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Autres articles (12)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

  • Le plugin : Podcasts.

    14 juillet 2010, par

    Le problème du podcasting est à nouveau un problème révélateur de la normalisation des transports de données sur Internet.
    Deux formats intéressants existent : Celui développé par Apple, très axé sur l’utilisation d’iTunes dont la SPEC est ici ; Le format "Media RSS Module" qui est plus "libre" notamment soutenu par Yahoo et le logiciel Miro ;
    Types de fichiers supportés dans les flux
    Le format d’Apple n’autorise que les formats suivants dans ses flux : .mp3 audio/mpeg .m4a audio/x-m4a .mp4 (...)

Sur d’autres sites (7172)

  • How does big companies transcode/encode videos so fast ?

    24 avril 2022, par Emir Geçir

    For example how does Facebook, YouTube, Reddit and many countless sites encode videos so fast ? Do they all have in-house solutions ? Tools like FFMPEG and Handbrake are alot slower to how they process files.

    


    I had a hard time deciding if this should be posted on the softwareengineering stackexchange then decided stackoverflow seemed more fit for the question.

    


  • 5 Key Benefits of Using a Tag Manager

    12 décembre 2021, par erin — Analytics Tips, Marketing

    Websites today have become very complex to manage, and as you continue to look for ways to optimise your website, you’ll want to consider using a Tag Manager

    A Tag Manager will help your marketing team seamlessly track how your visitors are engaging with your website’s elements. Without a Tag Manager, you are missing out on business-altering insights.

    In this blog, we’ll cover :

    Tag Manager overview 

    A Tag Manager (AKA Tag Management System or TMS) is a centralised system for implementing, managing and tracking events. A tag is just another word for a piece of code on a website that tracks a specific event. 

    An example of a tag tracking code might be Facebook pixels, ad conversions and other website activities such as signing up to a newsletter or PDF download. 

    Triggers are the actual actions that website visitors take that activate the tag. Examples of triggers are things like : 

    • A thank you page view to show that a visitor has completed a conversion action
    • Clicking a download or sign up button 
    • Scroll depth or how far down users are scrolling on your webpage 

    Each of these will give you insights into how your website is performing and how your users are engaging with your content. Going back to the scroll depth trigger example, this would be particularly helpful for validating bounce rate and finding out where users are dropping off on a page. Discover other ways to take advantage of tags and event tracking

    Tag Manager

    5 key benefits of a Tag Manager

    1. Removes the risks of website downtime 

    Tags are powerful for in-depth web analytics. However, tagging opens up the potential for non-technical team members to break the front-end of your website in a couple of clicks. 

    A Tag Manager reduces that risk. For example, Matomo Tag Manager lets you preview tags to see if they are firing before pushing them live. You can also give specific users restricted access so you can approve any tagging before it goes live. 

    Tag Managers protect the functionality of your website and ensure that there is no downtime.

    2. Your website will load faster 

    When it comes to the success of your website, page speed is one of the most important factors. 

    Each time you add a tag to your site, you run the risk of slowing down the page speed. This can quickly build up to a poor performing site and frustrate your visitors.

    You can’t track tags if visitors won’t even stay long enough for your site to load. In fact, 1 in 4 visitors would abandon a website that takes more than 4 seconds to load. According to Deloitte, just a 0.1 second difference in loading speed can affect every step of your customer journey. 

    A Tag Manager, on the other hand, is a lightweight option only requiring one single tag. Using a Tag Manager to track events can make all the difference to your website’s performance and user experience.

    3. Greater efficiency for marketing

    Time is critical in marketing. The longer it takes for a campaign to launch, the greater the chances are that you’re missing out on sales opportunities.

    Waiting for the IT team to tag a thank you page before setting an ad live is inefficient and impacts your bottom line.

    Equipping marketing with a Tag Manager means that they’ll be able to launch campaigns faster and more effectively.

    Check out our Marketer’s Guide to Successful Website Event Tracking for more.

    4. Control all of your tracking and marketing tags in one place 

    Keeping track of what tags are on your site and where they’re located is a complicated task if you aren’t using a Tag Manager. Unmanaged tags can quickly pile up and result in errors with your analytics, like counting conversions twice. 

    Using a Tag Manager to centralise your tags in one easy to manage place reduces the chances of human errors. Instead, your team will be able to quickly see what tags are already in place so they aren’t doubling up on tracking.

    5. Reduce work for the IT team 

    Let’s face it, the IT team has more critical tasks at hand than adding tags to the website. Freeing up your IT team to focus on higher priority tasks should always be a goal.

    Tagging, while crucial for marketing, has the potential to create a lot of extra work for your website developers. Inserting code for each individual tag is time-consuming and means you aren’t collecting data in the meantime.

    Rather than overloading your IT team, empower your marketing team with the ability to add tags with a few clicks. 

    How to choose a Tag Management System

    There are many tools to choose from and the default option tends to be Google Tag Manager (GTM). But before you implement GTM or any other Tag Management Solution, we highly recommend asking these questions :

    1. What are my goals for a Tag Manager ? Before purchasing a Tag Manager, or any tool for that matter, understanding your goals upfront is best practice.
    2. Does the solution offer Tag Manager training resources ? If online Tag Manager training and educational resources are available for the tool, then you’ll be able to hit the ground running and start to see an ROI instantly.
    3. Can I get online support ? In case you need any help with the tool, having access to online support is a big bonus. 
    4. Is it compliant with privacy regulations ? If your business is already compliant, in the process of becoming compliant or future-proofing your tech stack for looming privacy regulations, then researching this is crucial. 
    5. How much does it cost ? If it’s “free”, find out how and why. In most cases, free solutions are just vehicles for collecting data to advertise to your users. 
    6. What do others think about the Tag Manager ? Check out reviews on sites like Capterra or G2 to find out how other businesses rate the tool. 

    Google Tag Manager alternative

    As privacy becomes a greater concern globally for end-users and governments, many businesses are looking for alternatives to the world’s largest advertising company – Google.

    Matomo Tag Manager is more than a Google Tag Manager alternative. With Matomo Tag Manager, you get a GDPR, HIPAA, CCPA and PECR compliant, open source Tag Manager and your data is 100% yours to own.

    Plus, with Matomo Tag Manager you only need one single tracking code for all of your website and tag analytics. No matter what you are tracking (scrolls, clicks, downloads, Heatmaps, visits, etc.), you will only ever need one piece of code on your website and one tool to manage it all. 

    The takeaway 

    Tagging is powerful but can quickly become complicated, risky and time-consuming. Tag Managers reduce these obstacles allowing you to set tags and triggers effortlessly. It empowers marketing teams, streamlines processes and removes the reliance on IT.

    Ready to try Matomo Tag Manager ? Start your 21-day free trial now – no credit card required. 

  • Choppy Audio while playing Video from StreamingAssets in Unity's VideoPlayer

    8 novembre 2017, par Saad Anees

    I have been trying to load video that I recorded from AVPro Movie Capture (Free Version). The video file was in GB so I converted it using ffmpeg command -y -i RawVideo.avi -qscale 7 FinalVideo.avi and saved it to StreamingAssets. I got the desired result. Now I want to play that converted video file in video player for preview. But the problem is when video is played from URL the audio is very choppy. I played it in windows player and VLC and it was fine. The problem occurs only in Unity’s VideoPlayer.

    PreviewVideo Class :

    public class PreviewVideo : MonoBehaviour
    {

       public GameObject VideoSelection;
       public GameObject RecordingCanvas;
       public GameObject FacebookCanvas;
       public GameObject Home;
       public Sprite pauseImage;
       public Sprite playImage;
       public VideoPlayer videoPlayer;
       public GameObject EmailCanvas;

       // Use this for initialization
       void Start ()
       {

       }

       public void Referesh()
       {
           videoPlayer.gameObject.GetComponent<spriterenderer> ().sprite = Resources.Load<sprite> ("Thumbnails/" + StaticVariables.VideoToPlay);

           videoPlayer.url = Application.streamingAssetsPath + "/FinalVideo.avi";
       }

       public void PlayVideo()
       {
           if (!videoPlayer.isPlaying) {
               videoPlayer.Play ();
           }
       }

       public void Back ()
       {
           this.gameObject.SetActive (false);
           VideoSelection.SetActive (true);
       }

       public void HomeBtn ()
       {
           SceneManager.LoadScene (0);
       }

       public void SendEmailDialogue()
       {
           EmailCanvas.SetActive (true);
           this.gameObject.SetActive (false);
       }

       public void FacebookShare()
       {
           FacebookCanvas.SetActive (true);
       }
    }
    </sprite></spriterenderer>

    Refresh() is called from RecordingCanvas class :

    public class RecordingCanvas : MonoBehaviour {

       public GameObject VideoSelection;
       public GameObject PreviewVideo;
       public GameObject Home;
       public GameObject canvas;
       public RawImage rawImage;
       public GameObject videoThumbnail;
       float _seconds;
       bool canStart = false;
       public SpriteRenderer NumSprite;
       public VideoPlayer videoPlayer;
       WebCamTexture webcamTexture;
       Process process;
       void Start ()
       {
           Refresh ();
       }

       public void Refresh()
       {
           _seconds = 0;
           NumSprite.gameObject.SetActive(true);
           webcamTexture = new WebCamTexture (1280, 720);
           webcamTexture.Stop ();
           rawImage.texture = webcamTexture;
           rawImage.material.mainTexture = webcamTexture;
           webcamTexture.Play ();
           videoPlayer.loopPointReached += VideoEndReached;

           videoPlayer.gameObject.GetComponent<spriterenderer> ().sprite = Resources.Load<sprite> ("Thumbnails/" + StaticVariables.VideoToPlay);
           videoThumbnail.GetComponent<spriterenderer> ().sprite = Resources.Load<sprite> ("Thumbnails/" + StaticVariables.VideoToPlay);
           videoPlayer.clip = Resources.Load<videoclip> ("Videos/" + StaticVariables.VideoToPlay);
       }

       void Update()
       {
           _seconds += Time.deltaTime;
           print ((int)_seconds);
           if (_seconds &lt; 1) {
               NumSprite.sprite = Resources.Load<sprite> ("Numbers/3");
           }
           else if(_seconds &lt;2)
               NumSprite.sprite = Resources.Load<sprite>("Numbers/2");
           else if(_seconds &lt;3)
               NumSprite.sprite = Resources.Load<sprite>("Numbers/1");


           if (_seconds >= 3 &amp;&amp; _seconds &lt;=4 ) {
               canStart = true;
           }

           if (canStart) {
               NumSprite.gameObject.SetActive(false);
               canStart = false;
               FindObjectOfType<capturegui> ().StartCapture();
               videoPlayer.Play ();
               videoThumbnail.SetActive (false);
           }

       }

       IEnumerator StartConversion()
       {
           yield return new WaitForSeconds (1.5f);
           process = new Process();

           if (File.Exists (Application.streamingAssetsPath + "/FinalVideo.avi"))
               File.Delete(Application.streamingAssetsPath + "/FinalVideo.avi");

           process.StartInfo.WorkingDirectory = Application.streamingAssetsPath;
           process.StartInfo.FileName = Application.streamingAssetsPath + "/ffmpeg.exe";
           process.StartInfo.Arguments = " -y -i " + StaticVariables.RawVideo + ".avi " + "-qscale 7 " + StaticVariables.FinalVideo + ".avi";
           process.StartInfo.CreateNoWindow = false;
           process.EnableRaisingEvents = true;
           process.Exited += new EventHandler(Process_Exited);
           process.StartInfo.WindowStyle = ProcessWindowStyle.Hidden;
           process.Start();
           process.WaitForExit ();
           canvas.SetActive (false);
           PreviewVideo.SetActive (true);
           FindObjectOfType<previewvideo> ().Referesh ();
           File.Copy (Application.streamingAssetsPath + "/FinalVideo.avi", @"C:\xampp\htdocs\facebook\images\FinalVideo.avi", true);
           this.gameObject.SetActive (false);
       }

       void Process_Exited(object sender, EventArgs e)
       {
           process.Dispose ();
       }

       void VideoEndReached(UnityEngine.Video.VideoPlayer vp)
       {
           videoPlayer.Stop ();
           FindObjectOfType<capturegui> ().StopCapture();
           webcamTexture.Stop ();
           canvas.SetActive (true);
           StartCoroutine(StartConversion ());
       }

    }
    </capturegui></previewvideo></capturegui></sprite></sprite></sprite></videoclip></sprite></spriterenderer></sprite></spriterenderer>

    I am using Unity version 2017.1.1p4 personal edition. Windows 10 with high end PC. I am making this app for standalone PC.

    I am stuck here. Can’t proceed further. Please help me with this issue.