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  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

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  • Cannot save animation in matplotlib : Windows permission denied

    13 mai 2015, par Vladimir

    I’ve been trying for a day long to sort this out, checking similar threads but with no success.
    Stretch’s Cannot save matplotlib animation with ffmpeg helped with previous errors (I had ffmpeg path wrong), but I kept getting Access denied after fixing it.

    My ffmpeg binary is on C:\ffmpeg\bin

    A nice alternative would be to able to export gif files, but I keep getting an ascii error with imagemagick. I think both problems are related, so I wanted to sort out the ffmpeg first.

    I think the problem might have to do with the fact I’m working with Canopy (in Windows 8 64bit), which pretty much hegemonized my path variable and broke some things along the way (e.g. I can’t open IDLE since I installed Canopy, didn’t tried to fix that yet). As I fixed things along the way I found at least 3 distinct path variables, all of which I updated : windows advanced settings path (set manually), windows console path (set via console with setx), and sys.path (set or checked at runtime), adding ";C:\ffmpeg\bin", where ffmpeg effectively is. Regardless I sort out the problem or not, I would like to learn which of these environment variables are relevant for what, I find it very confusing.

    The code is the following :

    # -*- coding: utf-8 -*-
    import sys
    import numpy as np
    from matplotlib import pyplot as plt
    from matplotlib import animation
    plt.rcParams['animation.ffmpeg_path'] = r'C:\ffmpeg\bin'
    if r'C:\ffmpeg\bin' not in sys.path: sys.path.append(r'C:\ffmpeg\bin')

    fig = plt.figure()
    ax = plt.axes(xlim=(0, 2), ylim=(-2, 2))
    line, = ax.plot([], [], lw=2)

    def init():
       line.set_data([], [])
       return line,

    def animate(i):
       x = np.linspace(0, 2, 1000)
       y = np.sin(2 * np.pi * (x - 0.01 * i))
       line.set_data(x, y)
       return line,

    anim = animation.FuncAnimation(fig, animate, init_func=init, frames=200, interval=20, blit=True)
    plt.show()

    # This case generates Windows err: Access Denied
    FFwriter = animation.FFMpegWriter()
    # anim.save(r'C:\basic_animation.mp4', writer = FFwriter, fps=30)

    # This case generates UnicodeDecodeError:'ascii' codec can't decode byte 0xa0 in position 3
    # anim.save(r'C:\animation.gif', writer='imagemagick', fps=30)

    The traceback for anim.save(r'C:\basic_animation.mp4', writer = FFwriter, fps=30) :

    %run "C:\Users\Yahveh\Documents\Vlad\Investigacion\animation saving.py"
    ---------------------------------------------------------------------------
    WindowsError                              Traceback (most recent call last)
    C:\Users\Yahveh\Documents\Vlad\Investigacion\animation saving.py in <module>()
        27 # This case generates Windows err: Access Denied
        28 FFwriter = animation.FFMpegWriter()
    ---> 29 anim.save(r'C:\basic_animation.mp4', writer = FFwriter, fps=30)
        30
        31 # This case generates UnicodeDecodeError:'ascii' codec can't decode byte 0xa0 in position 3

    C:\Users\Yahveh\AppData\Local\Enthought\Canopy\User\lib\site-packages\matplotlib\animation.pyc in save(self, filename, writer, fps, dpi, codec, bitrate, extra_args, metadata, extra_anim, savefig_kwargs)
       759         # since GUI widgets are gone. Either need to remove extra code to
       760         # allow for this non-existant use case or find a way to make it work.
    --> 761         with writer.saving(self._fig, filename, dpi):
       762             for data in zip(*[a.new_saved_frame_seq()
       763                               for a in all_anim]):

    C:\Users\Yahveh\AppData\Local\Enthought\Canopy\App\appdata\canopy-1.5.2.2785.win-x86_64\lib\contextlib.pyc in __enter__(self)
        15     def __enter__(self):
        16         try:
    ---> 17             return self.gen.next()
        18         except StopIteration:
        19             raise RuntimeError("generator didn't yield")

    C:\Users\Yahveh\AppData\Local\Enthought\Canopy\User\lib\site-packages\matplotlib\animation.pyc in saving(self, *args)
       184         '''
       185         # This particular sequence is what contextlib.contextmanager wants
    --> 186         self.setup(*args)
       187         yield
       188         self.finish()

    C:\Users\Yahveh\AppData\Local\Enthought\Canopy\User\lib\site-packages\matplotlib\animation.pyc in setup(self, fig, outfile, dpi, *args)
       174         # Run here so that grab_frame() can write the data to a pipe. This
       175         # eliminates the need for temp files.
    --> 176         self._run()
       177
       178     @contextlib.contextmanager

    C:\Users\Yahveh\AppData\Local\Enthought\Canopy\User\lib\site-packages\matplotlib\animation.pyc in _run(self)
       202                                       stdout=output, stderr=output,
       203                                       stdin=subprocess.PIPE,
    --> 204                                       creationflags=subprocess_creation_flags)
       205
       206     def finish(self):

    C:\Users\Yahveh\AppData\Local\Enthought\Canopy\App\appdata\canopy-1.5.2.2785.win-x86_64\lib\subprocess.pyc in __init__(self, args, bufsize, executable, stdin, stdout, stderr, preexec_fn, close_fds, shell, cwd, env, universal_newlines, startupinfo, creationflags)
       707                                 p2cread, p2cwrite,
       708                                 c2pread, c2pwrite,
    --> 709                                 errread, errwrite)
       710         except Exception:
       711             # Preserve original exception in case os.close raises.

    C:\Users\Yahveh\AppData\Local\Enthought\Canopy\App\appdata\canopy-1.5.2.2785.win-x86_64\lib\subprocess.pyc in _execute_child(self, args, executable, preexec_fn, close_fds, cwd, env, universal_newlines, startupinfo, creationflags, shell, to_close, p2cread, p2cwrite, c2pread, c2pwrite, errread, errwrite)
       955                                          env,
       956                                          cwd,
    --> 957                                          startupinfo)
       958             except pywintypes.error, e:
       959                 # Translate pywintypes.error to WindowsError, which is

    WindowsError: [Error 5] Acceso denegado
    </module>

    The traceback for anim.save(r'C:\animation.gif', writer='imagemagick', fps=30) :

    In [8]: %run "C:\Users\Yahveh\Documents\Vlad\Investigacion\animation saving.py"
    ---------------------------------------------------------------------------
    UnicodeDecodeError                        Traceback (most recent call last)
    C:\Users\Yahveh\Documents\Vlad\Investigacion\animation saving.py in <module>()
        30
        31 # This case generates UnicodeDecodeError:'ascii' codec can't decode byte 0xa0 in position 3
    ---> 32 anim.save(r'C:\animation.gif', writer='imagemagick', fps=30)

    C:\Users\Yahveh\AppData\Local\Enthought\Canopy\User\lib\site-packages\matplotlib\animation.pyc in save(self, filename, writer, fps, dpi, codec, bitrate, extra_args, metadata, extra_anim, savefig_kwargs)
       765                     # TODO: Need to see if turning off blit is really necessary
       766                     anim._draw_next_frame(d, blit=False)
    --> 767                 writer.grab_frame(**savefig_kwargs)
       768
       769         # Reconnect signal for first draw if necessary

    C:\Users\Yahveh\AppData\Local\Enthought\Canopy\User\lib\site-packages\matplotlib\animation.pyc in grab_frame(self, **savefig_kwargs)
       225             verbose.report('MovieWriter -- Error '
       226                            'running proc:\n%s\n%s' % (out,
    --> 227                                                       err), level='helpful')
       228             raise
       229

    UnicodeDecodeError: 'ascii' codec can't decode byte 0xa0 in position 3: ordinal not in range(128)
    </module>

    Stared at them for a while.

    Thanks for your time !

    UPDATE : I followed the steps in this post for granting access to both C :\ffmpeg and destination folder, but no luck :(

  • x264 & ARM on Windows Phone

    16 octobre 2013, par ssk

    I am trying to build x264 (http://www.videolan.org/developers/x264.html)

    I used this project to build it on Windows using Visual Studio : http://winx264.codeplex.com/documentation

    I found these steps to build it on Windows using MSYS : http://www.ayobamiadewole.com/Blog/How-to-build-x264-or-libx264.dll-in-Windows and http://software.intel.com/en-us/articles/building-x264-with-intel-compiler-for-windows

    I found that ARM support has been added to x264 recently. x264 depends on Intel compiler and YASM assembler. I am not sure whether this is supported on Windows Phone 8.

    1) Has anyone built a windows phone 8 project using Intel compiler ? Is it supported ?

    2) I am not familiar with assemblers. Is YASM assembler supported on Windows Phone 8 ?

  • Inaccurate sleep using C++11 on Windows

    15 février 2017, par Ashe the human

    I’ve been using C++11 sleep to give the interval between video frames. This method I’ve been using makes playback elongated on Windows.

    #include <iostream>
    #include <thread>
    #include <sstream>


    int main(const int argc, const char **args)
    {
       std::stringstream sb;

       if(argc &lt; 2)
           return 1;
       int fps = 0;
       sb &lt;&lt; args[1];
       sb >> fps;

       if(fps &lt;= 0)
           return 1;
       int i;


       while(true)
       {
           std::chrono::high_resolution_clock::time_point start, end;

           start = std::chrono::high_resolution_clock::now();
           for(i=0; i fps));
           }
           end = std::chrono::high_resolution_clock::now();

           auto c = std::chrono::duration_cast(end - start).count();
           std::cerr &lt;&lt; c &lt;&lt; std::endl;
       }

       return 0;
    }
    </sstream></thread></iostream>

    Running that program with 60 gives about 1004 1006 on Linux and 1065 1075 on Windows. So, I’m guessing, after playing a 2-hour long video, more than a minute is passed than just 2 hours.

    timeBeginPeriod() has no effect. Is using timer(like this one ?) is the only way to implement media players on Windows ? What about on Linux ? I think it’s the right way considering the fact that ffplay uses av_usleep().

    So sad that there’s no portable way.