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Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir
Sur d’autres sites (14564)
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"FFmpeg : Error not transitioning to the next song in Discord Bot's queue."
1er avril 2024, par nooberI have 3 modules, but I'm sure the error occurs within this module, and here is the entire code within that module :


import asyncio
import discord
from discord import FFmpegOpusAudio, Embed
import os

async def handle_help(message):
 embed = discord.Embed(
 title="Danh sách lệnh cho Bé Mèo",
 description="Dưới đây là các lệnh mà chủ nhân có thể bắt Bé Mèo phục vụ:",
 color=discord.Color.blue()
 )
 embed.add_field(name="!play", value="Phát một bài hát từ YouTube.", inline=False)
 embed.add_field(name="!pause", value="Tạm dừng bài hát đang phát.", inline=False)
 embed.add_field(name="!resume", value="Tiếp tục bài hát đang bị tạm dừng.", inline=False)
 embed.add_field(name="!skip", value="Chuyển đến bài hát tiếp theo trong danh sách chờ.", inline=False)
 embed.add_field(name="!stop", value="Dừng phát nhạc và cho phép Bé Mèo đi ngủ tiếp.", inline=False)
 # Thêm các lệnh khác theo cùng mẫu trên
 await message.channel.send(embed=embed)

class Song:
 def __init__(self, title, player):
 self.title = title # Lưu trữ tiêu đề bài hát ở đây
 self.player = player

# Thêm đối tượng Song vào hàng đợi
def add_song_to_queue(guild_id, queues, song):
 queues.setdefault(guild_id, []).append(song)

async def handle_list(message, queues):
 log_file_path = "C:\\Bot Music 2\\song_log.txt"
 if os.path.exists(log_file_path):
 with open(log_file_path, "r", encoding="utf-8") as f:
 song_list = f.readlines()

 if song_list:
 embed = discord.Embed(
 title="Danh sách bài hát",
 description="Danh sách các bài hát đã phát:",
 color=discord.Color.blue()
 )

 for i, song in enumerate(song_list, start=1):
 if i == 1:
 song = "- Đang phát: " + song.strip()
 embed.add_field(name=f"Bài hát {i}", value=song, inline=False)

 await message.channel.send(embed=embed)
 else:
 await message.channel.send("Hiện không có dữ liệu trong file log.")
 else:
 await message.channel.send("File log không tồn tại.")

async def handle_commands(message, client, queues, voice_clients, yt_dl_options, ytdl, ffmpeg_options=None, guild_id=None, data=None):
 # Nếu không có ffmpeg_options, sử dụng các thiết lập mặc định
 if ffmpeg_options is None:
 ffmpeg_options = {
 'before_options': '-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5',
 'options': '-vn -filter:a "volume=0.25"'
 }
 
 # Khởi tạo voice_client
 if guild_id is None:
 guild_id = message.guild.id

 if guild_id in voice_clients:
 voice_client = voice_clients[guild_id]
 else:
 voice_client = None

 # Xử lý lệnh !play
 if message.content.startswith("!play"):
 try:
 # Kiểm tra xem người gửi tin nhắn có đang ở trong kênh voice không
 voice_channel = message.author.voice.channel
 # Kiểm tra xem bot có đang ở trong kênh voice của guild không
 if voice_client and voice_client.is_connected():
 await voice_client.move_to(voice_channel)
 else:
 voice_client = await voice_channel.connect()
 voice_clients[guild_id] = voice_client
 except Exception as e:
 print(e)

 try:
 query = ' '.join(message.content.split()[1:])
 if query.startswith('http'):
 url = query
 else:
 query = 'ytsearch:' + query
 loop = asyncio.get_event_loop()
 data = await loop.run_in_executor(None, lambda: ytdl.extract_info(query, download=False))
 if not data:
 raise ValueError("Không có dữ liệu trả về từ YouTube.")
 url = data['entries'][0]['url']

 player = FFmpegOpusAudio(url, **ffmpeg_options)
 # Lấy thông tin của bài hát mới đang được yêu cầu
 title = data['entries'][0]['title']
 duration = data['entries'][0]['duration']
 creator = data['entries'][0]['creator'] if 'creator' in data['entries'][0] else "Unknown"
 requester = message.author.nick if message.author.nick else message.author.name
 
 # Tạo embed để thông báo thông tin bài hát mới
 embed = discord.Embed(
 title="Thông tin bài hát mới",
 description=f"**Bài hát:** *{title}*\n**Thời lượng:** *{duration}*\n**Tác giả:** *{creator}*\n**Người yêu cầu:** *{requester}*",
 color=discord.Color.green()
 )
 await message.channel.send(embed=embed)
 
 # Sau khi lấy thông tin của bài hát diễn ra, gọi hàm log_song_title với title của bài hát
 # Ví dụ:
 title = data['entries'][0]['title']
 await log_song_title(title)

 # Thêm vào danh sách chờ nếu có bài hát đang phát
 if voice_client.is_playing():
 queues.setdefault(guild_id, []).append(player)
 else:
 voice_client.play(player)
 
 except Exception as e:
 print(e)
 
 if message.content.startswith("!link"):
 try:
 voice_client = await message.author.voice.channel.connect()
 voice_clients[voice_client.guild.id] = voice_client
 except Exception as e:
 print(e)

 try:
 url = message.content.split()[1]

 loop = asyncio.get_event_loop()
 data = await loop.run_in_executor(None, lambda: ytdl.extract_info(url, download=False))

 song = data['url']
 player = discord.FFmpegOpusAudio(song, **ffmpeg_options)

 voice_clients[message.guild.id].play(player)
 except Exception as e:
 print(e)

 # Xử lý lệnh !queue
 elif message.content.startswith("!queue"):
 queue = queues.get(guild_id, [])
 if queue:
 await message.channel.send("Danh sách chờ:")
 for index, item in enumerate(queue, 1):
 await message.channel.send(f"{index}. {item.title}")
 else:
 await message.channel.send("Không có bài hát nào trong danh sách chờ.")

 # Xử lý lệnh !skip
 elif message.content.startswith("!skip"):
 try:
 if voice_client and voice_client.is_playing():
 voice_client.stop()
 await play_next_song(guild_id, queues, voice_client, skip=True)
 await remove_first_line_from_log()
 except Exception as e:
 print(e)

 # Xử lý các lệnh như !pause, !resume, !stop
 elif message.content.startswith("!pause"):
 try:
 if voice_client and voice_client.is_playing():
 voice_client.pause()
 except Exception as e:
 print(e)

 elif message.content.startswith("!resume"):
 try:
 if voice_client and not voice_client.is_playing():
 voice_client.resume()
 except Exception as e:
 print(e)

 elif message.content.startswith("!stop"):
 try:
 if voice_client:
 voice_client.stop()
 await voice_client.disconnect()
 del voice_clients[guild_id] # Xóa voice_client sau khi dừng
 except Exception as e:
 print(e)

async def log_song_title(title):
 log_file_path = "C:\\Bot Music 2\\song_log.txt"
 try:
 # Kiểm tra xem tệp tin log đã tồn tại chưa
 if not os.path.exists(log_file_path):
 # Nếu chưa tồn tại, tạo tệp tin mới và ghi title vào tệp tin đó
 with open(log_file_path, 'w', encoding='utf-8') as file:
 file.write(title + '\n')
 else:
 # Nếu tệp tin log đã tồn tại, mở tệp tin và chèn title vào cuối tệp tin
 with open(log_file_path, 'a', encoding='utf-8') as file:
 file.write(title + '\n')
 except Exception as e:
 print(f"Error logging song title: {e}")

async def remove_first_line_from_log():
 log_file_path = "C:\\Bot Music 2\\song_log.txt"
 try:
 with open(log_file_path, "r", encoding="utf-8") as f:
 lines = f.readlines()
 # Xóa dòng đầu tiên trong list lines
 lines = lines[1:]
 with open(log_file_path, "w", encoding="utf-8") as f:
 for line in lines:
 f.write(line)
 except Exception as e:
 print(f"Error removing first line from log: {e}")
 
async def clear_log_file():
 log_file_path = "C:\\Bot Music 2\\song_log.txt"
 try:
 with open(log_file_path, "w", encoding="utf-8") as f:
 f.truncate(0)
 except Exception as e:
 print(f"Error clearing log file: {e}")


async def play_next_song(guild_id, queues, voice_client, skip=False):
 queue = queues.get(guild_id, [])
 if queue:
 player = queue.pop(0)
 voice_client.play(player, after=lambda e: asyncio.run_coroutine_threadsafe(play_next_song(guild_id, queues, voice_client, skip=False), voice_client.loop))
 if skip:
 return
 else:
 await remove_first_line_from_log() # Xóa dòng đầu tiên trong file log
 elif skip:
 await remove_first_line_from_log() # Xóa dòng đầu tiên trong file log
 await voice_client.disconnect()
 del voice_client[guild_id] # Xóa voice_client sau khi dừng
 else:
 await clear_log_file() # Xóa dòng đầu tiên trong file log
 await voice_client.disconnect()
 del voice_client[guild_id] # Xóa voice_client sau khi dừng



I have tried asking ChatGPT, Gemini, or Bing, and they always lead me into a loop of errors that cannot be resolved. This error only occurs when the song naturally finishes playing due to its duration. If the song is playing and I use the command !skip, the next song in the queue will play and function normally. I noticed that it seems like if a song ends naturally, the song queue is also cleared immediately. I hope someone can help me with this


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dnn/vf_dnn_detect.c : add tensorflow output parse support
6 mai 2021, par Ting Fudnn/vf_dnn_detect.c : add tensorflow output parse support
Testing model is tensorflow offical model in github repo, please refer
https://github.com/tensorflow/models/blob/master/research/object_detection/g3doc/tf2_detection_zoo.md
to download the detect model as you need.
For example, local testing was carried on with 'ssd_mobilenet_v2_coco_2018_03_29.tar.gz', and
used one image of dog in
https://github.com/tensorflow/models/blob/master/research/object_detection/test_images/image1.jpgTesting command is :
./ffmpeg -i image1.jpg -vf dnn_detect=dnn_backend=tensorflow:input=image_tensor:output=\
"num_detections&detection_scores&detection_classes&detection_boxes":model=ssd_mobilenet_v2_coco.pb,\
showinfo -f null -We will see the result similar as below :
[Parsed_showinfo_1 @ 0x33e65f0] side data - detection bounding boxes :
[Parsed_showinfo_1 @ 0x33e65f0] source : ssd_mobilenet_v2_coco.pb
[Parsed_showinfo_1 @ 0x33e65f0] index : 0, region : (382, 60) -> (1005, 593), label : 18, confidence : 9834/10000.
[Parsed_showinfo_1 @ 0x33e65f0] index : 1, region : (12, 8) -> (328, 549), label : 18, confidence : 8555/10000.
[Parsed_showinfo_1 @ 0x33e65f0] index : 2, region : (293, 7) -> (682, 458), label : 1, confidence : 8033/10000.
[Parsed_showinfo_1 @ 0x33e65f0] index : 3, region : (342, 0) -> (690, 325), label : 1, confidence : 5878/10000.There are two boxes of dog with cores 94.05% & 93.45% and two boxes of person with scores 80.33% & 58.78%.
Signed-off-by : Ting Fu <ting.fu@intel.com>
Signed-off-by : Guo, Yejun <yejun.guo@intel.com> -
Dreamcast Track Sizes
1er mars 2015, par Multimedia Mike — Sega DreamcastI’ve been playing around with Sega Dreamcast discs lately. Not playing the games on the DC discs, of course, just studying their structure. To review, the Sega Dreamcast game console used special optical discs named GD-ROMs, where the GD stands for “gigadisc”. They are capable of holding about 1 gigabyte of data.
You know what’s weird about these discs ? Each one manages to actually store a gigabyte of data. Each disc has a CD portion and a GD portion. The CD portion occupies the first 45000 sectors and can be read in any standard CD drive. This area is divided between a brief data track and a brief (usually) audio track.
The GD region starts at sector 45000. Sometimes, it’s just one humongous data track that consumes the entire GD region. More often, however, the data track is split between the first track and the last track in the region and there are 1 or more audio tracks in between. But the weird thing is, the GD region is always full. I made a study of it (click for a larger, interactive graph) :
Some discs put special data or audio bonuses in the CD region for players to discover. But every disc manages to fill out the GD region. I checked up on a lot of those audio tracks that divide the GD data and they’re legitimate music tracks. So what’s the motivation ? Why would the data track be split in 2 pieces like that ?
I eventually realized that I probably answered this question in this blog post from 4 years ago. The read speed from the outside of an optical disc is higher than the inside of the same disc. When I inspect the outer data tracks of some of these discs, sure enough, there seem to be timing-sensitive multimedia FMV files living on the outer stretches.
One day, I’ll write a utility to take apart the split ISO-9660 filesystem offset from a weird sector.