsafe(self.next_play(), self.client.loop))&#xA;        return True&#xA;    else:&#xA;        music_data.add_queue(id, title, self.inter)&#xA;        return False&#xA;

    &#xA;

    It's My source&#xA;my module : yt-dlp

    &#xA;

    It originally worked well.&#xA;How fix ?

    &#xA;