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Autres articles (70)
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Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...) -
Le profil des utilisateurs
12 avril 2011, parChaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...) -
Configurer la prise en compte des langues
15 novembre 2010, parAccéder à la configuration et ajouter des langues prises en compte
Afin de configurer la prise en compte de nouvelles langues, il est nécessaire de se rendre dans la partie "Administrer" du site.
De là, dans le menu de navigation, vous pouvez accéder à une partie "Gestion des langues" permettant d’activer la prise en compte de nouvelles langues.
Chaque nouvelle langue ajoutée reste désactivable tant qu’aucun objet n’est créé dans cette langue. Dans ce cas, elle devient grisée dans la configuration et (...)
Sur d’autres sites (7892)
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Revision 683b5a3161 : vpx_subpixel_8t_ssse3 : fix reg counts/access fixes build on windows x64 ; previo
17 septembre 2015, par James ZernChanged Paths :
Modify /vpx_dsp/x86/vpx_subpixel_8t_ssse3.asm
vpx_subpixel_8t_ssse3 : fix reg counts/accessfixes build on windows x64 ; previously ’heightq’ i.e., the 64-bit register
was accessed when only the 32-bit value was needed. given this is from a
stack variable the upper bits were undefined.+ bump register/xmm counts ; users of SETUP_LOCAL_VARS touch xmm13 in
64-bit builds and filter_block1d16_v* uses one extra temp variableChange-Id : I9c768c0b2047481d1d3b11c2e16b2f8de6eb0d80
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How to access an image file using FFmpeg in a React Native (Android) / Expo project ?
14 septembre 2021, par Asp1reI made an app where I want to create a video from a png using FFmpeg in React Native but I'm stuck at my image file path part. FFmpeg uses the file system of the android so I can't really use paths like
./assets/img.png
. I need an absolute path - can't userequire('img.png')


Here is my FFmpeg code :


ffmpeg -loop 1 -i img.png -t 10 -r 1 -c:v libx264 output.mp4



How can I reach the
res
orassets
folder on an android ? Is there a way to bundle it into my app so on my android I can access it through an absolute path somehow ?

I searched a lot of questions similar to this and most of the answers are the use of
require('img.png')
but this doesn't work for me because the wayFFmpeg
works. Is there a way to access my image file withFFmpeg
in a React Native Android project ?

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Access two different webcams with same name ffmpeg dshow
14 juin 2016, par Luke EI’m using ffmpeg to stream video from two webcams of the same type, and thus the same device name when selecting a dshow device with
’video="device name"’
I would like to access both of them at the same time, but they seem to be indistinguishable using this approach. On https://www.ffmpeg.org/ffmpeg-devices.html#dshow I managed to find the following example code, which appears to be using some hardware id to reassign it a pin number, but for the life of me I can’t figure out how I would identify the hardware id of my webcams such as to use this example.ffmpeg -f dshow -audio_pin_name "Audio Out" -video_pin_name 2 -i video=video="@device_pnp_\\?\pci#ven_1a0a&dev_6200&subsys_62021461&rev_01#4&e2c7dd6&0&00e1#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{ca465100-deb0-4d59-818f-8c477184adf6}":audio="Microphone"
Any help is very much appreciated.