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Carte de Schillerkiez
13 mai 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
Autres articles (60)
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ANNEXE : Les plugins utilisés spécifiquement pour la ferme
5 mars 2010, parLe site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)
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Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)
Sur d’autres sites (9249)
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Cannot invoke initializer for type ’UnsafeMutablePointer’ with an argument list of type ’(Int32 ?)’
28 mars 2018, par Law GimenezI am trying to implement some methods and pointers of ffmpeg to Swift but converting it to Swift is a little complex. What does this error mean ?
Cannot invoke initializer for type ’UnsafeMutablePointer’ with an argument list of type ’(Int32 ?)’ ?
Code is below
let pictureFrameData = av_malloc(Int(numBytes))
var test = frame?.pointee.linesize.0.
av_image_fill_arrays(UnsafeMutablePointer(frameRGB?.pointee.data.0),
UnsafeMutablePointer<int32>(frame?.pointee.linesize.0)!,
pictureFrameData,
frameRGB?.pointee.format,
frameRGB?.pointee.width,
frameRGB?.pointee.height,
1)
</int32>the error is at this line
UnsafeMutablePointer<int32>(frame?.pointee.linesize.0)</int32>
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Use FFMPEG to stream images from one client to another through IIS (or other) server
20 avril 2012, par eselkI'm new to FFMPEG and maybe I should post this in their forums, but you guys here seem to know everything, so here goes. I have a client app that takes screen shots and saves them as images (256 color bitmaps currently, can change if needed), it does this at a rate of about 4 fps. I currently use my own socket code written in C# to push these to my socket server (also C#) running on a Windows 2008 server. That server then sends these images out to several clients that display them as they are received and also buffers them to allow for rewind, pause, etc, like a DVR. My current format requires approx 100KB per frame, and thus only works for a very small number of clients.
I started looking at FFMPEG and the compression with MPEG1 and especially MPEG4 is amazing, and so is the quality. What I'm looking for is a basic guide, tutorial, or steps, to produce something similar to my current design, but using FFMPEG and actual video streaming. Ideally the player side could be something like Flash or anything that is easy to embed in a .NET WinForm (or a browser control I can host in the WinForm), and it would need to support buffering still so they can pause and rewind (about 5 or 10 mins, which seems like a lot, but remember this is only 4 fps and 256 color, about 1 or 2 MB per min in my testing).
I see that FFMPEG, the command-line utility, and I assume the API, even has options for posting to a server via UDP or TCP, so maybe I'll use that instead of my own socket code. Ideally my app would feed images to FFMPEG library at a rate of 4fps as they come from the screen-shot unit, and it would send these up to my IIS server (or another server ?) which would then server them to client(s) that could use them similar to a YouTube video.
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The 7 GDPR Principles : A Guide to Compliance
11 août 2023, par Erin — Analytics Tips, GDPR